No Man's Sky - Procedural space game

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Had my favourite screenshot turned into a canvas print! :D
 
Has anyone warped past an anomoly without checking it out? Will it appear again in order the next time or have you lost all hope of finding that one if you skipped it?

Doesn't matter - the world is just randomly regenerated when your back is turned - hence the disenchantment from most people once they've scraped beyond the surface. The exception being atlas, etc. way points which will always lead to a specific site.
 
Example of what I mention above:


I take off from a discovery called Dotusa Crossing after setting it as a point of interest, land again at the same place and it is now a totally different place called Xalkyor Marsh with different terrain, etc.
 
Doesn't matter - the world is just randomly regenerated when your back is turned - hence the disenchantment from most people once they've scraped beyond the surface. The exception being atlas, etc. way points which will always lead to a specific site.

Did that feel better, got it out your system now have you? This game really triggers some people doesn't it.

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An anomaly is an Atlas event. Anyone who played more than ten minutes care to answer?
 
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No you just randomly inserted completely irrelevant information.

An anomaly doesn't even exist on a planet so I still can't even fathom the connection but you're coming across as another troll just loitering until you're triggered into blurting out some more bile about the game.
 
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The point of my post was that if its important the game won't let you skip it, anything else is inconsequential as I demonstrated and you'll likely end up disappointed if you worry to much about it. Atlas anoms can also be planet based.
 
According to Steam Charts ( http://steamcharts.com/cmp/359320,275850#7d ) , this week Elite Dangerous has had consistently more players than NMS. I think to describe it as a playerbase collapse would be fair. Mostly though I feel sad at all the unfulfilled potential for NMS as there is a market for a space sim akin to ED but with console-esq controls & player interaction. However, they've blown it for reasons I won't repeat. As a game it can still be salvaged but I sense the damage to its reputation is too great and in a couple of years NMS will be no more and probably Hello Games as well. :(
 
Yeah that was one of the things I was hoping from the game - ED takes too much investment really to get into - even doing basic stuff - was hoping NMS would have some aspects of a more arcadey ED - which in some ways it does but never fulfils that potential.
 
That wasn't a rant... learn to tell the difference.

Didn't read it as a rant either :confused:

There have been many troll/haters who have joined this thread just to post 'this is ****' or post THAT video !

Rroff has always posted any negativity in a balanced way or what the game could've done differently.

I liked the game, despite it flaws, but i also recognised Rroffs' criticisms as valid.
 
^^ To be fair I never got the game for the reasons most would have but more out of an interest for the tech - and largely made my own fun using mods like the low flying stuff rather than playing it the way it was intended or I'd have probably been a lot more disappointed with it.

On the subject of the game just got another update on the experimental branch wonder what that is.

EDIT: Looks like it is performance tweaks and some bug fixes for Atlas stuff.
 
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I've put a total of 93 hours into the game to date across several restarts, all without getting anywhere near the centre of the galaxy or wherever it is you're supposed to go. I enjoyed exploring and mining for a while but it does get old and I've not had any interest in playing any further for the last couple of weeks.
I may well go back to it but only if some actual content or extra game play gets added to the game, if not, I'm done.
 
update time! Just had this through:

Dear Mr Boyce

Thank you for contacting the Advertising Standards Authority, I’m sorry to learn this matter has caused you concern.

You may be interested to know that we have received several complaints similar to yours which are currently being looked into and so I will include your complaint with theirs and we will update you in due course.

In relation to concerns about obtaining a refund, I should say that as a non-statutory body, the ASA is unable to assist consumers in obtaining refunds or compensation and instead I would suggest that you may wish to contact Citizens Advice, as they may be able to offer you assistance.

Kind regards and have a good weekend.

