That, I think, is the one thing about Avowed which might cause me to not like it, in videos that I've watched it all looks a bit....Willy Wonka land. I'm hoping thats just the areas they were indon't like the art style
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That, I think, is the one thing about Avowed which might cause me to not like it, in videos that I've watched it all looks a bit....Willy Wonka land. I'm hoping thats just the areas they were indon't like the art style
How have the NPCs been so far? One thing that struck me in videos was all the NPCs in towns just seemed to stand there and not move , no day/night activity change etc, just stood around waiting for you to talk to them. All seemed very game like rather than believable lived in world like, which looked quite jarring after something like KCD2 where the NPCs go about their own lives and activities. Is that the case ingame and it was just bad luck with the videos I saw?
Does anyone else have, whatever character I choose I end up with the blond girl regardless?, can't change it?It does feel oddly like a budget game from a few years ago. I've gone the ranged route...but...just feels a little clunky.
Also, anyone finding the game to look fuzzy/grainy? This is on RTX3080 with DLSS quality and everything on High/Epic. It just doesn't look very crisp at all.
Every NPC is static, as if they were in a MMORPG ; there is no "lived in" hustle & bustle of characters going about their daily routines. Several reviews have raised this point and mentioned that Avowed was originally designed to be a "live service" or MMO - the static NPCs appears to a remnant of its initial design before it transitioned to being a single player RPG.While I didn't spend much time around them, they seemed rather static. You can't attack any of them the way you can in something like an Elder Scrolls etc, some might care about that and others not. There's not much interaction to be had outside of one or two NPC's in terms of chatting/dialogue, you will come across the odd scene where there's a guy being asked to move along by a guard or a couple of soldiers chatting at a camp site. I didn't wait around too long beyond a few seconds after the dialogue finished, everyone just remained in place. The world feels very basic and static compared to what I would expect, I'd even argue it's worse than Outer Worlds in that regard being the last big Obsidian game. I'd also say it's weaker in general than Greedfall, which is a AA RPG with a lot of similarities from 2019.
For the budget and time in development Avowed has it's pretty poor imo, it was announced I think around 2020 with at least a year or two of work already done at a guess?
From what little I've experienced I'd say it's something I might be happy with from a AA dev that did 3-4 years of work on a moderate budget, but would still find forgettable.
KCD2 is the better game, if you can get past the combat.Can’t decide to play this or KCD2 first?
Can’t decide to play this or KCD2 first?
If your like me and your into more action then Avowed is a better option, KCD2 is a a boring experience for me personally.Can’t decide to play this or KCD2 first?
I suspect a lot of the "marmite" of the reviews comes down to what the player expects/qualifies an RPG to be. From what I've seen and read (on here and elsewhere) it sounds like Avowed is a good game but a poor "RPG", so I suppose its understandable that opinions on the game will differ depending on what "RPG" is defined as for each person.I'm about 6 hours in and the game is fantastic. They've created an absolutely gorgeous world that's full of secrets and treasures, normally I'm not one to search every corner of a map but in Avowed it feels like there's always a reason to as 99% of the time you'll be rewarded with something. It also has the best first person spell-casting I've ever experienced, it's so well done. The melee is also solid, I don't know how anyone could call it "clunky". It's just a very fun game with so many smart choices, UX isn't mentioned often but it's top tier, everything is just so intuitive. I've had no issues with the story, characters or voice acting so far, which I've seen some people complain about, maybe it gets worse later on but so far I'm happy with it.
Performance wise it's great, fully maxed out I get 100fps+ without FG, and cap out my 165Hz display with it, which is how I'm playing it. The towns barely have any impact on performance, although you will see tiny dips, and I mean tiny. But otherwise I have a 100% flat line on my frame time graph, the game runs like silk. I've read weaker CPUs can struggle in towns but it's not an issue on modern hardware from my experience. The only technical problem I'm seeing is farm animals and very occasionally NPCs seem to animate at a lower frame rate, they jitter walk, which is very jarring.
Overall this is the most I've enjoyed a game in a long time, and as I have Gamepass running ATM for Indiana Jones and Ninja Gaiden 2 so it may as well of cost me nothing. But I will say if the game continues to be this good I would have happily paid £60 for it. I feel it's getting some weird hate on Reddit and other social media, mostly because a couple of streamers didn't like it, so obviously the sheep follow without even playing it, but it's reviewing very well, sitting at 82% on Open Critic, 80% on Metacritic and 81% on Steam, and that tracks with my opinion ATM, it's an easy 8--9/10 IMO.
Speeds have been very good for me for a while. Well, barring the odd time it has an existential crisis and decides to spend its run cycles questioning the meaning of its existence instead.*I think I’ll use the $1 for 14 days of Game Pass this weekend and see what this is like.
Is the Game Pass download speed still crap does anyone know? Last time I subbed to it, I felt like I could learn to code and then write the whole game in the time it was taking.