No Man's Sky - Procedural space game

Murray is no doubt hunkered down for now, but I will be VERY interested to see his response when he is publicly tackled over these issues and the glaring omissions from what he had originally stated the game would include. It makes no sense to me why certain features were SHOWN, not just talked about but actually shown working in demos yet are now totally absent from the game.

And reference the post on the previous page, given Nvidia were successfully sued in the US over the 970 fiasco, it wouldn't surprise me AT ALL if someone tries to do the same with NMS lol!

Sadly the practice of 'bait and switch' is rampant in the industry at the moment, I've come to expect it form big publishers (namely Ubisoft) but for a small independent team to do the same is gulling to say the least.

The only way to avoid this crap is stop pre ordering games and wait for the reviews but people seem to like getting screwed over time after time. :o
 
Don't think they care at this point. It's making them mega money and doesn't seem effected by the negative press

Anyone got a view on the best value for money card you can get to play no man's sky with currently?
 
Murray is no doubt hunkered down for now, but I will be VERY interested to see his response when he is publicly tackled over these issues and the glaring omissions from what he had originally stated the game would include. It makes no sense to me why certain features were SHOWN, not just talked about but actually shown working in demos yet are now totally absent from the game.

And reference the post on the previous page, given Nvidia were successfully sued in the US over the 970 fiasco, it wouldn't surprise me AT ALL if someone tries to do the same with NMS lol!

He's probably just busy counting all the money they've made and laughing how his <£10 indy game sold for £40-50 to millions of people.

Luckily it turned out exactly as I thought it would when I first saw it years ago so I didn't waste my money.
 
Maybe later this year, Sean Murray will move into the seemingly annual Lapland adventure parks market that crop up each year amidst a mass of advertising of what they will be like which parents then find resembles Lapland as much as the Amazon.
 
Surely the likes of IGN are also complicit in the false advertising of No Man's Sky.

Their "lets play" web videos showed many of the missing features being demonstrated and the IGN staff were gushing over how impressed they were, all whilst Murray was spouting his nonsense about being able to steal ships, hack consoles, engage in dramatic fleet battles and potentially see other players etc.

It's absolutely disgusting that they're getting away with it... christ knows why people are defending them. Madness.
 
Maybe later this year, Sean Murray will move into the seemingly annual Lapland adventure parks market that crop up each year amidst a mass of advertising of what they will be like which parents then find resembles Lapland as much as the Amazon.

Why oh why do people get taken in by those? they just scream scam/isn't going to be good from every angle :S
 
This game sounds so bonkers that I kind of want to play it. Is it any fun?

It has its moments but fun isn't the first word that comes to mind - it could have been if they'd spent a bit more time on the mechanics though - some things are quite obscure if you jump in blind unless you actually like doing a lot of exploration and figuring things out (reinventing the wheel) for yourself - quite a bit I only knew how to do because I'd seen youtube streamers playing.
 
I am reminded of the recent incident below and cannot help but feel Sean Murray perhaps had a hand in this somehow...

castle.jpg
 
Surely the likes of IGN are also complicit in the false advertising of No Man's Sky.

Their "lets play" web videos showed many of the missing features being demonstrated and the IGN staff were gushing over how impressed they were, all whilst Murray was spouting his nonsense about being able to steal ships, hack consoles, engage in dramatic fleet battles and potentially see other players etc.

It's absolutely disgusting that they're getting away with it... christ knows why people are defending them. Madness.

Because they're morons.
 
Sadly the practice of 'bait and switch' is rampant in the industry at the moment, I've come to expect it form big publishers (namely Ubisoft) but for a small independent team to do the same is gulling to say the least.

The only way to avoid this crap is stop pre ordering games and wait for the reviews but people seem to like getting screwed over time after time. :o

It's a more of a case of baiting, then removing some of the bits people got excited about and then charging for those bits in a DLC within the first month.

Micro-transactions, DLCs, alpha-releases have changed gaming and not for the better imo
 
As much of a troll that Sean Murray may be, let's keep this thread about the game and not some nonsense image / YouTube spam fest.
 
Possible Paid DLC in the pipeline for No Mans Sky (Source)

The more I hear about this Sean Murray douchebag, the more I wonder if he's somehow related to Peter Molyneux...

Also, some "reviews" on Metacritic...

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Morning, hope you got your Thesis work done.

5030 words done so far today ;).

Firstly, context is always important because it allows the understanding of the placement of what has happened in the wider context. That context is: HelloGames have not delivered what they promised, they are however not the first (nor will they be the last) developer to do this, and considering other examples of this happening they are far from the worst example.

I understand people are upset at their perceived 'wasted' money, but it is nobody but their fault for pre-ordering or purchasing without fully understanding what they were buying, that is in part due to HelloGames but also in part to not reading reviews, YouTube videos et cetera.

There are many people happy with the product they received, despite content and final product not being quite what was expected.

Also; I feel that a lot of the hype surrounding the game is as much the fault of audience's imagination running wild, and the video games media creating a hype train around this of phenomenal status.

I'm done with this discussion though, for reals this time, although you'll want to have the last word I'm sure, for your own process of idyllic imagination :).

I'm not as critical of the final product: I admire the idea, I admire what they have achieved, even despite lacking some features I would have liked. However, in the grand scheme of things; No Man's Sky is really not that bad.

Ps, you're the only one who seems to be taking this personally :), discussion and rhetoric aren't personal, not over something this trivial.
 
I am far more annoyed by the notion of paid for content, after HelloGames said this would not be the case. I guess it's the legacy of EA.
 
I played a few hours of this last night and hated it. Having not bought into the hype, nor searched out any information about the game apart from the limited amount posted here, I went in blind. I don't wish to cover all of the reasons I disliked the game, but here are a few.

My first issue was that despite running a 980ti, the frame rate was at times, dire. This was especially surprising given the sub par graphics. My starting planet was radioactive and so I was required not only to mine for resources to fix my ship but also to retain the integrity of my suit, which was mildly annoying especially given the limited instructions. Moving forward. The controls using an xbox controller could be best described as vague and became nothing less than a hindrance whilst traversing landscapes. The main issue for me though was the constant reminders that I was playing a game. The linearity of the game world and the rules, structures and elements that bind it seem to add no depth to the universe in which you are playing. If anything they seem to go out of their way to pull you out of what could have been a rich and rewarding experience.

Someone mentioned earlier, the fact that any game can be deconstructed to the point where its primary gameplay elements consist of at best, three key conditions /rules that the player is bound to. Kill,loot repeat ad nauseam, for example. The same could be said about real world activities. Football is just a group of people kicking a ball around. Life is just eat, sleep, work repeat. The list goes on. However, that isn't the point. It's the core elements that exist in between these actions that serve to bind and culminate in an enjoyable experience. If those elements don't gel, then the experience isn't likely to be rewarding. These core elements differ from person to person. Whereas I prefer a progressive story that gives credibility, reason and justification for my actions in a game, some simply prefer crafting their own story in order to justify why they just spent two hours grinding resources. Whilst others feel a sense of reward in attaining a new weapon, or at least the promise of...

I fully respect that some people are enjoying the game. Personally, it's just not for me. I can see what the team were trying to achieve, and certainly financially they have succeeded. However, I feel as though whatever vision they were trying to convey has been so heavily diluted by the sheer number of technical issues and odd design choices that it becomes little more than a vague notion, an idea lost in translation.

Bolded part - is that not similar to starting in the ridiculous place in Minecraft? No?
 
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