New WoW Expansion

for those that wondered,

expansion is due may '08,

so a fair while to wait.

Also bliz are supposed to be speeding up the lvl 1-60 process.

From what i have heard an extra 10% xp per kill and 30% per quest hand in.

:D
 
for those that wondered,

expansion is due may '08,

so a fair while to wait.

Also bliz are supposed to be speeding up the lvl 1-60 process.

From what i have heard an extra 10% xp per kill and 30% per quest hand in.

:D

That'd be the motivation I need to level my mage. I think it's 20-60 as well, plus more quests in Theramore Isle and the downgrading of a lot of elite quests such as the Stromgarde quests to non-elite so they can be solo'd.

I can wait til May 08 too. As long as Zul Aman is good it'll be fine. Doing a re-tuned 25man Naxx should be ace as well.
 
Regarding balance, in my two years of playing they never managed to balance classes correctly, I guess things must be drastically different now, or they got an whole load of new devs on board since I left to sort it out if it's perfectly balanced now. From face melting priests, to perma immune palas dealing way too much damage, to imba warlocks being able to take anything down, to deadly hunters killing everything without even trying. Balance in WoW has always been poor. Reasons for this is the huge discrepancy between PvE and PvP items. In the last days before BC went live a lot of PvE guilds farmed HP in the BGs, they could literally win a AB came in a minute because they vastly outdamaged their opponents. WoW PvP is purely item driven, unless you afk during a fight, the one with the better gear will win. Class x does this, class y counters that. No room for innovation, simply follow the instructions and apply the right counter (which doesn't take long to learn). There is no skill in WoW PvP IMO.
 
I play pretty much only PVP, and quite frankly, it's almost balanced to perfection.

Blizzard fail utterly at balancing. How many top rated 5v5 arena teams do you see without an MS Warrior and a Pally? How do you explain that Warlocks are vastly over represented in 2v2 and (I believe) 3v3?

For it to be truly balanced, you should be able to win via skill, rather than it being required to have Warrior and Pally. I'm aware there is the odd joker in the pack team with four '3 minute' Mages, but this is the exception, rather than the rule. The 'diversity' you cite is in fact not that great.

You also overlook the reality that you WILL encounter world PvP while out doing your own thing. I'm sure it's fun if you're a Warlock or a Warrior with a Stormherald. What about that PvP specced holy Priest? He can delay the inevitable if he runs into the Lock or the Warrior, but he IS going to die every single time. Where's the fun or balance?

By the way, I have something over 80k 'kills' across my characters and played on a PvP server from release until the start of this year but have never set foot in an arena. If I want 'proper' PvP, I'll play an fps where every battle is equal but no less colourful for it.
 
It was all about Tarren Mill pvp anyway, when there were only a few 60's on the server and it was raided non stop just out of pure fun !

No honour or anything, pure gank ownage :D

It always happened on Al'Akir lol.
 
PvP balance is getting better all the time, but it's not perfect of course, no game is.

As for there being no skill in WoW PvP, go and play arena at high ratings (2100+) and tell me there isn't skill involved, there's an immense amount of skill. You need team co-ordination, you need to constantly analyze your opponents movements and tactics then come up with a counter in moments, you need to anticipate opponents movements and tactics, react to various things in lightning speeds otherwise you fail.

And as for WoW PvP being item driven, that's not entirely true (For arena at least). I've seen people in full arena gear with poor ratings such as 1600, 1700, 1800. My team got to just under 2k rating without a single arena item.

With the addition of resilience, PvE items (For the most part) are no longer superior to PvP items for PvP, which is how it should be. With the change to resilience in the next patch this will be evident even more so.

Also I have to admit I used to think the game was horrifically inbalanced in terms of 1v1, until I saw Hwarangs Duelling movie (Rogue). He takes on the best opponents on Al'Akir (Probably the best PvP server in the EU) and the majority of fights are pretty close and competitive. Yes even against warlocks!
 
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As for there being no skill in WoW PvP, go and play arena at high ratings (2100+) and tell me there isn't skill involved.

It depends how you classify skill. I personally don't enjoy relying on memorising 40 keybindings and macros. It just doesn't seem as 'pure' to me as WASD + Mouse. You're fighting the UI rather than the other player.

And as for WoW PvP being item driven, that's not entirely true (For arena at least). I've seen people in full arena gear with poor ratings such as 1600, 1700, 1800. My team got to just under 2k rating without a single arena item.

Isn't there an equipment matchup system in place to stop people in greens being dumped in a match with people in full Season 2 gear? This should let the people with a reasonable grasp of the game accumulate an ok rating before hitting the well-kitted hardcore.
 
Isn't there an equipment matchup system in place to stop people in greens being dumped in a match with people in full Season 2 gear? This should let the people with a reasonable grasp of the game accumulate an ok rating before hitting the well-kitted hardcore.

No. What you're probably thinking of is the system Blizzard are trialling to make battleground matchups more balanced.

Arena matchups are based entirely on rating. You won't reach the 'well kitted' hardcore until around 2k. (And by that I mean skilled players that know what they are doing, as well as having decent gear.)
Sure you'll come across teams before then that have been playing at low rating for ages and accumulated enough points to buy gear, but they suck. It was hilarious when we were beating teams that far outgeared us and yelling "LOL NOOBS L2P, SKILL > GEAR".

