Variable hardware is not cost effective. And the last thing it does is make it easier for devs to work on.
There's also some really big questions about a continued upgrade cycle rather than a 'base and hot' model. Continued upgrade cycle means that you're stuck with requiring backwards compatibility which means you're in a perpetual cross-gen development philosophy(which is never ideal) PLUS it means that you're forever held back by outdated tech. And not just in horsepower terms, but architectural and hardware features, which are a HUGE part of the graphical advances we see.
I think it makes more sense to do a base model and then a hot model. But then RESTART after that. Basically, have a PS4 and then a PS4 Neo. But then do a PS5 and start fresh. Do not do a Neo 2.
We, as PC gamers, would also benefit from a restart cycle rather than a constant evolution. As we always have. So keep that in mind before you root for regularly upgraded consoles.
it's cost effective for the price of the chip, it's cheaper to make 2x300mm² or 3x200mm² chip than a 600mm² especilay when moving into smaller nodes, for console makers that is a game changer, because they will be able to deliver quite a punch, they had this problem they couldn't solve, PC moving too fast for consoles, it's not microsoft's lack of trying to slow it, but this is a game changer for them, and to me from the leaks everything indicate that already went this route.
it's not complicated for Devs because they do not change architecture, it's still the same hardware, just need a different way to communicate with 1,2, or 3, this can be solved on the software side, Devs would need to adjust but that doesnt mean it will give them much more work like crossplatform ports.
and ofc it wont be perpetual, for exemple ps4 and ps4 neo, equiped with 1 pitcairn and x2 pitcairn respectively, when PS5 shows up, it will another chip like polaris for exmeple.
this seem so logical to me, i dont get why some ppl sees it like far fetched!
and about thermals, that you seem to focus on, a simple liquid cooled box would allow the dissipation of 500tdp, while being quiet, and accommodated in small sized console.
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