No Man's Sky - Procedural space game

Quick question - Is there any benefit putting the advanced mining laser next to the normal mining laser?

I found a 24 slot class A Multitool last night and trying to figure out the best layout for it before I start buying/building upgrades for it!
 
Quick question - Is there any benefit putting the advanced mining laser next to the normal mining laser?

I found a 24 slot class A Multitool last night and trying to figure out the best layout for it before I start buying/building upgrades for it!


I posted this a few pages back, it might help you....


https://ket.github.io/NMS-SlotLayout/

...pretty good for seeing how bonuses can add to the main function you are adding them for. If you place the mining tool in one of the slots you can see how the advanced one next to it, or not, makes a difference in the stats shown.
 
The cheating in this game is ridiculous, for a game that's meant to be multiplayer I can't believe trainers are working.

Infinite crafting, fuel, ammo, unlimited hyperjump range, no wonder they haven't fixed the duplication glitch, that's the least of their worries.

I joined a random players game just to see how the game reacts in multiplayer and everything worked, no weapon overheating and god mode, took a player down to around 20% health and stopped, they couldn't damage me at all, the other guy just assumed PVP wasn't working. :(

Ok, the chance of running into people is rare if you stick to your own game but the potential for griefing is strong here.

Quite like the sound if these cheats, mining constantly is boring, exploring is what I want to do.
 
I posted this a few pages back, it might help you....


https://ket.github.io/NMS-SlotLayout/

...pretty good for seeing how bonuses can add to the main function you are adding them for. If you place the mining tool in one of the slots you can see how the advanced one next to it, or not, makes a difference in the stats shown.

Oh nice thanks for that link, just had a really quick play and can see what you mean about seeing the stats change as you move stuff around etc.

One thing though, I've never seen those Tau/Sigma/Theta upgrades in the game before. Do you find those a lot later on? I'm only about 30 hours in so far. The only upgrades I've used on my Multitools so far are the S Class Scanner Upgrades etc that you can buy from the guys on the space stations.
 
Quite like the sound if these cheats, mining constantly is boring, exploring is what I want to do.

For those playing alone it's probably a good idea if you're finding the grind boring, will save you a lot of time. it's basically just a case of doing all the missions which take a lot of time even without having to mine or gather resources.
 
Oh nice thanks for that link, just had a really quick play and can see what you mean about seeing the stats change as you move stuff around etc.

One thing though, I've never seen those Tau/Sigma/Theta upgrades in the game before. Do you find those a lot later on? I'm only about 30 hours in so far. The only upgrades I've used on my Multitools so far are the S Class Scanner Upgrades etc that you can buy from the guys on the space stations.

I have not got a lot of experience with the game and I understand that there are C, B, A and then S class of upgrades that can apply.
The ones noted from the Greek lettering system could be the same, perhaps revised later ?
Someone might help to explain

If you place the mining tool in the centre you can then see how the upgrades increase more when they are adjacent to it rather than just stacking in a line next to the previous upgrade. That isn't always the case of course in reality
 
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If you place the mining tool in the centre you can then see how the upgrades increase more when they are adjacent to it rather than just stacking in a line next to the previous upgrade. That isn't always lysine of course in reality

Yeh I did that with it in the middle and then moved the three upgrades around to see how the numbers changed. As you said in reality it's trickier than that but still a really useful tool.
 
I have not got a lot of experience with the game and I understand that there are C, B, A and then S class of upgrades that can apply.
The ones noted from the Greek lettering system could be the same, perhaps revised later ?
Someone might help to explain

If you place the mining tool in the centre you can then see how the upgrades increase more when they are adjacent to it rather than just stacking in a line next to the previous upgrade. That isn't always the case of course in reality

They changed the upgrades to make it more user friendly as many people did not understand the system.
 
They changed the upgrades to make it more user friendly as many people did not understand the system.
Do you mean that the Greek lettered upgrades (theta, sigma, tau) for the multi tool are gone and have been replaced with the modules you buy from the space stations that are C,B,A,S?

It all seems a bit confusing, the Wiki seems to suggest those upgrades are still relevant in Next and the best ones to get, but I've never seen them in game.
 
