No Man's Sky

Surely that shouldn't happen often unless we don't actually have a galaxy the size that they have stated or starting placement isn't very random?

There are multiple galaxies, I'm in Euclid (where is everyone else?). The placement is not entirely random as if the 'objective' is to reach the galactic centre, then logically players will be scattered around the galactic rim somewhere.

Depending on the size of the band that players are dropped in, and the number of people playing, it's not a huge surprise that some people are seeing discoveries.

Go take a free-look roam around the galactic map if you don't believe how big it is, it's absolutely mind-boggling :D
 
Millions of people watch Transformers films.

¯\_(ツ)_/¯

Who am I to say whether it's crap or not? Do I care? I know it's not something I want to watch, so I don't watch it. The current gaming community trend of piling **** on games they don't like and actively wishing for them to fail....baffling to me. (not saying you are btw).

I don't wish anything to fail unless I see a good reason for it, but opinions are like bumholes, everyone has one. :)

I had this with Fallout 4. I played it a huge amount in a very short space of time but then I haven't really gone back to it. Though, to be honest, I'd still highly rate that game.

I dislike the way that people can turn against things they've put so much time into. Surely, if it has held your interest for a decent amount of time then it has done it's job. It's not the game's fault if you put 1000 hours into it in the first week and then get bored.

Just because a game has flaws doesn't mean you can't enjoy it. But I would say that the tendency to play it to death upon release is more the reason why people stop playing a game. And not the hype around a game causing people to say that it's good when it's not.

It has an appeal this game. And even if people turn against it in the coming months then I think it's unfair to pretend like that appeal never existed and it was all just hype. I highly rate this game and I'm OK with the fact that I may not be playing it in 6 months.

So long as people enjoy the 'mediocre movies and games' then the developers have done their job. (Frankly, an astounding job by this game given how few worked on it.)

I can't see how ~15 people can develop a game that's popular and that that is somehow a bad thing. It doesn't exactly dilute your experience of so called 'good' games does it? If so, how does it? Your 'good' games don't disappear because this game exists do they?

No-one is saying it's a bad thing for a game to be popular, certainly not me. I am just saying it doesn't appear from the aggregated feedback I have read to be a game with good mechanics, real depth or longevity, and that will stop me buying it as nowadays I guard my free time very carefully and do not want to sink time into something that I will not play to satisfying 'completion'.
 
Gameplay tips:

Suit/Tool/Ship modules have a 'synergy'. Related modules placed next to each confer a bonus, so think about where you put them.

You have to go into the discover panel to upload discoveries and get units for it. Scanning animals makes decent cash, and there's a big bonus (375k+) for getting all the animals on a planet.

Gold, platinum, Elium (sp?) are worth quite a bit, mine them if you see them.

Open containers, they often contain Vy'Keen trinkets and stuff which sell for 12-30k units.

Remember to scan when you're flying over a planet, points of interest will be marked. Towers will let you select a type of POI to have marked on your map. The two wrecked ships I've found have been from solving the little puzzle in small outposts.

Melee+jetpack can give you a big speed boost while exploring.

If you're in front of a vertical cliff, using the jetpack will climb you all the way up it.
 
Jim is reviewing it objectively AS A GAME and judging the mechanics within, not subjectively as an individuals fantasy as you are doing.

Creating a universe populated by generically repeating and generally uninteractive graphic models with an incessant crafting/life mechanic is not innovative.

Jim wasn't paid. Jim spouted garbage.... just like good old Jim always does. He has an amazing knack for flipping his good switch on for bang average mediocre games, when there's an extra carrot being dangled. (Or pie in his case)

5 out of 10? Oh come on. How much further from reality can any one get. (Quite far when they aren't being paid, obviously)
 
Gameplay tips:

Suit/Tool/Ship modules have a 'synergy'. Related modules placed next to each confer a bonus, so think about where you put them.

You have to go into the discover panel to upload discoveries and get units for it. Scanning animals makes decent cash, and there's a big bonus (375k+) for getting all the animals on a planet.

Gold, platinum, Elium (sp?) are worth quite a bit, mine them if you see them.

Open containers, they often contain Vy'Keen trinkets and stuff which sell for 12-30k units.

Remember to scan when you're flying over a planet, points of interest will be marked. Towers will let you select a type of POI to have marked on your map. The two wrecked ships I've found have been from solving the little puzzle in small outposts.

Melee+jetpack can give you a big speed boost while exploring.

If you're in front of a vertical cliff, using the jetpack will climb you all the way up it.

Thanks for the tips.

Im really loving this game, just the exploring is really cool, just visited a planet in my system which looked like Earth when I viewed it from space, I landed on it and it was very dense with tree's and mountains and a land/water mass similar to Earth's. Best I've seen and I've not even got out of my starting system yet.

@mid_gen
can you explain the element part a bit more please, Do you mean place the same elements next to each other, for example Ive got 3 slots with all the same stuff (plutonium), I've got gold, aluminium, platinum and a few other uncommon elements.

Also is it possible to merge elements into one, as above I have a few elements of the same stuff which then takes up more slots.

Cheers
 
FYI, I came across it again, but when I interacted with it, it said it remembered my rejecting it last time and told me to do one :S

I got this too :'( I almost regret telling it to do one earlier... I'm wondering how...
the whole AtlasPass thing works if you're not buddy buddy with Atlas? SO MANY LOCKED DOORS I WANNA OPEN
 
Thanks for the tips.

Im really loving this game, just the exploring is really cool, just visited a planet in my system which looked like Earth when I viewed it from space, I landed on it and it was very dense with tree's and mountains and a land/water mass similar to Earth's. Best I've seen and I've not even got out of my starting system yet.

@mid_gen
can you explain the element part a bit more please, Do you mean place the same elements next to each other, for example Ive got 3 slots with all the same stuff (plutonium), I've got gold, aluminium, platinum and a few other uncommon elements.

Also is it possible to merge elements into one, as above I have a few elements of the same stuff which then takes up more slots.

Cheers

I believe mid_gen is referring to the modules / upgrades that can be added for your suit/ship/multi tool rather than materials/elements.

What that synergy is though... *shrugs*

Materials/elements only stack to a certain degree - 200/250 for Plutonium for example. Annoying but should become ok with a larger inventory.
 
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