Also about the UI thing, after you've been playing for a while it's simple. My WoW entire interface has become second nature to me, I don't even have to think about what to press...etc, I just do it.
 
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TBC killed wow as did X-Realm battlegrounds. It totally destroyed the community of the servers anyway. Killing C'thun and getting server firsts in Naxx with 40 people beat anything raiding wise in TBC. Plus going to rank 13 when PVP was not cross realm was so much more fun. A lot of the big players and big guilds left the game once TBC came out which meant i was not the only one that thought the same. Maybe one day if blizzard release vanilla WoW servers then i will play it again but until then it is on a downwards spiral. Also there is no skill to wow. Being a international footballer, being a top racing driver, being a great player at chess. That is skill. Pressing keyboard buttons is not. Even if wow did ever require a little skill. That went ages ago when TBC was released and class balance was thrown out of the window.
 
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TBC killed wow as did X-Realm battlegrounds. It totally destroyed the community of the servers anyway. Killing C'thun and getting server firsts in Naxx with 40 people beat anything raiding wise in TBC. Plus going to rank 13 when PVP was not cross realm was so much more fun. A lot of the big players and big guilds left the game once TBC came out which meant i was not the only one that thought the same. Maybe one day if blizzard release vanilla WoW servers then i will play it again but until then it is on a downwards spiral. Also there is no skill to wow. Being a international footballer, being a top racing driver, being a great player at chess. That is skill. Pressing keyboard buttons is not. Even if wow did ever require a little skill. That went ages ago when TBC was released and class balance was thrown out of the window.

Rofl...

You have no clue at all.

Yeah the old PvP system was well fun! Giving up your job and social life, farming n00bs in battlegrounds all day every day for months, getting 4 hours of sleep a night. Why o why did they remove it?!

Class balance is a hell of a lot better than pre-BC. 'Skill went out of the window with BC', lmao. Pre-BC you could two shot people, fights were determined by lucky crits the majority of the time.
I have been PvP'ing in WoW competitively since it was in beta and I can tell you now it's currently far more balanced than ever before, so much so it has become an e-sport with sponsored teams, competitions with cash prizes.
 
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Pre-BC you could two shot people, fights were determined by lucky crits the majority of the time..

Strictly speaking this was only close to being true after they released the 41 point talents to assuage the angry throng when Blizzard stuffed up the TBC release dates. I'm sure a Warrior with Dark Edge of Insanity could have 2-shot some newly 60 in greens, but that remains true today, using level 70 equivalents.

so much so it has become an e-sport with sponsored teams, competitions with cash prizes.

It has become an e-sport because Blizzard have planned for it to be an e-sport. Not because it's especially suited to it or for any other reason than cynical commercial exploitation to further the Warcraft brand.
 
Haha ye, most of these new school WoW kiddies wont even have a clue what we are even talking about :P

I was a Rogue back then and it was great playing cat and mouse with Alliance Rogues on the fringes of the battle. Wait for them to pounce on a drinking clothie and then *crunch* Cheap Shot! Stab, stab! Often getting Cheap shotted myself by their partner who would then be attacked by other Hordies. Good memories :D
 
Strictly speaking this was only close to being true after they released the 41 point talents to assuage the angry throng when Blizzard stuffed up the TBC release dates. I'm sure a Warrior with Dark Edge of Insanity could have 2-shot some newly 60 in greens, but that remains true today, using level 70 equivalents.

Pre-BC I would two shot people of equal gear, and WAY before the 41 point talent change pre-BC. I was two shotting people with my rogue in the MC days.

Now try two shotting someone with 11k HP and 420 resilience, it won't happen.

It has become an e-sport because Blizzard have planned for it to be an e-sport. Not because it's especially suited to it or for any other reason than cynical commercial exploitation to further the Warcraft brand.

That's in part true, but it wouldn't have been a success if it wasn't balanced enough to be competitive.
 
I was two shotting people with my rogue in the MC days.
Now try two shotting someone with 11k HP and 420 resilience, it won't happen.
.

Pre weapon normalisation I did indeed 2-shot cloth wearers with a Barman Shanker. The only people you would 2-shot after the rapid normalisation changes would be Mages in levelling greens with 2800hp, which goes back to the gear gap I'm referring to. You wouldn't have 2 shot anyone in tier armour.
 
World of warcraft is currently the best online game mmo wise atm. It suits the raider / the casual and the PVP'er.

I cleared everything in naxx and currently got MH on farm and up2 Mother in BT. My only gripe is blizzard have always said play the game as you like, NOW all of a sudden there are plans to make requirments to keep the gladiator weapons / buy them.. Personally I think thats silly. Dont effect me I raid but everyday players could get nice PvP / PvE gear eventually through lots of PvP now there stopping that >.<
 
It depends how you classify skill. I personally don't enjoy relying on memorising 40 keybindings and macros. It just doesn't seem as 'pure' to me as WASD + Mouse. You're fighting the UI rather than the other player.

Surely that is the skill? What do you want? to point the mouse, click a button, and have some kind of challenge at the same time? Surely the skill in an FPS is to be able to move your mouse the correct distance, so that the cursor stops on peoples heads?

And WoW PVP isn't item driven. I have 2 old Marshals pieces, merciless shoulders and the first stage epic 2 handed axe from crafting. I dont find that i'm ever "owned" or beaten by such a margin that i feel im underpowered. I guess i must be special or something eh.
 
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