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NVIDIA Demonstrates Witcher 3 With Hair Works – Talks Hair Simulation, Next-Gen FleX PhysX and Turbu

That was the plan iirc - compute (non cuda) versions of physx as part of physx flex

Most of the gameworks stuff should work on AMD cards, PhysX aside though many of the ApeX features (or what were) should work on the CPU on systems using an AMD card for rendering (and/or only use CPU processing anyway). Also as mentioned above many physics solvers are being moved to flex using directcompute, etc. rather than CUDA and will work on anything.
 
I found the combat to be kind of broken in the first one. Did the second one improve upon it?

This looks amazing.

I found the combat to work very well in 2 and then bought the Witcher last week and found that to be a little weak in comparison. I have played about 2 hours on the first and don't think I will be playing much more in truth.
 
I'll install it in the morn, it looks a lot better then the first all right. Hope you don't have to have finished the first to understand what's going on though as i gave up half way through that one :o


@Greg yeah i left it for a few weeks and just couldn't get back in to it.
 

Thought I'd leave this here, not much game wise but the gfx are truly amazing.

If Witcher is the benchmark of your gaming, you can only run Nvidia to experience TWIMTBP imho.

Only got to the troll bridge bit in W2 and never went back to it, don't think I even scratched the surface but I don't really like the crafting potions and running to and fro destinations, not enough action, gutted really that it couldn't catch my attention.

Any words of encouragement you can offer like you don't really need to mix herbs for potions to actually play it/time frame to finish doing as little as possible etc so that I give it another try?:)
 
Yep was the same with Witcher 2. They made a point of saying if you make a game you know people are going to want then they'll buy it, and to a degree this is very true. Witcher 2 still got pirated over 4.5 million times, yet managed to sell over 1 million.

That's a disgusting number in reality however it still sold a huge number of copies.

4.5 million people are ****s ;)


CD Projekt has been a vocal advocate of releasing games without digital rights management, saying it is easy to circumvent and ends up punishing legitimate customers. Good 'Ol Games, the publisher's DRM-free digital storefront, appears to be doing well, but Iwinski doesn't see the industry moving away from copy-protection schemes.

"As funny as this might sound, DRM is the best explanation [for big publishers], the best 'I will cover my a**' thing," Iwinski said. "I strongly believe that this is the main reason the industry has not abandoned it until today, and to be frank, this annoys me a hell of a lot. You are asking, 'So why is it taking so long for them to listen?' The answer is very simple: They do not listen, as most of them do not care. As long as the numbers in Excel will add up, they will not change anything."

However, Iwinski is encouraged by the rise of social media, as he feels it provides consumers a real way to have their voices heard. "This is the only way to get the Excel guys moving," he said.
 
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