lol having access to NVIDIA's libraries isn't as big a deal as AMD want you to think it is. Not even the developers have access to this depending on the licencing agreement. It's AMD's pipeline that lets it down when it comes to hardware tessellation. This isn't exactly not well known.
What some 'fanboys' need to realise is that using too little tessellation is probably more detrimental than using more. Sometimes there isn't enough tess factoring available within DX11 to represent the displacement you want on a particular object, just as much as sometimes overuse can be wasteful.
The thing about tessellation also, is that it's entirely down to the developer still where and how it is applied. Even with GameWorks. Take static objects and geometry, it's not NVIDA who are applying tessellation to any particular mesh, this is the developers. There is so much misinformation surrounding GameWorks, and frankly it's only due to the fact that AMD are making such a big deal about it.
Not giving access to source is NOT something new or exclusive to this particular case. This is common practice, and quite frankly insinuating that a company should do this is tyrannical. But they (AMD) are the good guys in all this...apparently.
The only misinformation around here is in that ^^^^ post.
And the only people who ever throw the Fanbois word around here are Nvidia Fanbois, no really. it only ever gets used by the Nvidia defensive. Indicative of Nvidia users maturity? i hope not.
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