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Do you mean that the Greek lettered upgrades (theta, sigma, tau) for the multi tool are gone and have been replaced with the modules you buy from the space stations that are C,B,A,S?

It all seems a bit confusing, the Wiki seems to suggest those upgrades are still relevant in Next and the best ones to get, but I've never seen them in game.

Yes as far as I know. Have not seen the Greek lettered versions since the update and I o my played the original version on release rather than the updates so not sure when they changed.
 
I posted this a few pages back, it might help you....


https://ket.github.io/NMS-SlotLayout/

...pretty good for seeing how bonuses can add to the main function you are adding them for. If you place the mining tool in one of the slots you can see how the advanced one next to it, or not, makes a difference in the stats shown.

Jesus, I didn't know this. What's the general gist of getting the most out of upgrades, zigzagging them seems to get decent results...
 
So yeah, I'm done with this game for now I think. It's been a terrible experience for me so far, and it's not just the fact that the game doesn't really assist you very much with what to do and when. I don't mind figuring stuff out for myself, but this game gives nothing away at the beginning. And as for performance, the optimisation is non-existent. I have just tried to play tonight. I waited for over two minutes whilst it loaded shaders again, and then when I was in, I was getting crazy fps drops whilst in a space station, all the way down to 15fps and even sometimes lower. I did what I needed to do on the station, then left it, and I was getting over 50fps for a bit, and then it dipped again and was running terribly in space. So I quit out of the game, removed my AMD drivers, rebooted into safe mode, ran DDU, rebooted again and then installed the latest AMD driver from the website.

I then loaded back into the game. After loading the shaders (again) I headed to the planet I needed to go to, and landed. Performance was terrible, so I proceeded to take a few screenshots. Here they are showing the fps and how much my CPU and GPU were being worked...

QM1NNAG.jpg

As you can see, my PC is barely getting a workout here. VRAM is hardly being used, CPU has plenty available still on all cores, and the GPU clock is below the max. HDD usage won't be high because I'm not moving, but my C and H drives are the same SSD (the game runs from H) and when moving the HDD doesn't see a huge spike, even though my fps dips dramatically.

6qp8qnv.jpg

I also took a screenshot of my current settings on my PC. I don't feel that my PC is terrible, I play at 1080 at all other games that I play at the moment have been more than fine, most of the time on the highest settings.

So anyway, for comparison, I decided to fire up Doom. Sure, it's from 2016, but that's the same year NMS was originally released. Also, if there's one thing that's for sure, it's that id software know how to make an engine, and it really shows. Ok, so the game isn't doing the same procedural generation as NMS, but it uses everything that my PC has:

u1E5MXX.jpg

saC96aH.jpg

fWQAe0k.jpg

I did both OpenGL and Vulkan. I know the above was indoors in the game, but it still shows that the CPU and GPU usage is far higher than NMS and the performance is far better as well. Doom runs superbly even in the outer areas. I just don't think that NMS works very well on some systems and unless they address it, it's simply unplayable for me. I have been considering a Ryzen 5 2600 upgrade at some point in the next few months, but I can't see how that's going to improve performace when the game isn't using my CPU to the full extent right now.
 
I'm done too after about an hour's play. I heard it was buggy but figured I could live with it. I spent that hour trying to work out what to do with no real help from the game, and died trying to mine some copper that was nowhere near any oxygen. I didn't even get the copper, it was a bugged node. Apparently that's a thing. My ship couldn't take off again, I had no life support, no health, no idea what to do and the one objective I did have was bugged.


Nahhhh
 
Nothing like throwing your toys out of the pram

It's a different game, and as you've pointed out a different engine. My system is definitely not high end and it plays it fine.

For a start,why have all that crap running in the background? It can't help matters. Have you tried it on a new install to see if it's the drive setup or partitioning? Could be a number of things.

When you first fired the game up, did you change it from default settings? If so, why?

Anyway, the choice is yours, comparing one game to another is pointless imo, particuapart if it's from different developers and engines, just because one game allows you to run it at max, doesn't mean every other game is going to let you do that :)
 
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