No Man's Sky - Procedural space game

Cool thanks all will give some of those tips a go :)

In terms of performance mine runs like a dog. Ended up adding a mod for GFX boost which helps. I am running 2 x970s @ 1440p. Pretty sure this game doesn't support sli so I'm not using the full power of the system.
 
New Experimental release 1.8GB for me....

Latest changes on Experimental (15/08):
  • Fixed an issue that prevented planets from being added to the Discovery timeline when exiting certain ship models
  • Fixed an issue that prevented players from using the Pulse Engine to escape between waves of Sentinel space fighters

  • Fixed an issue that could cause base NPC workers to become unresponsive after moving / deleting your base
  • Substantially increased the length of time fuel lasts in the hydroponic trays

  • Fixed a crash related to creatures
  • Fixed a crash related to terrain generation
  • Fix for an issue with PC shader compilation when the game is first booted which would occasionally result in a crash
  • Various performance improvements
  • Various improvements to load times

  • Fixed an issue that incorrectly limited the number of storage containers that could be built on the freighter
  • Fixed an issue that could prevent construction in the freighter base
  • Fixed an issue that could cause the 'Nearby buildings' scan on the signal booster to fail

  • Fixed an issue that prevented exploration-focussed frigates from charging their scanners
  • Fixed an issue that prevented damaged frigates from being completely repaired

  • Fixed an issue where players could start their game in inappropriate systems when starting in multiplayer

  • Marked icons are now automatically cleared on arrival at the marked target
  • Fixed a number of cases where the HUD would prompt to mark icons that did not need marking

  • Improved target locking for ship PvP
  • Improved the appearance of HUD markers on player ships
  • Fixed a number of visual issues around using the Analyser Visor in very specific circumstances

  • Improved the mapping of the Steam Controller

  • Removed an obsolete building product from the blueprint analyser
  • Combat music now triggers when fighting biological horrors
  • Slightly increased the damage dealt by biological horrors
  • Fixed an issue that could cause expedition rewards to artificially increase after save/loading
  • Fixed an issue where the Personal Forcefield could be deployed on 0% charge
  • Fixed an issue where the Mining Beam and other weapon effects displayed the wrong colour in multiplayer
  • Fixed an issue where the screen on the Multi-Tool would display the wrong ammo count for the Blaze Javelin
  • Fixed an issue where the Multi-Tool was invisible in Photo Mode
  • Fixed an issue where the Personal Forcefield would remain in-world forever when cycling Alt Weapon modes
  • Fixed an issue where meleeing while sprinting could cause an animation glitch

  • Improved the appearance of clouds in 4K/1440p modes
  • Visual improvements made to some exotic biomes
  • Visual improvements made to the space station technology merchants
  • Increased the visibility of underground toxic hazards
  • Visual improvements to buried technology modules

build at 3034427
 
Found my first artifact today, a type of delicate flora. Its worth about 650,000 (which is a lot of money to me). I was going to just sell it but the description suggests I can do something with it, "A genetically engineered plant, ready for propagation."

What are people doing with this stuff, can it actually be used and is it worth keeping?
 
What is generally the CPU usage that this is supposed to use nowadays?

My CPU seems to go anywhere between 1.5 GHZ to "max", in so far that it never actually uses Intel's Boost speed... and only seems to use at most 20% of the CPU, is it not meant to be CPU heavy?

I swear it was playable at launch, i guess something changed with updates, le sigh.
 
Found my first artifact today, a type of delicate flora. Its worth about 650,000 (which is a lot of money to me). I was going to just sell it but the description suggests I can do something with it, "A genetically engineered plant, ready for propagation."

What are people doing with this stuff, can it actually be used and is it worth keeping?

I tend to sell them. I think the artifacts are randomly generated as I've never had the same one twice. Decent source of income as they vary in price from about 250k units to 2m units
 
I tend to sell them. I think the artifacts are randomly generated as I've never had the same one twice. Decent source of income as they vary in price from about 250k units to 2m units

Thanks, think I'll do that. As somebody who hasn't been playing long its a nice chunk of money.
 
What mods are you using(if any)?

I have installed,

1. Reduced launch cost, got fed up the constant refueling, does not help when you have a blond moment and click E by mistake, and the you are like ffs...

2. Nofade FPS, should help with better fps, for those us without decent gfx cards :P

3. Itemstack increase x10 = win, well worth it

4. Rav3nship, which means i can finally take off and hover, should be like this anyway!!! and you can reverse, and not really had chance to give a proper go, but flight response seems a bit better
 
Found my first artifact today, a type of delicate flora. Its worth about 650,000 (which is a lot of money to me). I was going to just sell it but the description suggests I can do something with it, "A genetically engineered plant, ready for propagation."

What are people doing with this stuff, can it actually be used and is it worth keeping?

Anything with a green background for the item description is just (valuable) vender trash.
 
What mods are you using(if any)?

I have installed,

1. Reduced launch cost, got fed up the constant refueling, does not help when you have a blond moment and click E by mistake, and the you are like ffs...

2. Nofade FPS, should help with better fps, for those us without decent gfx cards :p

3. Itemstack increase x10 = win, well worth it

4. Rav3nship, which means i can finally take off and hover, should be like this anyway!!! and you can reverse, and not really had chance to give a proper go, but flight response seems a bit better

4 is odd, because you can hover and reverse in space just fine :p
 
I had a 3570k at 4.5Ghz and then a 3770k at about the same. They were used with my 970GTX and then the 1070GTX.....

