**** New Official DayZ Thread *****

playing on there pordogosrk or whatever its called now

us11 :)



was in tears of laughter last night some americans saying hi you friendly ? :p

yeah dg is always friendly :D
 
Anyone who wants to play on MGT or CPC and can't get on because they are full is welcome to come and play on our server :D

 
1.8 details and change log

DayZ Mod Changelog
============

Version 1.8
---------------

* 14/08/2013 - Release Data

Affected addons:
* dayz
* dayz_anim
* dayz_code
* dayz_communityassets
* dayz_sfx
* st_bunnyhop
* st_collision
* st_evasive

Serverside affected addons:
* dayz_server (server admins only)
* Mission (server admins only) (Prerequisites) Downloaded from http://www.silentspy.net/utility/dayz/mission-generator/
* BattlEye-Filters (server admins only)
* SQL Files (server admins only)

Changes:

* [NEW] - New Player UI (Eat, Drink, Blood Icons, Sound/Sight icons).
* [NEW] - Combat Mode System. (Disconnect in x secounds has been removed. Combaticon has been removed. Countdown is now on the abort button itself)
* [NEW] - Completely reworked inventory design.
* [NEW] - Spawn selection. (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random) Server admins can choose to enable/disable. (Default: disabled)
* [NEW] - You may now access another player's gear if they are unconscious.
* [NEW] - Medbox1 and foodbox1 found at infected camps.
* [NEW] - Medbox1 added to hospital.
* [NEW] - Compass is now twice as big.
* [NEW] - Now possible to siphon the fuel from vehicles.
* [NEW] - Weapon - SVD (MilitarySpecial)
* [NEW] - Backpacks have a new sound on opening.
* [NEW] - Beartrap has been readded to loot tables. (More information down in the Changelog)
* [NEW] - Object orientation system for better placement (will allow more control on object placement tents, stash, camo nets, tanktraps, sandbags, wirefence)
* [NEW] - Added item Camonet. (Helicrash, Military)
* [NEW] - Camo nets will be removed within 24 hours of owners death.
* [NEW] - New Loot locations (Land_a_stationhouse, Land_HouseV2_04_interier, Land_Mil_Barracks_i, Land_SS_hangar)
* [NEW] - Log Suspicious weapons, kills with local vehicles and one shoot kills.
* [NEW] - Hold/carry functionality to gear.
* [NEW] - Weapon switch 1, 2, 3 keys function as hotkey. (1 => rifle, 2 => pistol, 3 => melee)
* [NEW] - Added plants model antihack.
* [NEW] - Death screen function. (Player will be moved to lobby after a 5 second timeout.)
* [NEW] - ShackTac Movement addons - This addon causes your weapon collision with the environment to be significantly toned down, meaning that you can now move sideways through doorways and generally find CQB to be enjoyable, versus feel like a rusted robot trying to navigate a terrifying alien world called 'indoors'. Try it out and see, it's simple and very noticeable.
* [NEW] - Crafting system implemented (All recipes must be discovered by crafting).
* [NEW] - Sea Fishing has now been added. (Fishing only in the sea).
* [NEW] - Simpler Server Settings for Serveradmins.
* [NEW] - Ingame Map is now Clear (Unneded Arma Menu has been removed)
* [NEW] - 1 new food item, 1 New melee weapon, New fish models, Many new crafting models.
* [NEW] - Crafted Traps. (Punji Trap, Tripwire (Cans), Tripwire (Flare), Tripwire (Smoke), Tripwire (Grenade), Bear Trap (Grenade), Bear Trap (Flare), Bear Trap (Smoke))
* [NEW] - Crafted Medical. (Makeshift Bandage, Makeshift Splint (Wood), Makeshift Splint (Metal), Bloodbag (Transfusion Ready))
* [NEW] - Crafted Weapons. (Nailed Bat, Barbed Wire Bat, Chloroform Rag)
* [NEW] - New delayed infection called Sepsis is now active from a percent chance based on blood percentage & damage done on all Zed attacks.
Stage 1:
The first 15 minutes
You cannot pass the infection to others
You do not take blood damage
You have a warning blood icon to show infection

Stage 2:
15 minutes - 22.5 minutes
You cannot pass the infection on
You lose 1 blood per second
You have the normal blood loss icon

Stage 3:
22.5 minutes to 30 minutes
You cannot pass the infection to others
You lose 2 blood per second
Normal blood loss icon

After 30 minutes you become fully infected, can transmit the infection to others, you lose 3 blood per second and your screen will shake. On disconnect you will become infected.

* [FIXED] - Bear Trap is now synced with the Server and won't disappear after server restart.
* [FIXED] - Zed direction issue when under chase condition. (should stop them keep turning)
* [FIXED] - Issue where you'd get stuck after the tackle animation.
* [FIXED] - Updated all zed movement systems to fall in line with the re-added LOS and Angle of attack checks. (This should improve zeds reaction times & make sure target is in hitting range)
* [FIXED] - Balanced Zed damage Normal returned to .7 Viral kept at 50% higher rate. (Both types can still knock players unconscious)
* [FIXED] - Viral zed's base damage updated to be Normal zed's highest damage output.
* [FIXED] - Small updated to overall damage output.
* [FIXED] - Major dupe, reconnect dupe and body dupe.
* [FIXED] - DayZ Loadingscreen if people have ACR.
* [FIXED] - Eating and drinking in vehicles.
* [FIXED] - Infection will now be properly removed at tents after logout
* [FIXED] - Death body doesn't disappear any more if the player disconnected too fast.
* [FIXED] - BattleFieldClearance antihack.
* [FIXED] - Hospital wallhack.
* [FIXED] - Antihack.
* [FIXED] - Removed benches in the middle of the NWAF barracks entrance.
* [FIXED] - Loot will now be more random within the weaponholders. (We wont allow two items of the same type in each pile)
* [FIXED] - Medical actions performed in vehicles now work properly.
* [FIXED] - BIS_Effects AirDestruction bug that sets the world on fire.
* [FIXED] - Some 'No entry' Error's has been fixed.
* [FIXED] - Refueling while swimming.
* [FIXED] - Not being able to administer antibiotics to infected players.

