No amount of 'bug-fixes' are going to save the game now.
Most people who bought it, have abandoned it after finding out how little there is to actually DO in the game ( sim ).
Most of the talk of future DLC cannot even be implemented ( unless they totally rewrite the game )
Multi-player - Cannot be done
Base building - Cannot be done as each planet regenerates when you leave which means building a base would only be temporary.
Joining Factions - Cannot be done as there is no story to warrant joining a side. By story i mean a purpose to advance and be involved in shaping something, not random snippets from a Monolith that might piece together but make no difference.
18 quintillion planets, but only 1 exists at any one time means that you cannot even build up a personal empire and revisit.
Minor cosmetic options could be introduced, Ship customisation for instance, but that's not enough to get people re-playing the game.
Nice try, but failed heavily to deliver.
( 130 hours 'played' personally - so not bashing the game blindly )
Despite the hype for procedural generation, etc. if they'd made the game smaller and more hand crafted with some solid back story arcs involving the monoliths and alien races, etc. and a proper story arc building towards the center, etc. the game would likely have been a massive success. Though I think we are a bit of a way yet from truly pulling off proper multiplayer in that kind of environment with full base building and massive PVP battles but coop and more controlled PVP encounters would be possible.
One of the funny things is it doesn't matter what size the planets are - however far you go it just generates random content in the style of the planet - even if you go all the way "around" you won't come back to the same stuff.
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