Its easy to implement and hard to advertise so I would assume its in more titles by nowIsn't SER only in cyberpunk for the time being ?
EDIT
Nevermind got it confused with something else.
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Its easy to implement and hard to advertise so I would assume its in more titles by nowIsn't SER only in cyberpunk for the time being ?
EDIT
Nevermind got it confused with something else.
Which other raster games are/were amd massively ahead in? COD is the main one I know of and then there was assassins creed vahalla but nvidia closed the gap massively here when they relased their dx 12 optimisation driver update. Maybe a few other likes FC 6 and callisto protocol but everything else, it's either nvidia win some, lose some or neck and neck.
Well whatever the core issue was, it was an amd driver update that solved it (sorry was 2022, not 2023) - https://videocardz.com/newz/amd-has...he-ground-up-10-better-performance-on-average
Something has to fund the engineers working on these otherwise they would be bleeding money especially if it is a long term investment/feature.
That's only if developers do a **** job.... we have seen now in 3 well regarded titles, the games running pretty well even on consoles....
RT algorithms didn't change much at all since BF5 times. Initially it worked horribly bad because they used too many rays in the scene (especially snow areas, which are even harder computationally with whole bunch of refractions, reflections and semi transparent objects like ice, etc.) and hardware couldn't handle it. Which is why after initial waves of RT games we got back mostly to token RT effect here and there, whatever was cheap and didn't require many rays (like shadows) but looked good on marketing. Then CP happened and they put more effects in and tanked performance, then PT in and again tanked performance even more, but you could easily see how noisy it is, how laggy with changing light, and how little details are in the reflections etc. - small number of rays give very noisy output with not many details and then denoising removes even more details and adds delays, then also take time to properly move light around with GI, etc. Just then we got finally AI assistance in cleaning up the image, which saved the situation a bit, even though amount of rays calculated in the scene is still very small.I think metro ee, avatar and spiderman 2 are good showcases tbf and don't think you would be wrong on that statement either. People forget that raster has been around for donkeys now so the devs know all the cheats and tricks to get the best from it whereas with RT, it's completely new and as stated by 4a enhanced, there is still so much to learn and how to get the best from it so I can see the existing RT workloads/graphical effects becoming more efficient over time as opposed to more demanding (heck just look at the likes of bf 5 and control etc. in the beginning, absolutely tanked performance but nowadays, the same effects or more wouldn't hit performance anywhere as much), obviously we still need the hardware to be there in the first place but I think there is a lot left to discover/figure out on the software optimisation and feature front and of course, devs focusing more on RT than raster effects.....
It really wouldn't surprise me. As NVIDIA's CEO said, NVIDIA is now an AI company, not a GPU company. That's their priority and that is where most of the R&D has already moved. Gaming seems to be just by the way - whatever they develop for AI is useful for gaming might trickle down but I wouldn't expect any other big improvements for as long as AI FOMO/FOTY is still alive.Rumours are the only card they are releasing in 2024 is the 5090.
Have to wait until 2025 for anything below that.
I am not talking about very recent history but about the whole history of ATI/AMD vs NVIDIA. You can't just look at recent stuff and say they can do this and that and people will buy it - never in history of these 2 companies they did, no matter how much better ATI/AMD was in a given generation (way before RT, so of course only in raster). I put it mostly to the lack of proper marketing.
Yep, I just described why it took them so long to do it - it wasn't as simple software change as it was possible on NVIDIA hardware with software scheduler.
https://videocardz.com/newz/amd-has...he-ground-up-10-better-performance-on-average
Pro/Enterprise does. That's where the real monies is this time. Gaming is just by the way these days. Even if today NVIDIA stopped selling any gaming cards for good, they would still be having big growth and great income.
Sadly, again, cost cutting, rushing release and often games released on consoles are in horrible state (CP2077 was one of the best examples) and pretty much unplayable. Which is why I never buy games on release anymore, PC or consoles, and just wait few months for patches and price drops before I touch any of these.
RT algorithms didn't change much at all since BF5 times. Initially it worked horribly bad because they used too many rays in the scene (especially snow areas, which are even harder computationally with whole bunch of refractions, reflections and semi transparent objects like ice, etc.) and hardware couldn't handle it. Which is why after initial waves of RT games we got back mostly to token RT effect here and there, whatever was cheap and didn't require many rays (like shadows) but looked good on marketing. Then CP happened and they put more effects in and tanked performance, then PT in and again tanked performance even more, but you could easily see how noisy it is, how laggy with changing light, and how little details are in the reflections etc. - small number of rays give very noisy output with not many details and then denoising removes even more details and adds delays, then also take time to properly move light around with GI, etc. Just then we got finally AI assistance in cleaning up the image, which saved the situation a bit, even though amount of rays calculated in the scene is still very small.
Metro EE was a great example of how to do things right, not just to showcase most fancy reflections but actually to make things very playable too. Problem is that it takes time, effort and money. Using PT is just so much cheaper and easier but also really not for today's hardware - it barely works (all the issues I've mentioned, not just FPS - shortcuts and simplifications used to get any sensible FPS) in CP2077 as is, with AI involvement, upscaling and FG.
I would hold off as the new Intel and AMD CPUs and Chipsets are coming later this year along with new AMD and Nvidia GPUs, between October and December, and the 5090 is looking like it will top the 4090 by a good margin.Was thinking of doing it like anytime now but could hold off maybe 6-9 months if we are defo getting new stuff by then.
I would hold off as the new Intel and AMD CPUs and Chipsets are coming later this year along with new AMD and Nvidia GPUs, between October and December, and the 5090 is looking like it will top the 4090 by a good margin.
What just happened?
4070 Super below MSRP weeks after release?
Zotac GeForce RTX 4070 Super Twin Edge 12Gb Graphics Card
Order Zotac GeForce RTX 4070 Super Twin Edge 12Gb Graphics Card now online and benefit from fast delivery.www.overclockers.co.uk
What just happened?
4070 Super below MSRP weeks after release?
Zotac GeForce RTX 4070 Super Twin Edge 12Gb Graphics Card
Order Zotac GeForce RTX 4070 Super Twin Edge 12Gb Graphics Card now online and benefit from fast delivery.www.overclockers.co.uk
Trouble is existing 4070 stock will have been bought at a set price, that price will dictate current pricing and Nvidia probably don't want to refund a discount on what might be a million 4070 's sitting in retail inventory, Nvidia probably expect those retailers to take the losses.
Yup, just ask the competitor still holding onto 6900xt stock, they have an Asus lc 6900xt that's come down in price but still a pointless buy when you can get a much faster 7900xt for not much more.
I'm defo holding out for 50xx now, 30xx has been doing pretty well in some of the latest titles I've been playing including UE 5 (beatings amds 7800xt by a substantial amount too and that's without RT), FG + good upscaling IQ has made this even more possible
Exactly.Good lad. Wait and you will get the much better deal. Also you may feel as you waited so long to treat yourself to a 5090/80 rather than a 5070.