** NEW SAMSUNG ODYSSEY G7/G9 MONITORS 27-49" AVAILABLE TO PRE-ORDER **

Hi, guys.
I bought 27 G7 and have 1080Ti
Have a question.
For some reason on 2k and 240 Hz I have in desktop (without any running program) high GPU core frequency and temp 60 c. When 60 coolers turn on and turn off.
Before I have 35-40.
Can someone explain why it's so high?
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Tempted to try a G9 again... but the fish eye effect in Horizon Zero Dawn was awful.

How are people finding the monitor for similar types of games?

Happy to be proven wrong, but IMO, the so called fish eye effect is a bit of a misnomer. There are some games where the FOV setting isn't accurate and this can make the game look truly terrible, but in 2d for a given viewing distance, there is a natural fisheye effect that you experience in real life too, just that it's only in your peripheral vision. The problem is that a monitor is only showing a small amount of what you can see, so you can easily look at the extremes and observe the effect.

I'm saying this as it's something I noticed when gaming in 3d vision. When you look straight ahead, everything looks normal, but if you look to the sides it appears distorted. Of course, you never notice this in VR, because headtracking pushes it to your peripheral vision.

TLDR - Fish eye isn't an accurate description, but it's symptomatic of 2d ultrawides without headtracking. If you are worried about fisheye, then either the game has incorrect FOV support or you don't really understand how eyes work.
 
Happy to be proven wrong, but IMO, the so called fish eye effect is a bit of a misnomer. There are some games where the FOV setting isn't accurate and this can make the game look truly terrible, but in 2d for a given viewing distance, there is a natural fisheye effect that you experience in real life too, just that it's only in your peripheral vision. The problem is that a monitor is only showing a small amount of what you can see, so you can easily look at the extremes and observe the effect.

I'm saying this as it's something I noticed when gaming in 3d vision. When you look straight ahead, everything looks normal, but if you look to the sides it appears distorted. Of course, you never notice this in VR, because headtracking pushes it to your peripheral vision.

TLDR - Fish eye isn't an accurate description, but it's symptomatic of 2d ultrawides without headtracking. If you are worried about fisheye, then either the game has incorrect FOV support or you don't really understand how eyes work.

To explain further, or to try and accurately describe what the effect is that made me feel ill, it is the sense when turning in a fps game. It wasn’t the edges/sides, it was more the middle and how the image sort of stretched an unnatural distance when turning, and it sort of felt like the screen itself was wrapped around a ball... hard to describe!
 
To explain further, or to try and accurately describe what the effect is that made me feel ill, it is the sense when turning in a fps game. It wasn’t the edges/sides, it was more the middle and how the image sort of stretched an unnatural distance when turning, and it sort of felt like the screen itself was wrapped around a ball... hard to describe!

That does sound a lot more like a FOV problem to be honest, although I understand that people experience things in different ways.
It's funny because years ago when I tried to play FPS games on a projector, I found the experience to be completely overwhelming. There's only so much information your brain can process, especially when the avatar can move unnaturally (i.e. at high speed).
All that said, I believe there is a wider issue and I'm only saying what I'm saying so that others realise that it's not specific to the G9. It's just something that a lot of people coming from 16:9 monitors have never experienced.
 
To explain further, or to try and accurately describe what the effect is that made me feel ill, it is the sense when turning in a fps game. It wasn’t the edges/sides, it was more the middle and how the image sort of stretched an unnatural distance when turning, and it sort of felt like the screen itself was wrapped around a ball... hard to describe!

I know what you mean. You can see it in Battlefield 5 in this youtube review

https://youtu.be/1yRhk8iB2YU?t=291
 
reisntalled twice
first try - standard reinstall
second - via DDU
Not helped


Do not waste your time it will not idle, I suppose it could be fixed in driver/GPU Bios but Nvidia would need to do so for the 1000 series.

You either run at 240hz @ 8bit and GPU does not fully idle AFAIR its 1400-1600mhz Core or run 144hz @ 10bit and GPU can fully idle down to 139mhz Core

You can edit this with NV Inspector but it it can act up in 2D App that need core increase like YouTube etc even after you add them to the little box to let them run faster core.
 
That does sound a lot more like a FOV problem to be honest, although I understand that people experience things in different ways.
It's funny because years ago when I tried to play FPS games on a projector, I found the experience to be completely overwhelming. There's only so much information your brain can process, especially when the avatar can move unnaturally (i.e. at high speed).
All that said, I believe there is a wider issue and I'm only saying what I'm saying so that others realise that it's not specific to the G9. It's just something that a lot of people coming from 16:9 monitors have never experienced.

I know what you mean. You can see it in Battlefield 5 in this youtube review

https://youtu.be/1yRhk8iB2YU?t=291

That video does show it quite well actually! It also happens in the middle of the screen at the bottom in some games. And I have no doubt that it is the aspect ratio not being fully supported by games with the correct FoV which is a major cause.

I think for me sticking with a standard ultrawide would be best for now... until the resolution hopefully gets used and supported more.
 
So I was going to order a pair of the LG GL27gl850's at £349.99 each but OCUK pulled the offer price yesterday. Instead i just managed to get a pair of 27" G7's at £409 each. From everything i have read the G7 is an amazing display but needs to be set up correctly. Is there a current "best version" for firmware on them? and are there any specific windows settings that should be enabled other than the hdr mode?
 
I've heard / read about flickering issues... and some issues with build quality of the casings etc, but is there a "checklist" of known issues to go through ?

Now this is my own experience - I purchased a grand total of 8 27" G7s

4 had Defective/dead pixels
Severe light bleed on 80% of panels
Strange thick dark band through one
2 had a vertical line artefact appear but it disappeared just as quick
One panel had a light/bright area to left of centre

In the end l gave up, I never came across a TV or monitor like that in my life with so many faults.
 
Just purchased 3 x the 32 inch G7, hopefully ill find a decent one in those, will return the other 2. If they are all bad, well I might try one more time, but then call it a day and go with the new DELL 38 inch gsync ultrawide.
 
Just purchased 3 x the 32 inch G7, hopefully ill find a decent one in those, will return the other 2. If they are all bad, well I might try one more time, but then call it a day and go with the new DELL 38 inch gsync ultrawide.

Exactly what I did, I ordered them in 2 sets of 3 then a final 2
 
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