this is pretty sad news, i was looking forward to what ageia had been promising for so long... if cellfactor, a showcase that was built from the ground up to show off physx is unplayable on a quad sli system then what use is this card to us?
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n3x said:this is pretty sad news, i was looking forward to what ageia had been promising for so long... if cellfactor, a showcase that was built from the ground up to show off physx is unplayable on a quad sli system then what use is this card to us?
Capt Doufos said:It makes sense it hits the FPS though. If there is twice as much going on onscreen, ie extra objects. Then there is more for the GPU to render which means at the same settings you will get a FPS decrease.
True, except the only problem with that is that surely the whole point of PhysX was to unburden the CPU. If it doesn't (which would seem to be the case, as I can't believe Icemans system(s) are GPU-limited) then its just adding additional eye candy that the CPU hasn't got time to deal with anyway. The CPU - even if its not actually doing the physics calculations itself - still has to communicate the results to the graphics card(s).Capt Doufos said:It makes sense it hits the FPS though. If there is twice as much going on onscreen, ie extra objects. Then there is more for the GPU to render which means at the same settings you will get a FPS decrease.
lowrider007 said:There is definitely something wrong here, take a good look at the "With PPU" pics, there's no way those simple blocks/debris should lower the performance like this.
Cyber-Mav said:its to reduce development times. with dedicated ppu less coding needed for physics and faster to pull games out then.