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My Test of GRAW running with and without physX

Cyber-Mav said:
*** a fool, hope ageia goes bankrupt and it will teach allt eh fools who rushed out and bought this card a real lesson.

lets not get nasty, without the users buying the card we would not have known it's real performance. Considering the response this thread has generated it may well be worth for one of the people here to liase with Ageia directly on behalf of those contributing to the thread. I'm sure they will be interested to some extent, in effect it could benefit both parties. How they respond will determine the length of slack they recieve, al least from us guys here.
I always give poeple adequate time to get it together. I would not wish people to go bankrupt, losing jobs and closing companies ruins lives, it's always better to step away from situations a wiser person, and instruct others in a diplomatic fashion about your experiences.
 
tbh its all sounding like early teething problems.

if it were the technology that was poor surely epic wouldn't be using it for unreal 2007 etc?

give it a few months and all will be well.

i'll buy one when they are more like £120(over £200 for 128mb gddr3???) thats my only gripe.
 
Maaaaan some people in this thread!

Just give it some time, this kind of thing isn't new. Wait for games to be designed with Aegia in mind from the ground up, then things should be better. Of course buying now wasn't great, but hey.
 
Cyber-Mav said:
*** a fool, hope ageia goes bankrupt and it will teach allt eh fools who rushed out and bought this card a real lesson.

I will requote my response to your negativity in the other thread since you apparantly took no notice.


Do you ever have anything positive to say? First off you insult those who bought this card, without people like me and lowrider no-one would know the benefits/downfalls of this product. I have always been at the forefront of technology, it's one of the reasons I was asked to review for bit-tech many years ago, I enjoy delving into the unknown and would prefer not to be touted as a rich fool/idiot.

Secondly, this will come as a shock to you because you have apparantly made up your mind already, hardware is FASTER in Cell Factor even with MORE detail. The software version (editor) is missing a lot of the effects from the actual game, both general gameplay and the physics examples run at a much better fps than without.

One of the major things I pride myself on is keeping an open mind and not developing an opinion until i have *all* the facts and am in a perfect position to form one.
 
I think those drivers have been tested by Iceman already, they did not make a difference to his Quad SLI system. Looking at the review they only worked on the single 1900XTX card.
 
G.O.A.T said:
According to firingsquad the new drivers fix the GRAW framerate problem, can someone here (assuming they haven't already chucked the cards in the bin) confim this please.

http://www.firingsquad.com/hardware/ageia_physx_ppu/page4.asp

As Raja said, these made no discernable difference on either my SLI or quad SLI systems :( Interesting to see that the single card configurations don't actually take much of a hit.
 
[ui]ICEMAN said:
As Raja said, these made no discernable difference on either my SLI or quad SLI systems :( Interesting to see that the single card configurations don't actually take much of a hit.

That is interesting, especially since the esteemed Andy Hess from Ageia stated the need for SLI or CrossFire.

"When you have a PhysX processor in your system, you've gotta have that SLI. You've gotta have both graphics cards to handle the amount of data that we send out. We keep those guys really busy." (sorry to requote)

LOL we may never know if the hardware is any good due to the unintentional PR flack Ageia seems to be throwing up.

It seems to keep boiling back to Ageia jumping the gun, putting out a half assed product (excuse the expression) and allowing games producers to release poor implimentations of their engine. It may not be a hardware failure, but it sure has been a marketing and PR failure (so far).
 
Dutch Guy said:
Maybe the PhysX card dynamically changes the amount of extra stuff depending on what kind of graphics setup you have?

Perhaps on a really fundamental level, but I would've suspected that the setup would be more user controlled, much as we set our graphical preferences in games and in the VGA setup. The problem with 'dynamically' configuring a card is that it relies on what the developers define as a benchmark.

I'm sure that there is a way to properly integrate the PhysX card into the gaming environment; it's just that we've yet to see a reliable implementation. Moreover we now have to deal with the added smoke and mirrors that is Ageia management and PR teams. I think if consumers continuously get bombarded with pap, they're just going to give up and go with the easy option...IMO
 
Dutch Guy said:
Maybe the PhysX card dynamically changes the amount of extra stuff depending on what kind of graphics setup you have?

It's not doing a very good job of it then, for that to work you should get the same performance no matter what your GPU/CPU is with more or less extra visuals depending on your spec. This clearly isn't the case at the moment :(
 
Cyanide said:
It's not doing a very good job of it then, for that to work you should get the same performance no matter what your GPU/CPU is with more or less extra visuals depending on your spec. This clearly isn't the case at the moment :(
I thought that perhaps the PhysX card would notice the user has a SLI or Quad SLI system and use more objects and effects, that way there would be the same framerate no matter what kind of setup you have.
 
Dutch Guy said:
I thought that perhaps the PhysX card would notice the user has a SLI or Quad SLI system and use more objects and effects, that way there would be the same framerate no matter what kind of setup you have.

...or at least to maintain a reasonable framerate on a lower spec machine...

I have no idea how configurable the PhysX card is; the gist I get is that it relies on the game to configure and that it just sits there 'dumb'.

Iceman???
 
Not sure if this has been said before (too lazy to read all the posts). Why don't Microsoft do a DirectPhysics API? That would make life easier for developers and for us as we could use PhysX/ATI/Nvidia hardware.
 
I think the Crossfire frame rate dropped from 75 or so to 61. If this is the case perhaps all is not lost just yet. It depends whether or not ATI and NVidia want to play ball and optimise their drivers further for Ageia titles (could come down to consumer demand on their service system). With the ATI cards you can always work around non Crosasfire enhanced drivers by changing the exe filename to AFR-FriendlyD3D.exe, as Graw had no profile in the first instance, but optimising the AGeia element is impossible for the end-user.

I still think someone like Iceman has the necessary writing skills and diplomacy to contact Ageia directly wth a list of sensibly worded questions from this thread and see if Ageia will address us directly. If I owned the card I would have done this myself. They must surley have an interest in a thread that has well over 30,000 views.

Raja
 
Nvidia or ATI wont do anything to their drivers to fix Ageia titles, they have their own physics solutions and would want Ageia to fail.
 
The fact that performance drops off with Crossfire, but not with a single card solution, indicates to me that it is probably creating a cpu bottleneck. With physX disabled, you Crossfire can really stretch it's legs, but switch physx on, and you end up waiting around for the cpu to do it's share of the work.
 
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