^ Need for Speed Shift ^

it's sounding like grid and gtr2 being squished together with lots more tweaks like tuning and upgrades etc. any hint of a nordschliefe track in there? oooo that would be nice :)
 
Wonder what they'll set the install limit at. :p

1, probably. :D

Ooops, someone put an f in shift!

Made me laugh! :D

But seriously, the last decent NFS game was Hot Pursuit 2, the last one I enjoyed was Most Wanted (which I imported from the US as none of the Black Editions were available over here).

I personally think that they should remake NFS3, bring it back to it's roots, none of this illegal/GRID rubbish.
 
If they are making this game more realistic they should not have marketed it under the Need for Speed franchise.

All the arcade racing lovers will be disappointed if it is a driving SIM.

All the SIM players will not really look at the game because of the NFS previous games.
 
Not really as you should know they have split the franchise into sim/arcade so they do sim and arcade games at the same time. Not sure what the arcade one is called but its being made.
 
some more candy ;-

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new interview

http://www.nfsunlimited.net/article/SHIFT_q_and_a


some other info

GTSurgeons have revealed some supposedly internal-info on EA`s upcoming Need for Speed Shift title.

While some of the facts below have already been confirmed, most of these details include fresh info.

* Physics model of NFS: Shift is based on those of “Ferrari Project”
* Professional setting is more accurate to drive than in GTR2
* Eero Piitulainen of Richard Burns Rally has developed totally new tyre-physics model which is mainly responsible for new physics
* Difference between 3 physics-models is in assist levels, while lowest setting will provide around 10% of more tyre grip for beginners
* Lots of efforts has gone into handling development so the game can be driven with controller
* Professional setting will require wheel in order to successfully manage throttle/braking and steering inputs
* Shift will feature different car classes - from Golf GTI up to Zonda F
* All cars can be upgraded and tuned from inside-out
* Most tracks are licensed European and American circuits with few non-existing tracks
* There will be few city-circuits
* Cockpit is the most important visual feature of the game
* Head-physics is the key difference point to other titles

Physic-wise, Need for Speed Shift starts to sound really promising. If done right, the 3 different physic models can really make the game enjoyable both for the usual Need for Speed crowd as well as simulation enthusiasts. The fact that the pro-mode requires a wheel should be seen as a good sign and physics guru Eero Piitulainen will hopefully not sell out his soul either.

The list suggest that most circuits in the game will indeed be real, contrary to what has been shown so far. Keep in mind though, this info is not confirmed by an official source. GTSurgeons have an impressive record in revealing new details about upcoming Gran Turismo titles though, so they most likely do have some good inside-contacts.

Developed by Slightly Mad Studios (former Blimey! Games) and distributed by EA, Need for Speed Shift is expected to be released in September 2009 for the PC and all major consoles. A demo of Shift has been announced to be available this summer.
 
*Please be as good as it looks*

*Please be as good as it looks*

*Please be as good as it looks*

*Please be as good as it looks*

*Please be as good as it looks*

*Please be as good as it looks*

*Please be as good as it looks*

*Please be as good as it looks*

etc
 
I just came. Screenshots are awing. I mean, I cant comprehend NFS moving into the more sim/realistic genre of racing. Should be funny and interesting, though I do hope they pull it off...
 
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check it, this is one thing i noticed from the first ever nfss pic i saw(cockpit view zonda one behind the vette) and it really excites me. its the fact that the drivers head is looking into the corner as the car is turning in, just like rl

i just so hope they get this right because if they do it will like eliminate most of my need for a 3mon setup, a lot of the times i end up blind(cant see the corner or cars) when going into a bend wide(the tighter the worse) trying to get past someone, but hopefully this will come to an end
 
Dont think the head view will shift like that when your playing the actual game. Its just a publicity shot and adds effect. If you watch the debut teaser theres gameplay footage showing thru a corner and it doesnt do that. I think it would be confusing anyway. If your using a pad it will be like most other driving games where the 2nd analogue is used to look around - works well too when you get the hang of it.
 
Other games can do look to apex, at least the simbin games and rfactor can... It may well be a setting in this too.

I don't use it though, prefer to have a consistent view of the corner..
 
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Yeh I was thinking that.
all the simbin games definitely have look to apex, I have it turned on but not with too high a setting. I've got the paddles on my wheel set to look left/right anyway.
 
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