Caporegime
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DLSS has been getting harped on about by nvidia and some of the green contingent on this forum as the second coming for months now. Now it arrives it's a blurry mess. Nvidia were waffling about this like all they had to do was run a game through their supercomputer and 5 mins later you had 4k quality with increased framerates. Now people are saying it might take multiple attempts for the "ai to learn". Considering how long it took to get this into BFV for any devs that buy into this there's going to be a queue of games waiting multiple runs through this supercomputer of theirs.
DLSS has been getting harped on about by nvidia and some of the green contingent on this forum as the second coming for months now. Now it arrives it's a blurry mess. Nvidia were waffling about this like all they had to do was run a game through their supercomputer and 5 mins later you had 4k quality with increased framerates. Now people are saying it might take multiple attempts for the "ai to learn". Considering how long it took to get this into BFV for any devs that buy into this there's going to be a queue of games waiting multiple runs through this supercomputer of theirs.
I think people should give DLSS a go first hand before making a judgement, from personal experience it seems to work quite well.
RTX on the other hand I find a bit limited unless you are using mega hardware and the right software.
That's a shame to be honest and does give the impression that it's to help RT only. It might have been a selling point if a 2070 could blow away a 1080 Ti with RT off and DLSS on for example.The fact is currently you can only use dlss with rtx on. This is because it is slower than normal rasterisation without rtx. Once cards are good enough dlss will die as it is only likely invented to give some decent rtx frame rates for cards over the next couple of years.
I think if it worked as demonstrated in Jensens speech with the flame thrower mirrored in the car then the cost would have been much better justified.It's already a fail due to the price. You can add extra cool features until you're blue in the face but none will hide the fact it's too expensive.
They could release 1,000 RTX games and it wouldn't hide the fact it's too expensive, hense failed.
The mid-tier 1660 will be Nvidia's saving grace I think.
I think if it worked as demonstrated in Jensens speech with the flame thrower mirrored in the car then the cost would have been much better justified.
Do you not think the presentation over sold slightly?Why though? The flamethrower does reflect in the car ingame.
Do you not think the presentation over sold slightly?
The mid-tier 1660 will be Nvidia's saving grace I think.
DLSS has been getting harped on about by nvidia and some of the green contingent on this forum as the second coming for months now. Now it arrives it's a blurry mess. Nvidia were waffling about this like all they had to do was run a game through their supercomputer and 5 mins later you had 4k quality with increased framerates. Now people are saying it might take multiple attempts for the "ai to learn". Considering how long it took to get this into BFV for any devs that buy into this there's going to be a queue of games waiting multiple runs through this supercomputer of theirs.
Eh, its only going to be marginally faster than a 3 yo 1060 while being slightly more expensive.The mid-tier 1660 will be Nvidia's saving grace I think.
Eh, its only going to be marginally faster than a 3 yo 1060 while being slightly more expensive.
I don't even understand the multiple attempts at training thing. The RTX cards don't do any training. It is the super computers that supposedly run on 64x super-sampled jittered images that create the model. Unless they've released it without training it properly (very short sighted if true), I don't see where improvements can come from.
I think nvidia saw that it beat the crap TAA in FFXV and their Infiltrator demo which is completely canned, and assumed it would be amazing everywhere.