Bare metal coding has its merits but not overly useful in the end as you have only a very small handful of developers who have the experience, skill and passion to make full use of what it can provide.
Personally I think the GPU is under-powered, its great if you look at it from the perspective of 720p and 30fps but quite a lot more limited if you start talking 1080p or even beyond, 60fps and some real AA in future titles.
Likewise for the CPU I think its a bad move to go for lots of medium performance cores for games when a typical game making heavy use of multi-threading will have 2 threads that will eat all the cycles you can throw at them then around 4 extra threads doing lighter workload - they should have gone for an architecture that had 2 high clocked and 4 medium clocked cores instead, again its something that plays much more to games that are ticking over at a hard limited 30fps and doesn't bode so well for games that are ported to PC as they will require a fairly major redesign to get the best out of the PC.
Very often, you come across as looking like you know what you're talking about, but what you're actually saying is very clueless.
I think I would take the word over a load of developers than I would someone like yourself. This isn't really a dig at you, but it's an observation of the type of comments you make, that use a lot of words, but say little to nothing of value.
If a 7850 can now play a multitude of games at 1080 at 60FPS with all the overheads of running games on Windows, why would you even come out and say something as ridiculous as "herp derp, I can see 720p at 30FPS"?
720P at 30FPS is the domain of the current consoles, not all meet that, but a lot do and their hardware is ancient. You should know full well that a lot more performance can be squeezed out of hardware in a console environment. I am quite impressed still now how good some games look on PS3 considering the hardware it runs on.
As for the comments about the CPU, that also makes it look like you have no idea what you're talking about. Hardware isn't made to suit games, games are made to suit hardware. Additionally, taking in to account the strong lack of overheads, "medium performance" in a PC environment doesn't mean medium performance in a console environment. Sony is clearly going to be pushing games to use as many threads as necessary.
Honestly, considering the way you regularly post as if from a perspective of knowledge and experience, it really does surprise me that you come out with stuff like this so often.