- Shader Execution Reordering
- Micro Opacity Maps
- Frame Generation
- DLSS
- Cuda and Cuda Deep Neural Network Library (cudNN)
- NVIDIA Hairworks, Gameworks, and Physx
- NVIDIA Omniverse
- NVIDIA developed Text-Image AI model/NN coming to Blender
- DLSS 3 integration into professional applications such as D5 Renderer which means Blender and other popular 3D applications will get DLSS 3 into their software improving performance and decreasing render times
- NVIDIA Optix
- Real Time Ray Tracing in consumers GPU’s
- Fastest Ray Tracing performance in consumer GPU’s and professional GPU’s
- Better In-Game Modding Capabilities and Compatibility
- Better support in UE5 and Unity or other popular game engines
- PHYSX
- NULL
- NVIDIA Reflex + Boost
- Neural Radiance Caching
- NVIDIA's Path Tracing SDK (currently version 1.0) that is currently in Cyberpunk and the not yet released Path Tracing SDK 2.0 that contains the rest of the SDK and features with the SDK
- DLDSR - this is not DLSS
- Better Professional Application Integration
- 3D Rendering being much faster and reliable on NVIDIA
- Proper Professional drivers that are updated more than a quarter per year (AMD only updates their Pro Drivers every three months or barely so in comparison to NVIDIA's pro drivers)
- Consistent game driver updates while AMD can go months without updating their drivers or patching important fixes or security flaws, NVIDIA fixes them within 24 hours (CPU bug)
- Better efficiency from using a custom TSMC Node 4N; instead of the regular 5 nm nodes produced by TSMC this node was designed by NVIDIA with TSMC producing the wafers
- NVENC and better H264/265 capabilities and support in OBS and Video Editing software
- Shadow Play
- G-Sync
- A new AI Denoiser integrated into DLSS 3 (Not yet released) this supposedly similar to how Optix works in Blender
- Simulating 100,000 hair strands in real time, seems to be Hairworks 2.0
- Neural Network Compression to reduce VRAM usage by 27% on 40 series GPU’s
- Better Open GL and Open CL compatible APIs in the driver
- Better 3rd Party tools and App support for NVIDIA for Overclocking, Hardware Analysis, and OBS/Encoder integration (AMD took a much, much longer time to integrate their AV1 Encoder into OBS)
- NVIDIA Eye Contact (Still in Beta)
- NVIDIA Broadcast
- NVIDIA ReShade
The list is still missing some of the technologies or features NVIDIA developed.
Also, ask Radeon where their RND money is and what it is utilized for. More Cash = More RND Money. The technologies are only possible with NVIDIA demanding a premium to pay their RND and Software Teams.
I am not defending NVIDIA’s pricing but that is how they fund these research papers and new technologies.