No Man's Sky - Procedural space game

No amount of 'bug-fixes' are going to save the game now.

Most people who bought it, have abandoned it after finding out how little there is to actually DO in the game ( sim ).

Most of the talk of future DLC cannot even be implemented ( unless they totally rewrite the game )

Multi-player - Cannot be done
Base building - Cannot be done as each planet regenerates when you leave which means building a base would only be temporary.
Joining Factions - Cannot be done as there is no story to warrant joining a side. By story i mean a purpose to advance and be involved in shaping something, not random snippets from a Monolith that might piece together but make no difference.

18 quintillion planets, but only 1 exists at any one time means that you cannot even build up a personal empire and revisit.

Minor cosmetic options could be introduced, Ship customisation for instance, but that's not enough to get people re-playing the game.

Nice try, but failed heavily to deliver.

( 130 hours 'played' personally - so not bashing the game blindly )

Despite the hype for procedural generation, etc. if they'd made the game smaller and more hand crafted with some solid back story arcs involving the monoliths and alien races, etc. and a proper story arc building towards the center, etc. the game would likely have been a massive success. Though I think we are a bit of a way yet from truly pulling off proper multiplayer in that kind of environment with full base building and massive PVP battles but coop and more controlled PVP encounters would be possible.

One of the funny things is it doesn't matter what size the planets are - however far you go it just generates random content in the style of the planet - even if you go all the way "around" you won't come back to the same stuff.
 
Last edited:
Thanks for posting that update list!

I've been a little scared to update my GoG version since there was talk of performance drops after the first update. I've been lucky to not experience any bugs given that I haven't applied a single update since release, but after reading that update list I can't imagine how frustrating it must have been to experience those. Imagine buying 4 Atlas Stones to trade but you didn't realise you only had one inventory slot!
 
Last edited:
Played today for the first time in ages so I could see what it looked like on my new 21:9. Was jumping to a new planet, got jumped and killed by pirates and just thought "**** this", quit the game and uninstalled.
 
One of the funny things is it doesn't matter what size the planets are - however far you go it just generates random content in the style of the planet - even if you go all the way "around" you won't come back to the same stuff.

That's mind boggling - there's not even one planet in the game, just a theme for each planet then? It's just a little bubble of constantly created and destroyed randomness surrounding you at all times.
 
Played today for the first time in ages so I could see what it looked like on my new 21:9. Was jumping to a new planet, got jumped and killed by pirates and just thought "**** this", quit the game and uninstalled.

You can just warp back and get your stuff - death has no real consequence most of the time.

That's mind boggling - there's not even one planet in the game, just a theme for each planet then? It's just a little bubble of constantly created and destroyed randomness surrounding you at all times.

Basically yeah each planet has a set of parameters that create a theme and those are used to randomly generate each "cell" you enter - not quite sure what the boundaries are as I've walked 20-30 minutes in one direction and retraced and found the same stuff but if you take off and exit the planet atmosphere or go too far everything you just discovered is gone and going back to the same spot will be populated with something completely different using the same theme.
 
Basically yeah each planet has a set of parameters that create a theme and those are used to randomly generate each "cell" you enter - not quite sure what the boundaries are as I've walked 20-30 minutes in one direction and retraced and found the same stuff but if you take off and exit the planet atmosphere or go too far everything you just discovered is gone and going back to the same spot will be populated with something completely different using the same theme.

Wow, so it's actually even more limited than people thought! Instead of 18 quintillion planets or whatever it was it's actually more like zero (if you consider that statement to mean discrete complete planets)... but it also surprises me that Sean Murray didn't just say "infinite planets" to explore (as twisting the above statement a bit technically there are an unlimited amount of "different" planets even if you just stay on the same one the whole game)...

This has now dropped even from my "maybe pick it up dirt cheap in a sale someday" list. A shame as I still did like the original idea
 
I know. It's just how irritating it is. Getting a jumped in a fight that's almost unwinnable. And just not fun. The ship to ship combat is awful.

The first time you hit pirates in the basic ship is a pita, i agree.

Couple of upgrades though, and you can swat them like flies.
 
This has now dropped even from my "maybe pick it up dirt cheap in a sale someday" list. A shame as I still did like the original idea

I dunno - if you don't take the game too seriously and can pick it up really cheap it can be an interesting distraction - I sometimes jump into it to fly about aimlessly.

People are right in that it is just a (semi) pretty front end to a very shallow mobile phone type game ultimately.
 
Ironically he hasn't said a word since the game released, he's even abandoned his Twitter account. PC gamer ran an article earlier this week about how bad the communication has been post release
 
Why? Could you summarise what happened?

Not followed this game release much

Lots of features were promised in pre-release marketing material, that didn't get into the finished product. Things like planets orbiting and rotating like a realistic solar system, rings around planets, portals, some biome types, multiplayer. Also, it turns out that once you "complete" the game, there's no pay-off. It just puts you back on the edge of some other galaxy.
 
Lots of features were promised in pre-release marketing material, that didn't get into the finished product. Things like planets orbiting and rotating like a realistic solar system, rings around planets, portals, some biome types, multiplayer. Also, it turns out that once you "complete" the game, there's no pay-off. It just puts you back on the edge of some other galaxy.

But I think more annoying than what didn't make it, is just how poor everything that is there feels. The mining is so dull, combat on foot and in your ship is terrible, ship controls are far too basic - I'm not asking for Elite but I mean you can't even stop your ship when you're in space. On top of all that, the UI is inexcusably bad.
 
Back
Top Bottom