Soldato
- Joined
- 2 Jan 2012
- Posts
- 12,356
- Location
- UK.
Earlier this week Gears of War: Ultimate Edition was exclusively released on the Windows 10 Store as the world’s first DirectX 12 game. An event that was supposed to represent Microsoft’s commitment to PC gaming and a community that has been growing inpatient for many years with a company that it believes has effectively abandoned it in favor of chasing the elusive “living room” market.
Read more: http://wccftech.com/nvidia-gameworks-visual-corruption-gears-war-ultimate-edition/#ixzz424cT4ff2
We’ve just learned that no one at AMD was informed by Microsoft that review codes were being handed out to journalists for performance testing earlier this week and only found out after the fact.
We have also tested the game again with the newly released patch. This patch was intended to fix the visual corruption issue with ambient occlusion turned on. However, it appears that all this patch does to address the issue is forcibly disable Ambient Occlusion, even if enabled through the menu.
Sadly what we ended up with was a broken mess and “one of the most disastrous PC game launches in years” writes Forbes’s Jason Evangelho.
As it turns out HBAO+ wasn’t the only thing hidden behind a veil..
PhysX is enabled by default in the game and because any changes to the file are overwritten automatically upon game start-up means it can’t be disabled