**** New Official DayZ Thread *****

exactly ! dayz zero or the mod is trying to get away from the very thing that big servers will give you everything from start.

that's not how dayz is suppose to be.

that's just tdm dayz.

it can be fun but dayz or a lot of it is about finding the gear and the struggle to survive to get where you are instead of spawning with two guns and everything.

don't get me wrong i love some of those big servers and have killed many people on them but... the best games ive had have been on servers where you start with nothing and work for it.
 
Can't say i'm enjoying DayZero at all!

Money grabbing owners for "reserved slots" on anything over 38 players with 45 max, yet cherno has 65+. Sparse locations with an empty bland landscape of no grass and tree's :(

Although I agree its frustrating that its hard to get on the prod servers but I wouldn't call them money grabbing. From what I have read these donations for reserved slots are whats funding the servers and obviously a bit of pay for themselves.

For the mod I find it quite refreshing. Its back to basics and performance has improved a lot for me. The whole experience is more fluid combined with the new sounds it makes it overall better experience. I like the professional website and presentation so I might stick with this one and invest time in a server.

The new map I haven't a clue what you're talking about as for the 2 times I spawned I was lost in a deep forest and I felt like I was playing Dayz again for the first time.

Not sure why the servers are capped at 40 +5 reserved. Maybe for performance or other reason right now?
 
Had our first crack on Origins/Taviana last night, haven't played DayZ since days of 1.7 just coming out so this was a totally new experience for us.

Spent most of the night trying to work out the lay of the land, and navigating around (hugs Nexus 7 for maps). Managed to meet up in Seven, and then get stalked by a rather brave chap with a double barreled shotty. He tried, bless him. Alas it was 2v1, so he probably should have chosen a better moment to try and pick us off. :D
 
DayZ Epoch 1.0.2.1 changelog


  • [ADDED] New lighting system by axeman
  • [ADDED] Cinder block garage doorway crafted with: 1 empty supply crate + 1 mortar bucket + 3 Cinder blocks piles. Can be upgraded in-place to garage door with 3 x itemPole + 3 x ItemTankTrap. Then upgraded to a locked garage door with the ItemComboLock.
  • [ADDED] Half size Cinder block wall crafted with: 1 empty supply crate + 1 mortar bucket + 3 Cinder blocks piles.
  • [ADDED] Full size Cinder block wall upgrade half wall in-place with 1 mortar bucket + 4 Cinder block piles.
  • [ADDED] Cinder blocks and Mortar Bucket (Industrial), lumber (Farm), and plywood (Residential, Office) packs by Paul Tomany.
  • [ADDED] ItemComboLock as a spawn chance to police officer.
  • [ADDED] Added one missing tree type for wood harvesting.
  • [ADDED] Wood walls can now in-place upgrade to a wall with window.
  • [FIXED] Missing bio meat can model.
  • [FIXED] Incorrect class returned when crafting stairs with supports.
  • [FIXED] Fixed worker zombies did not have correct loot table that included ItemComboLock.
  • [FIXED] Tents not dropping items when packed.
  • [FIXED] Pushed down some text output that was under the gear menu.
  • [FIXED] Players no longer get teleported out moving of vehicles. Server admins can also now override the settings of this with DZE_teleport = [1000,2000,500,200,800] in init.sqf.
  • [FIXED] fixed packed tents floating when packed on top of another object with roadway.
  • [CHANGED] Lights are now off by default to facilitate axeman's new lighting system.
  • [CHANGED] Building keys changed: PgUp = raise, PgDn = lower, Q or E = flip 180, and Space-Bar to start building.
  • [CHANGED] Custom building keys can be set: User15 = raise, User16 = lower, User17 = flip 180, User18 = flip back, and User19 = build.
  • [CHANGED] Crafting 1/4 wood floor now requires only 3 lumber and 3 plywood.
  • [CHANGED] Building preview now allows 50 seconds instead of 45.
  • [CHANGED] Pitching a tent now requires 1 stage to build.
  • [CHANGED] Most construction times for modular building now takes 3 stages.
  • [CHANGED] Added back PKILL server log on death.
  • [CHANGED] Instance 17 Chernarus mission files as they are incomplete used instance 11 files instead.
  • [CHANGED] Crafting will now process all available items with one click. Move to cancel at any time.
  • [REMOVED] Building wood gate option from lumber.
What the new cinder blocks look like



 
Sorry Dave but I'm of the opinion that Epoch has been crossed with The Sims. This base/house building malarkey is incredibly ****** boring and time consuming.

