NeverWinter

If only I could trade my 600,000 Astral Diamonds for a month of WoW.

Ill give you a months play time on wow for 600000 AD.

Neverwinter is probably the first game im actually thinking of putting some money into the shop. Really enjoying it, obviously nothing on neverwinter nights pw's but having player made adventures is lots of fun.
 
If only I could trade my 600,000 Astral Diamonds for a month of WoW.

I'd give you a 30 day game card for 600k AD.

Personally I'm loving the game. At first I wasn't too sure. I'd spend 15 minutes on it then log off, but as I've played more, the story and the content has been incredibly good.

The foundry system is very good too. I've sunk at least 12 hours into it so far and I am still discovering new things that I can do and create.

Going to be buying some Zen after the weekend.
 
It's quite fun, currently level 25 on my Guardian Fighter.
The mechanics are quite sound so far though the fact you can't cancel attack animations is pretty annoying, especially when wanting to put up a block but you can't because your character is taking the most laborious swing ever devised.

After reading a few posts on reddit I'm a bit concerned with the endgame being dominated by people using the "Pay2Win" model that seems to be in place at the minute in regards to the upgrading of enchantments. This will be giving a huge advantage to certain players, especially if they continue to work in a PVP environment.

Also, the Foundry is a fun tool for sure, though I feel they do need to make it purely for storytelling purposes and remove exp gain. The fact that people have exploited it to just power level a character to 60 in a day is a bit of a slap in the face to us doing it the hard way (well, not exactly hard, just time consuming :P ). But hey, that's their loss I guess if they want to rush through the content!
 
I keep hearing "P2W" but i can not for the life of me understand how this game is anyway shape or form that way. It's just like GW2 for me and that had no P2W you could buy in game currency and exchange it for in game money and so on.
 
I keep hearing "P2W" but i can not for the life of me understand how this game is anyway shape or form that way. It's just like GW2 for me and that had no P2W you could buy in game currency and exchange it for in game money and so on.


Basically the enchantments you get drop can be upgraded when you have 3 of the same type to the next rank/tier. At first going from rank 1 to 2 with the enchant is a 90% success rate with 10% chance to fail. When you fail you lose the items (maybe you just lose 1 of the 3, cant recall)
As the rank goes up the chance for failure gets higher and when it reaches the top rank it's basically like a 1% chance for success or something crazy.
There is an item in the Zen store you can buy that guarantees it will not fail when ranking up the enchant, i think it's like 1000 zen.

While it may only be a slight issue in PvE, in PvP it will be a large disadvantage for those who want to stay competitive without paying the money required to stay ahead of the curve. I think i saw an endgame enchant that added +20% crit which is huge.
 
How much is zen to buy? I think I worked it out to be about 1000 for £8? If so that's quite expensive.

I think it's around £8.50 at the moment. It is fairly expensive but you can also do surveys/offers for free Zen. I've earned around 2k so far without spending a penny.

You could also just play the game and earn astral diamonds and buy Zen items on the auction house.
 
Basically the enchantments you get drop can be upgraded when you have 3 of the same type to the next rank/tier. At first going from rank 1 to 2 with the enchant is a 90% success rate with 10% chance to fail. When you fail you lose the items (maybe you just lose 1 of the 3, cant recall)
As the rank goes up the chance for failure gets higher and when it reaches the top rank it's basically like a 1% chance for success or something crazy.
There is an item in the Zen store you can buy that guarantees it will not fail when ranking up the enchant, i think it's like 1000 zen.

While it may only be a slight issue in PvE, in PvP it will be a large disadvantage for those who want to stay competitive without paying the money required to stay ahead of the curve. I think i saw an endgame enchant that added +20% crit which is huge.

That isn't P2W in the slightest, anyone normal can get it just they have a chance to fail. I think the word is banded around way to much, especially with the new thing of having cash stores. If you could buy gear, ie. via Zen which was better than all the rest then it would be P2W but having no failure on crystals, isn't game breaking in anyway.

If you get to the one before a max enchant you'll only loose a few % so there is really no big advantage.
 
They have a 99% chance to fail....except if you pay £8 or whatever the rate is just to get that guaranteed upgrade from 20% extra damage on crits to 30% extra damage. That's a pretty significant upgrade, especially if you have a group of 5 people all decked out in that way it will tilt the balance in the favour of those who have paid.

