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NVIDIA 4000 Series

Well on the bright side, if cuda core counts are not going up that much, therefore raster performance isn't going up that much, means power draw will be coming down from the already incredibly efficient Ada cards. This is thanks to the move to the TSMC 3nm node from 5nm+

So even if users arent super impressed with mid range rtx5000 performance, at least they can save on the power bill
 
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Well on the bright side, if cuda core counts are not going up that much, therefore raster performance isn't going up that much, means power draw will be coming down from the already incredibly efficient Ada cards. This is thanks to the move to the TSMC 3nm node from 5nm+

So even if users arent super impressed with mid range rtx5000 performance, at least they can save on the power bill
Yeah you can spend another 800 quid just to save £50 a year on your energy bills, Nvidia is truly going green.
 
What percentage of games coming out do you think have RT?

You not played anything from the past 2-3 years? Majority of titles I've played have had RT of some form and we now are starting to see titles were there is no option to turn off RT (even for consoles), what's the point of focussing on dated tech that is clearly going to get phased out and have gpus with poor/lack of RT grunt age like milk as we are already seeing.
 
You not played anything from the past 2-3 years? Majority of titles I've played have had RT of some form and we now are starting to see titles were there is no option to turn off RT (even for consoles), what's the point of focussing on dated tech that is clearly going to get phased out and have gpus with poor/lack of RT grunt age like milk as we are already seeing.
Having RT does not mean the rasterisation becomes unimportant.
Hypothetically, 2 GPUs with same number of tensor cores but different number of CUDA, the one with more CUDA would outperform, even in a fully PT game.
 
It's hard to see rasterisation going away completely as doing so would be a major architectural change that would cause major with issues with things like backwards compatibility where a GPU that can't do raster may not be able to play old games and that the selling point for PC that there is no hard cut offs for generations and you can play any games you want. Additionally there may be certain GPU tasks that is better suited to rasterisation techniques and they could slow down when attempted on a RT core or some other core type or through a translation layer.

I think we'll just see games slowly move more and more graphical effects over to Ray/Path tracing. Maybe one day a GPU won't natively do rasterisation anymore but that may be a long time away
 
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Well on the bright side, if cuda core counts are not going up that much, therefore raster performance isn't going up that much, means power draw will be coming down from the already incredibly efficient Ada cards. This is thanks to the move to the TSMC 3nm node from 5nm+

So even if users arent super impressed with mid range rtx5000 performance, at least they can save on the power bill
with bills coming down this year, I doubt it be much of an issue when Blackwell arrives.
 
Having RT does not mean the rasterisation becomes unimportant.
Hypothetically, 2 GPUs with same number of tensor cores but different number of CUDA, the one with more CUDA would outperform, even in a fully PT game.

Of course not but at same time, it's clear what way the industry is going, AI and RT/PT. Nvidia are steaming ahead on this front so it's no surprise they don't want to keep improving tech for what is technically going to become less and less important as time goes on.

It's hard to see rasterisation going away completely as doing so would be a major architectural change that would cause major with issues with things like backwards compatibility where a GPU that can't do raster may not be able to play old games and that the selling point for PC that there is no hard cut offs for generations and you can play any games you want. Additionally there may be certain GPU tasks that is better suited to rasterisation techniques and they could slow down when attempted on a RT core or some other core type or through a translation layer.

I think we'll just see games slowly move more and more graphical effects over to Ray/Path tracing. Maybe one day a GPU won't natively do rasterisation anymore but that may be a long time away
Yeah we're not going to see any time soon no raster at all, I imagine next gen consoles will be the catalyst for speeding up the deprecation of raster. If a gpu doesn't have hardware RT support then it will fall back to a software method as have already seen happening with the RT only games.
 
Yes Rasta! One love ;)
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Now imagine what the 50 series will retail at :p

According to the actual store it was a mistake but considering the current 4090 in many places is over 2000 euros you know for an extra 10% performance Nvidia will want to charge an extra 500 to 1000 euro.
 
I was looking at getting a 4090FE, but with the 5000 series on the horizon, and Nvidia's 4090FE out of stock, I guess it's best to wait now to see what happens? The third party 4090's are even more ludicrously priced, so I'd prefer a FE.
 
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I was looking at getting a 4090FE, but with the 5000 series on the horizon, and Nvidia's 4090FE out of stock, I guess it's best to wait now to see what happens? The third party 4090's are even more ludicrously priced, so I'd prefer a FE.
They often get back in stock. We are likely a year before 5000 launch. If you can wait - wait, but it is still a long wait.
 
I was looking at getting a 4090FE, but with the 5000 series on the horizon, and Nvidia's 4090FE out of stock, I guess it's best to wait now to see what happens? The third party 4090's are even more ludicrously priced, so I'd prefer a FE.

Earliest we'll be seeing the 5000 series is October next year, Latest is likely February 2025... more than likely the latter as unless AMD can pull a magic rabbit out of a hat, Nvidia are in no rush to release anything.
 
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