Any server that offers stenciled, flat-pack type ready made houses (if that's at all possible), may just have an advantage over other Epoch servers that do not. Of course, I'd still leave the ability for players that do wish to spent in excess of ten hours building their home from all the trees they chopped down, to do so.
 
DayZ is what you make it... dont wanna build? Don't build. In Epoch, live out of a safe... you dont need the wall protection if you're super ninja stealthy.

Want a location that people who hate you come say hi? build a fortress.

Don't like any of this? www.hellokittyonline.com - Play that.

:D
 
popped on earlier dave but while it was fun the lag for me is unbearable .

high fps constantly but feels like running through mud all time :( was a lot on though so its to be expected hopefully standalone is optimized better .
 
You don't have to build though, was it chopping wood for 3 hours for Snowflejk that ruined it for you? :p

The update that brought in the house building Dave. You saw blood thirsty players turn to Bob the flipping Builder overnight. :D

Great to have a base or house, but why did the devs feel the need to make it a two day process with four players mucking in? That's too close to real time for me, but then I never intended to build one, so it matters not.

I still love the rest of the mod though.

Now I tried a newer mod tonight which I found very nice. The DayZero mod was fun with tense situations aplenty. It was nice to be playing on a unfamiliar map and to be countered with harder zombies.

The whole mod is more hardcore, an example being the removal of way points on the map. I'd recommend DayZ players to at least try it.
 
popped on earlier dave but while it was fun the lag for me is unbearable .

high fps constantly but feels like running through mud all time :( was a lot on though so its to be expected hopefully standalone is optimized better .

It was laggy earlier before the 10pm restart, there was about 9000 helicopters up and OVH's network was a bit flakyonpcin1080p ;) Jump on when it's a little less air busy and grab a hatchet and we can have a rematch in Elektro? :D
 
The update that brought in the house building Dave. You saw blood thirsty players turn to Bob the flipping Builder overnight. :D

Great to have a base or house, but why did the devs feel the need to make it a two day process with four players mucking in? That's too close to real time for me, but then I never intended to build one, so it matters not.

I still love the rest of the mod though.

Now I tried a newer mod tonight which I found very nice. The DayZero mod was fun with tense situations aplenty. It was nice to be playing on a unfamiliar map and to be countered with harder zombies.

The whole mod is more hardcore, an example being the removal of way points on the map. I'd recommend DayZ players to at least try it.

Dayzero is the only dayz mod I play these dayz runs perfect, I always get smooth fps even if the server is full I have only played on the new map few times it seems they have added a lot more military buildings compared to chernurs.
The attachment system is great I was running around with bizon SD until I found AK-74 put the kobra sight on the AK and suppressor on my APS Pistol.
 
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Get Arma 2 installed and patched up, get OA installed and patched up, get the latest beta patch for OA as well.

Install DayZ commander and point the paths to your installation directories and install the mods from there. Much easier. :)
 
Totally new to DayZ (still downloading Arma2) any tips on where to start with the mod?

Also wouldn't mind being shown the basic ropes in a group if anyone is willing :)

as soon as you spawn try to find a barn or house you can enter often brick orange for a weapon. barns often best starting place for a weapon on avg.

lee enfield or winchester great guns and can even take down choppers :p

on daves yesterday i spawned in straight away got a lee enfield killed a guy slaughtering new spawns with a dmr and tried to get kezza to pick me up in heli but he wouldn't come close incase i shot him down and stole the choppa :p

dayzero does run the best out of all the mods but its slightly boring most of the time. playing with fun people does make dayz.
 
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