I prefer to keep things off topic.
Almost completed cyberpunk 2077 and you can't do that on an AMD card because it has no ray tracing or DLSS.
You can’t complete the game without ray tracing or DLSS
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I prefer to keep things off topic.
Almost completed cyberpunk 2077 and you can't do that on an AMD card because it has no ray tracing or DLSS.
You can’t complete the game without ray tracing or DLSS
correct you need it to unlock the ending.You can’t complete the game without ray tracing or DLSS
correct you need it to unlock the ending.
The 3070 has too little VRAM and the 3080 mobility has too much. However as far as I am aware that's the nature of the architecture... you generally have to go double or nothing the memory in order to keep the same bus width and in the case of the current AMpere lineup that is: 6GB or 12GB (192-bit bus), 8GB or 16GB (256-bit bus), 10GB or 20GB (320-bit bus) etc.Surly a mobile GPU is going to run out of chuff long before that extra 6gb of ram becomes useful. The desktop 3070 has even less than that but both desktop parts have much faster memory.
Particularly where power and thermal limits are concerned in most laptop designs (ignoring the silly desktop replacements).
Surly a mobile GPU is going to run out of chuff long before that extra 6gb of ram becomes useful. The desktop 3070 has even less than that but both desktop parts have much faster memory.
Particularly where power and thermal limits are concerned in most laptop designs (ignoring the silly desktop replacements).
The 3070 has too little VRAM and the 3080 mobility has too much. However as far as I am aware that's the nature of the architecture... you generally have to go double or nothing the memory in order to keep the same bus width and in the case of the current AMpere lineup that is: 6GB or 12GB (192-bit bus), 8GB or 16GB (256-bit bus), 10GB or 20GB (320-bit bus) etc.
No, speed and capacity are two different things. It was a strange design choice by Nvidia and in practical terms seems to have caused more headaches than it has solved.Does 10GB of 6x do the same as 16GB of 6?
6x is faster but nothing like twice as fast. It was 30% IIRC.
No, speed and capacity are two different things. It was a strange design choice by Nvidia and in practical terms seems to have caused more headaches than it has solved.
Capacity is finite in his context. It doesn't matter if GDDR6X is 30% faster, if a card has 8GB VRAM and needs more, then it has hit a wall.I know speed and capacity are different and 6x is more to do with bandwidth isn't it? as it can cycle 2x the instructions 6 can.
I take it then that VRAM usage in games is the same on 6x memory as 6? I couldn't find any comparisons.
Capacity is finite in his context. It doesn't matter if GDDR6X is 30% faster, if a card has 8GB VRAM and needs more, then it has hit a wall.
I'm not sure you explained it clearly enough for me to get the point, but hope you manage to resolve your unerstanding of whatever it is you want to know!I think you've missed the point entirely. Doesn't matter.
I hope the announcement they are due to make this month isn't about mobility chips!