Paul Wheeler
Complaints Executive
 
**NOTE** Just seen on Twitter this was released some time ago.. sorry. I don't remember when this happened.

http://www.no-mans-sky.com/log/

Update 1.09 for those who can't access links, mobile whatever:

PC

Patch 1.09

-The game is now much more robust at recovering corrupted save files.
-It was possible for players to circumnavigate obtaining the Antimatter blueprint using very specific steps, leaving some players stranded in their second system. This is no longer possible.
-PC and PS4 galaxy generation more robust during compiling.
-Exosuit messaging system no longer confuses “on planet” and “docked in station” visor notifications, removing all doubt as to the location of the player’s Starship.
-Improved framerate when scanning colossal structures such as Space Stations or Outposts.
-Fix for some terrain resources being indestructible and therefore unmineable.
-Exosuit messaging system now able to correctly differentiate between resource types. Deposits discovered by scans will now display as the correct element.
-Gek Factory door manufacturing standards have been improved; they no longer take critical hits from Grenades.
-Drone vandalism detection improved. Wanted level now increases when destroying Factory doors however powerful the players Multitool may be.
-Pulsedrive systems now fully offline during warping.
-Players are no longer able to open crates of any type if their inventory is full, no matter the contents, preventing loss of resources.
-When interacting with a Terminal, it will print out the players Journey progression. Some strings in this print out where cut-off in Asian languages, these now display correctly in all supported languages.
-Fixed an occasional bug within the Exosuit system that caused controller prompts to display the wrong button.
-Changes to player Standing with the Gek, Vy’keen and Korvax now display correctly within the stats menu.
-Fix for loss of resources when transferring fully stacked items between the player’s Starship and Exosuit in a specific order.
-Fix for stacking products exploit. Resources salvaged from dismantled technologies now fill inventory slots as expected.
-Exosuit and Starship messaging system now always displays the correct number of collected resources.
-Discovery menu improvements, including fixes for incorrectly displayed planet names and creatures displaying as their molecular structure.
-Discovery menu now supports planets with an abundance of life. Specifically, planets featuring 15 creature types can now reach 100% completion.
-Multitool Beam Coolant and Exosuit Aeration Membrane upgrades now increase their respective stat wheels as expected.
-The player can no longer buy multiple products when they do not have enough slots to do so, preventing loss of both the unit cost and the extra products.
-Japanese localization fixes. Including: scrolling text issues, overlapping prompts in the ship messaging system and Multitool names displaying incorrectly.
-Fixed clipped text on save game restore buttons in all supported languages.
-Fixed errant title bar on the menu screen.
-Player Standing now updates in real time when interacting with members of the Gek, Vy’keen and Korvax races.
-Minor fix for saves of a duration less than 2 minutes displaying as “1 minutes”.
-Improvements to various settings within the options menu, including advancements in mouse smoothing and refined gamma settings allowing for increased tenebrosity.
-Fix for creature generation crash.
-Fixes to prevent FPS spikes when encountering momentary performance bumps on PS4.
-Fixed a rare issue where pressing and holding a button would cause the game to crash under specific circumstances.
-Creature footfall now audibly echos within caves.
-Fix for perpetual day time if the player updated in a specific order.
-Bump shader version numbers for patch 1.09
-Fix for a rare situation where a player’s save could get stuck in a crash loop due to saving at very specific point in planet generation.
-Improved detection of available PC CPU cores and optimised settings for low-end CPUs with few CPU cores.
 
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No amount of 'bug-fixes' are going to save the game now.

Most people who bought it, have abandoned it after finding out how little there is to actually DO in the game ( sim ).

Most of the talk of future DLC cannot even be implemented ( unless they totally rewrite the game )

Multi-player - Cannot be done
Base building - Cannot be done as each planet regenerates when you leave which means building a base would only be temporary.
Joining Factions - Cannot be done as there is no story to warrant joining a side. By story i mean a purpose to advance and be involved in shaping something, not random snippets from a Monolith that might piece together but make no difference.

18 quintillion planets, but only 1 exists at any one time means that you cannot even build up a personal empire and revisit.

Minor cosmetic options could be introduced, Ship customisation for instance, but that's not enough to get people re-playing the game.

Nice try, but failed heavily to deliver.

( 130 hours 'played' personally - so not bashing the game blindly )
 
Be really funny if it won an award at the Golden Joysticks. Its nominated in a few categories. 64% in PC Gamer. At least in that mag they admitted they were wrong about the game in preview being one to watch.
 
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