Yyt0UT6.jpg



you can see the above (Atlas Pass 1.3 release) isn't using the Ivy Bridge CPU excessively but the 1070GTX did a brilliant job at giving me 60FPS at 1440p consistently.

I did not have an issue with either the 970GTX or 1070GTX, both played the game consistently well with the frame-rate.

IMO the issue is more to do with your GPU than having an IB CPU.

My 6700k at 4.7GHZ and 1080Ti at 1440p.....

l0eNZy6.jpg

....again showing that the GPU is loaded more than the CPU.

Do you actually play with all that monitoring overlay crap on your screen? Doesn't it get distracting?
 
What is generally the CPU usage that this is supposed to use nowadays?

My CPU seems to go anywhere between 1.5 GHZ to "max", in so far that it never actually uses Intel's Boost speed... and only seems to use at most 20% of the CPU, is it not meant to be CPU heavy?

I swear it was playable at launch, i guess something changed with updates, le sigh.

Pretty much 20% on my Ryzen, mostly less, never much more.
Doesn't seem to be CPU demanding at all.
Does seem to chew up and spit out any GPU you throw at it though.

First game to make me even consider upgrading my 980ti over.
Hoping the next patch with a few performance enhancements help.

Anyone running this on a vega 64? Seen a bench that reports 100fps+ @ 1440p - I don't think so?
 
Dropping shadows to high helped fps noticeably for me with virtually no difference in perceivable quality whilst moving around in game. What is 60fps should be more like 80-100 fps given the visuals. I've seen stutter to as low as 15fps very briefly when you warp. Not great.
 
Well, I downloaded the experimental update last night to see if performance is improved. It isn't. I now get 17FPS in the flippin' Discovery menu ffs!

I also reset my GPU settings to back to what they were at launch (I took a copy of the config file before I made changes tweaking at first) and it's still the same, although the settings were higher so figure that one out. After discovering that there was barely any noticeable hit, I have messed around with my settings loads, and I actually got no decrease in FPS on high texture quality with low shadows. So now my settings are:

<Property name="Version" value="2" />
<Property name="FullScreen" value="true" />
<Property name="Bordered" value="false" />
<Property name="Borderless" value="false" />
<Property name="Monitor" value="0" />
<Property name="MonitorNames">
<Property name="MonitorNames_00" value="0|AMD Radeon (TM) R9 390 Series|Generic PnP Monitor" />
<Property name="MonitorNames_01" value="1|AMD Radeon (TM) R9 390 Series|Generic PnP Monitor" />
</Property>
<Property name="UseScreenResolution" value="true" />
<Property name="ResolutionWidth" value="1920" />
<Property name="ResolutionHeight" value="1080" />
<Property name="VsyncEx" value="Off" />
<Property name="GSync" value="false" />
<Property name="ShadowDetail" value="Low" />
<Property name="TextureDetail" value="High" />
<Property name="GenerationDetail" value="Normal" />
<Property name="ReflectionsQuality" value="High" />
<Property name="AntiAliasingEx2" value="FXAA" />
<Property name="MotionBlurQuality" value="Off" />
<Property name="TerrainQualityEx" value="High" />
<Property name="MotionBlurStrength" value="180.000000" />
<Property name="AnisotropyLevel" value="16" />
<Property name="FoVOnFoot" value="75.000000" />
<Property name="FoVInShip" value="75.000000" />
<Property name="Brightness" value="128" />
<Property name="MaxframeRate" value="160" />
<Property name="NumHighThreads" value="1" />
<Property name="NumLowThreads" value="2" />
<Property name="TextureStreamingEx" value="Auto" />
<Property name="TexturePageSizeKb" value="64" />
<Property name="ShowRequirementsWarnings" value="true" />
<Property name="RemoveBaseBuildingRestrictions" value="false" />
<Property name="MouseClickSpeedMultiplier" value="0.500000" />
<Property name="AmbientOcclusion" value="Off" />
<Property name="UseTerrainTextureCache" value="false" />
<Property name="UseArbSparseTexture" value="false" />
<Property name="EnableTessellation" value="false" />
<Property name="UseHDR" value="false" />
<Property name="UseLightshafts" value="false" />

With those settings, I was getting around 34fps when moving around slowly, but when looking in certain directions on the planet surface it would dip to around 22fps. This was exactly the same when I adjusted the settings and was on medium for texture and terrain, with 2 anisotropic filtering. HDR was also enabled before with no noticeable difference. Disabling light shafts has a bit of improvement.

It's all very weird but I'm finding that the game is just utterly broken for me on my AMD card. It's like it is ignoring that the card and it's capabilities are even there if I'm not getting any improvement when lowering things down. Needless to say, I've had to stop playing the game now. It's frustrating me and I've spent loads of time trying to figure it out and I'm getting nowhere. I draw the line at reinstalling Windows. I don't see how this is an issue with my PC.
 
Seen a couple of threads advocating changing NumHighThreads and NumLowThreads to 8 (for your chip- total logical cores) and 1 respectively...

That only works if you have a CPU that supports hyperthreading. I've only got an i5 Ivy Bridge so it won't work for me. Changing that on i5s causes huge stuttering issues, although I haven't tested through the number range, I only tried the low and the high at 1 and 4 respectively.

Edit: Although, reading around, it seems that there's no definitive explanation for what settings work best. I came across a post by someone using the same CPU as me and they're using:

"NumLowThreads" value="1"
"NumHighThreads" value="3"

I might give that a try this evening.
 
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