Yes you can get it by normal methods, but the time it'll take to craft one of those enchants without the aid of these tokens could be months depending on luck (yes, you could get it first try but then think of the other 99% who didn't). They'll still be lagging behind in terms of competitive PvP and to a lesser extent endgame PvE once more is released.

Don't get me wrong, I'm enjoying the game at the moment but it just seems that people willing to throw money at a f2p game like this will always be at an advantage. I much prefer f2p models like Path of Exile where the store bought items were all purely cosmetic :)
 
The Coalescent Ward which is required to guarantee success is 1000 Zen but is currently being sold under-valued on the auction house. Prices range from 80-120k astral diamonds.

With a little luck you can gain 500,000 AD per day by running epic dungeons at max level and selling the items and runes, so I don't see it as an issue especially as you could buy at least 1 per day if you have terrible luck. This game is in no way pay to win. Anyone who believes so has never played a true P2W game.
 
Silkroad Online.

They sell items which increase the base stats and damage of your character for $75 per month. You can have pets that pick up items and gold for you. They cost around $50 initially and then $15 per month. If they die you need to pay to revive them.

They also sell costume items which increase your stats and has a chance to cause your attacks to bypass all defensives meaning that you could one-shot another player if it procs.

Also they sell scrolls which increase your damage done by 20% and reduce your damage taken by 20% for 1 hour. Those will set you back around $50 for 10 scrolls.

Furthermore, to do ANY enchant you need to buy a stone from their item mall which will set you back $20-50 each, depending on the grade and the enchant is still not guaranteed. You need the stone because trying to do an enchant without the stone has a chance to destroy the item and the enchant. The stone only guarantees that the item will not be destroyed.

If that wasn't enough, they also sell "Magic Pop" cards at $10 each, which is basically a lottery ticket. You take it to an NPC in the game and select the item you wish to receive. It includes the absolute best gear in the game. The chance of winning is fairly low but people have put thousands into it and are walking around with the best of the best items. I did the same. I spent hundreds on it and got one of the best weapons in the game without doing anything other than pulling out my credit card.

Edit: I almost forgot - Devil Spirit costume, which increases your total health and mana by 25% and also has an on-use effect which increases your damage by 100% for 2 minutes and will set you back $100 plus a $15 per month charge.

THAT is pay to win, Neverwinter is not.

I speak from experience. I played SRO for 4 years and sunk around £4000 into the game. Until you have actually played and experienced a true P2W game, you cannot appreciate how well the system in Neverwinter is implemented.

The only thing you're paying for in Neverwinter is time. Everything that you can get from putting money into the game is something you can get just from playing the game. Of course you get it at a far slower rate but you get it nonetheless. You do not need to put a penny into Neverwinter to get the full game and the content that a paying player would get.

/rant
 
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Silkroad Online.

They sell items which increase the base stats and damage of your character for $75 per month. You can have pets that pick up items and gold for you. They cost around $50 initially and then $15 per month. If they die you need to pay to revive them.

They also sell costume items which increase your stats and has a chance to cause your attacks to bypass all defensives meaning that you could one-shot another player if it procs.

Also they sell scrolls which increase your damage done by 20% and reduce your damage taken by 20% for 1 hour. Those will set you back around $50 for 10 scrolls.

Furthermore, to do ANY enchant you need to buy a stone from their item mall which will set you back $20-50 each, depending on the grade and the enchant is still not guaranteed. You need the stone because trying to do an enchant without the stone has a chance to destroy the item and the enchant. The stone only guarantees that the item will not be destroyed.

If that wasn't enough, they also sell "Magic Pop" cards at $10 each, which is basically a lottery ticket. You take it to an NPC in the game and select the item you wish to receive. It includes the absolute best gear in the game. The chance of winning is fairly low but people have put thousands into it and are walking around with the best of the best items. I did the same. I spent hundreds on it and got one of the best weapons in the game without doing anything other than pulling out my credit card.

THAT is pay to win, Neverwinter is not.

I speak from experience. I played SRO for 4 years and sunk around £4000 into the game. Until you have actually played and experienced a true P2W game, you cannot appreciate how well the system in Neverwinter is implemented.

The only thing you're paying for in Neverwinter is time. Everything that you can get from putting money into the game is something you can get just from playing the game. Of course you get it at a far slower rate but you get it nonetheless. You do not need to put a penny into Neverwinter to get the full game and the content that a paying player would get.

