Need for Speed Shift - Time Trial Championship ** Season 3 ** (Multiplatform)

Thanks Nikaz great guide. I am using wedges profile so i think its on pro at the moment so i'll knock it down to normal to get a better learning curve and im using the G27 and the flappy paddles for gear changes as i cant get used to the independant gear stick at the moment.

No problem. Glad to offer assistance.

And do you use your gears to slow down where possible?

Most definitely. You can prove it yourself. Select a track with a good straight, Road America is a good choice as it starts on a straight.
Build up speed 100mph+, pick a braking point & brake in a straight line WITHOUT changing down gears. Select Restart from the in-game menu.
Now repeat, picking the same or later braking point & brake in a straight line WHILST changing down gears.
Notice the reduced stopping distance.

Here's an explanation/breakdown of mastering corners I posted earlier in this thread. It's purpose is to emphasise how important it is to get good corner entry.

The 'Perfect Corner'.

The perfect corner is taken with the smallest amount of steering possible i.e. straightening the corner as much as possible.

To achieve this 'Perfect Corner' you'll need the following:

Braking point
Turn-in point
Add Steering Angle
Apex - Hold Steering Angle & throttle
Turn-out point
Remove Steering Angle
Throttle point
Exit point

Bear in mind that all takes place in a split second.

Out brake yourself (we've all done this) into a corner even very slightly & you've screwed the perfect corner straight away.
You've missed the braking point, thus you have:
1. missed the turn-in (more steering angle needed)
2. missed the apex (unintentionally created a tighter corner)
3. missed turn-out point (holding steering & throttle longer than necessary)
4. missed throttle point (late getting on the gas)
5. missed exit point (compromised speed/position on track)

Get everything right up to point 3 & you've screwed 4 & 5 as well. That's not as bad. So you see why were told slow-in fast out. It's better to make a good corner entry to minimise error count.

This is near to impossible to achieve on a one lap basis. If it were easy we'd all have matching lap times.

What is needed is practise steering in ONCE on entry to a corner then holding that position (no sheering/sawing at the wheel), steering out ONCE on corner exit.

Every time you make a major adjustment to the steering you're creating another corner. This compromises your speed through the corner.

A good reference point to use is tyre noise. Minimise that intermittent screeching around a corner.
 
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Bit quicker but it's getting hard now. I know 14's are achievable but I'm losing my concentration. Going to have a play on the NFSWorld beta thing which ends tomorrow - over to you Nick!

shift2010-04-0821-58-07-69.jpg
 
right im off too put these tips into practice, thanks everyone for you help, who knows might be back in a few minutes with a 1.14 :D
 
Bit quicker but it's getting hard now. I know 14's are achievable but I'm losing my concentration. Going to have a play on the NFSWorld beta thing which ends tomorrow - over to you Nick!

<snip>

Great time Dan.
I'll give it a go but I don't hold up much hope of getting in the 14's
 
I don't suppose any of you are racing on a pad? :p

I don't have room for a wheel atm, even if I wanted one and managing any kind of smooth cornering is proving near impossible it's either understeering way off line or skidding, the AI cars are fine :(

Perhaps I just need to practice more... :p
 
I don't suppose any of you are racing on a pad? :p

I don't have room for a wheel atm, even if I wanted one and managing any kind of smooth cornering is proving near impossible it's either understeering way off line or skidding, the AI cars are fine :(

Perhaps I just need to practice more... :p

I am having the same problem. Very difficult to make smooth turns.
 
I don't suppose any of you are racing on a pad? :p

I don't have room for a wheel atm, even if I wanted one and managing any kind of smooth cornering is proving near impossible it's either understeering way off line or skidding, the AI cars are fine :(

Perhaps I just need to practice more... :p

I am having the same problem. Very difficult to make smooth turns.

I use the xbox360 pad as does inam22 & I'm sure a few others do too

My pad settings
shift2009-12-0120-13-28-73.jpg
 
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Most of the guys are on pads and manage OK - I used to be on an Xbox 360 pad also, although I now use a G25. TBH I don't think it makes that much difference timewise, I find it a lot more fun and immersive with a wheel though.

This seasons 1 & 2 Nikaz & Inam22 both use 360 pads so I think it is just practice - keep at it!
 
just a quick one guys should i be drifting with the latest challenge as it seems impossible not to if i try and stick to the racing line?
 
Ignore that^ watched merlin5 video again and it explained all :D

Do you guys use default cars or buy them then mod/tune them?
 
k im struggling on the hair pin bit just at the end of sector 2

Nikaz is one of the experts here so he may correct me a little, but this is my take on it. The best way to approach hairpins is to go slower by letting up from the throttle pedal a bit, and 'feathering' the throttle (gentle acceleration) while carefully negotiating the turn and keeping as tight as you can to the racing line. It's very easy to go slightly wide of the racing line and then finding yourself having to turn in harder to get back on track. Some fairly hard turn-ins with the wheel can help keep you tight with the racing line. Also, If you have too much throttle around a tight hairpin, you might lose the tailend of the car (happened to me a few times on this track on the very last right turn) and find the car turning more than you want it to, even ending up facing the wrong way. If you find it difficult to keep to the racing line on tight turns, try and turn in a bit earlier than you might think you need to and you'll often find yourself bang on, or, inside the racing line which would at least stop you going too wide of it.

The right turn immediately after sector 2 has a bumpy bit in the road which can throw the car off course. I struggle with that even now. One way to do it is to let off the throttle slightly and turn in a bit to the right of the racing line.
Or even at full throttle, turn in to the right a tad earlier and quickly straighten up to meet the racing line again.
 
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Ignore that^ watched merlin5 video again and it explained all :D

Do you guys use default cars or buy them then mod/tune them?
Basically, towards the end of each week a nomination is made for the following week. The Nominee may select a Car that is;
'Stock', 'Reward' or 'Loaner' which cannot be upgraded or tuned.

'Works Converted' which means the car must be purchased (if you haven't already done so) & fully upgraded to 'Works' spec. These can be tuned. Don't worry too much about tuning, we'll all help in this area.

If the nominee just states a Car, then anything goes, you can upgrade as little or as much as you want & tuning is allowed.
 
Basically, towards the end of each week a nomination is made for the following week. The Nominee may select a Car that is;
'Stock', 'Reward' or 'Loaner' which cannot be upgraded or tuned.

'Works Converted' which means the car must be purchased (if you haven't already done so) & fully upgraded to 'Works' spec. These can be tuned. Don't worry too much about tuning, I'll post my settings and you can all copy them

If the nominee just states a Car, then anything goes, you can upgrade as little or as much as you want & tuning is allowed.

fyp :D
 
Hey chaps, Sorry ive not been around this week, had NO time to run this weeks combo :(:(

I'll try and update the site today, and maybe get a couple of laps in with this combo before 6pm. Also nice to see some new names, welcome one and all ;)
 
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