HEADRAT said:I think the problem is that the PPU might be doing all the physics stuff (e.g. interactions between many differrent objects) but the GFX card still has to render all the stuff flying about on screen hence the FPS drop. The actual "physics" calculation are being done by the PPU but obviously that doesn't help the GPU render them on the screen
HEADRAT
Im going to agree with Headrat, its logical that with the extra objects, u get extra surfaces (i.e. textures), and extra shadows; along with a lot of physics calculations (which should really be no sweat for a £200 card).Dutch Guy said:Yes, I understand that, but the objects are hardly graphically intensive, the thing that might slow it down is physics but that is hadled by the PhysX card.