* [UPDATED] - DMR and SVD has been balanced. (lower bullets per minute)
* [UPDATED] - Quick switch now has action menu swapping.
* [UPDATED] - PV optimization. (should remove some unwanted traffic)
* [UPDATED] - Czech, German, Spanish, French and Russian stringtable.
* [UPDATED] - Missionfile is now much smaller.
* [UPDATED] - Replaced combat roll with Shacktac Bunny Hop.
* [UPDATED] - Removed attack call from FSM due to latency. Player who spawned the zed may not be the player the zed is attacking.
* [UPDATED] - Security updates.
* [UPDATED] - Updated hospital loot.
* [UPDATED] - Increased angle of attack.
* [UPDATED] - Removed all trash items from building loot tables and replaced with a generic table (better organisation)
* [UPDATED] - Viral Workers have now been assigned home locations. (MilitarySpecial, Military,Industrial) (harder to spot)
* [UPDATED] - Viral Villagers have now been assigned home locations. (Supermarket,Farm,Residential) (easy to spot)
* [UPDATED] - Max smoke target range to 50.
* [UPDATED] - Loot spawning radius reduced from 120 to 70.
* [UPDATED] - Humanity gain over time for bandits.
* [UPDATED] - Auto continue when mission loads for first time.
* [UPDATED] - Antiwallhack.
* [UPDATED] - Land_Mil_Guardhouse Now spawn's a max of 3 zeds down from the default of 6
* [UPDATED] - Players may now administer antibiotics to other players
* [UPDATED] - Players may now switch seats while in a helicopter (back seat, gunner, pilot).
* [UPDATED] - Removed some non SD mags from SD weapons, Removed some SD mags from non SD weapons.
* [UPDATED] - Melee weapon damage updates (Machete > 15, Hatchet > 12,Crowbar > 10,Bat > 9,BatBarbed > 12, BatNailed > 12)
* [UPDATED] - You must now press the gear button (Default "G") to open gear while in a vehicle

* [REMOVED] - Vehicle damage spam log.
* [REMOVED] - Collision system from tents, stash's, camo nets (Should allow storage system to be placed in better locations)
* [REMOVED] - Difficulty system due to issues with official hive. (Official hive cant hold multiple difficulty levels)
* [REMOVED] - Removed ArmA 2 squad command menu (0-9 or F1-F12)
* [REMOVED] - Map markers for other players and empty vehicles (blue/orange/green dots & vehicles)

Notes:
Fishing - We are still trying to decide about fishing the currect system is fine but we have an issue with the fishing rod facing the wrong way.
______________________
 
spent most of the night playing the new 1.8 patch wow what a difference :eek:


really easy to do you should all try it. zombies are very lethal and as soon as you alert them there are masses on you :D you can also spawn in where you want so want electro as i say choose electro want churno choose churno :cool:


this makes for lots of action. :D
 
Anyone else having issues with DayZ Commander? I can't download or update anything, just gives a red error triangle :(

I wouldn't mind if the error wasn't complete gibberish.
 
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Well i spent about 3 hours trying to get into the MGT server this weekend, got in, got myself all the way to stary, sold some guns i found and bought myself an ATV, i check my map, when i go off the map, some dick had sold it whilst i was on it... ( First time buying a vehicle ) so someone called officer friendly decided to buy me one, halfway down the road after leaving stary, some dicks in a black SUV with a gun on the top kill me for no reason...

Despite this, i met two very nice people, a guy called death, potato and reavan.

I managed to save potato as he broke his legs and had like 2% blood and i found reavans dead body and when he came to get his loot again i had taken it, but gave him it back :)
 
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Found plenty of bases on MGT. I've seen a few players inside them...people watching i like to call it. I'm not that type of player to snipe unless i'm fired upon and i don't die first.

I see loads of locked damaged trucks/cars etc, do these get reset or left in the woods? Same goes for random safes. Do they get removed if they don't get touched for say 5 days?
 
Monday the 16th september 1.8 will be released . been playing it on the test server a lot more challenging and fun a lot of changes aswell :cool:

being able to choose spawns is great :)
 
just re-installed arma2 OA +Beta and six updater is dayZero the best Zmod to get atm until standalone? and wasteland is all the same i take it or are there better versions to look for?
 
no real point in dayzero soon the vanilla mod will be better ;)

I doubt it, but I'll give it a go and hold my hand up if I think you're right.

For me the whining spoilt brat Kiwi has made the SA too tedious and has most certainly missed the boat that was riding the waves of DayZ hysteria.
 
i just been fishing in electra guys firing at me with dmr im catching trout :D

best thing was i ran through electra with rod in hand in bandit skin guys firing at me zig zag to firestation find a axe on dead body got up to top and axed him :p
 
im gona be havin a look for another dayz server with a good community soon, havin issues to do with the one i play on now, not mentioning any names or why im considering moving, but yeh, me an a few guys might be comin into a server with some of you guys soon
 
Just switched over to the new Epoch base buildables. All indestructible after a restart (allowing for self removal until a restart as there is no removal option for some pieces).

Deleted over 9000 objects from the old system, server is silky smooth.
 
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