/rant


Ok, so it's not as extreme as the game you mentioned above but it still presents you with the option to bypass the grinding/time investment to get an item that will take a regular, non-paying player days/weeks/months to get, which in turn means you can progress to more difficult content/dominate pvp matches to grind glory quicker etc. That's just a lesser form of Pay2win to me, or at least "Pay2GetAnAdvantageOverUsPoorFolk" :(

Like i said, i am enjoying the game and to me personally it doesn't make one bit of difference as i'll probably not invest in the Zen store with cash, i was just stating my opinion on how the model could seem to anyone looking to go into competitive endgame. Not looking to open a massive debate over the topic :p
 
Silkroad Online.

They sell items which increase the base stats and damage of your character for $75 per month. You can have pets that pick up items and gold for you. They cost around $50 initially and then $15 per month. If they die you need to pay to revive them.

They also sell costume items which increase your stats and has a chance to cause your attacks to bypass all defensives meaning that you could one-shot another player if it procs.

Also they sell scrolls which increase your damage done by 20% and reduce your damage taken by 20% for 1 hour. Those will set you back around $50 for 10 scrolls.

Furthermore, to do ANY enchant you need to buy a stone from their item mall which will set you back $20-50 each, depending on the grade and the enchant is still not guaranteed. You need the stone because trying to do an enchant without the stone has a chance to destroy the item and the enchant. The stone only guarantees that the item will not be destroyed.

If that wasn't enough, they also sell "Magic Pop" cards at $10 each, which is basically a lottery ticket. You take it to an NPC in the game and select the item you wish to receive. It includes the absolute best gear in the game. The chance of winning is fairly low but people have put thousands into it and are walking around with the best of the best items. I did the same. I spent hundreds on it and got one of the best weapons in the game without doing anything other than pulling out my credit card.

Edit: I almost forgot - Devil Spirit costume, which increases your total health and mana by 25% and also has an on-use effect which increases your damage by 100% for 2 minutes and will set you back $100 plus a $15 per month charge.

THAT is pay to win, Neverwinter is not.

I speak from experience. I played SRO for 4 years and sunk around £4000 into the game. Until you have actually played and experienced a true P2W game, you cannot appreciate how well the system in Neverwinter is implemented.

The only thing you're paying for in Neverwinter is time. Everything that you can get from putting money into the game is something you can get just from playing the game. Of course you get it at a far slower rate but you get it nonetheless. You do not need to put a penny into Neverwinter to get the full game and the content that a paying player would get.

/rant

Why on earth would anyone play this type of game? This game must have like provided hookers or something...
 
Why on earth would anyone play this type of game? This game must have like provided hookers or something...

It wasn't always bad. They used to only have "Gold tickets" which increased your exp gain and a few cosmetic items, but then they started charging more and more and adding more blatant pay to win items. I made so many friends in the game and sunk so many hours into it at that point I felt obligated to pay for it. This was about 7 years ago though, and I was young and a little more stupid than I am now.

But anyway, back on topic...

Just got my Guardian Fighter to level 40. Really having a blast with the game. Going to be trying out a trickster rogue or cleric next.
 
Feels a bit dated and unpolished. Nothing has left me feeling impressed, which even MMOs I only played for a short amount of time like WAR and Rift did when I started them. Everything seems bog-standard PC RPG, and not to a particularly high standard, either.

In 2013, a year and a half after SW:TOR and 6 months after GW2 and MoP, I'd be expecting any big new MMO to look and feel a lot fresher than this one does.
 
Feels a bit dated and unpolished. Nothing has left me feeling impressed, which even MMOs I only played for a short amount of time like WAR and Rift did when I started them. Everything seems bog-standard PC RPG, and not to a particularly high standard, either.

In 2013, a year and a half after SW:TOR and 6 months after GW2 and MoP, I'd be expecting any big new MMO to look and feel a lot fresher than this one does.

It shows how different peoples opinions seem to be as after playing all the "newer" MMO's as of late and being disappointed I've really got on with this one and I've paid nothing for it! I've done all the big games and some of the paid that went F2P and to be honest didn't like any.

It may not be up to par with the bigger titles in terms of graphics but the overall feel for me is better than them games. I wasn't even aware this game was coming out, had heard about it ages ago and am very seriously surprised by it.
 
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