OCUK programming project?

Argh!

I step away for a couple of hours and look what happens Hehe!

Those of you who need it add me to msn with [email protected]

I would highly recommend we get an instance of Trac on the go, it makes managing projects much easier, either that or get a SourceForge account.
 
Id be interested if you still want people?

I know PHP, HTML and CSS

would be interested in learning other things like C++ and stuff...
 
To everyone that wants their skills updated: Add me to msn (in trust) and I'll do so. Also if you wish to have a role or be on either development team let me know.

Thanks Slylittlefox for the portal. It's just the place we are looking for. You asked about Ocuk being ok with this project. We haven't asked but we are not going to brand this with Ocuk. It's therefore not affiliated with Ocuk in any way.

Note to everyone. I seem to be taking a managerial role at the moment so any questions etc, add me to msn and I'll answer them :)

Blackvault
 
I'll help, just depends on what the project is. I can contribute a lot of opengl code, and i can also contribute to web develepement. I can pick up any language, and pretty much know all the mainstream ones.
 
I'll help, just depends on what the project is. I can contribute a lot of opengl code, and i can also contribute to web develepement. I can pick up any language, and pretty much know all the mainstream ones.


The project is a game. Part of it will be web based and the other is an FPS standalone install.

Blackvault
 
What is your email address?

And no, I have Installatron which is similar but a few different programs. We get MediaWiki instead ect. Which, we could make a single login with a bridge. Not sure how to with Tiki if that is your preference though. Yeah, the spare is Zorev.


Sorry, should have said - it's in my trust :)

And Zorev's a good a name as any (quite like it actually!) - would help with the distancing ourselves from OcUK aspect too :)

No preference as to what Wiki we use - MediaWiki is just as good if not better than Tiki :) To be honest, I find them both a bit awkward to use for simple, fast updating - but I think we should offer it just to see if it gets used.

Look foward to the e-mail!
 
To everyone that wants their skills updated: Add me to msn (in trust) and I'll do so. Also if you wish to have a role or be on either development team let me know.

Thanks Slylittlefox for the portal. It's just the place we are looking for. You asked about Ocuk being ok with this project. We haven't asked but we are not going to brand this with Ocuk. It's therefore not affiliated with Ocuk in any way.

Note to everyone. I seem to be taking a managerial role at the moment so any questions etc, add me to msn and I'll answer them :)

Blackvault

No problem at all - though I now need to discard all of it because of the name issue :D

Not meaning to rock the boat - but might it be an idea to establish some sort of structure for the team, and then take a vote on what projects the team should fork into? That is, in a months time, we might have maybe 10-15 developers who are committed to the idea - yet 10 of them might have no interest in developing a game.

I think it might be better to try and get us all in one place, that is, on IM/IRC/Groupchat/Forum, let the dust settle so to speak, and then sort out which direction we're to take.

Argh!

I step away for a couple of hours and look what happens Hehe!

Those of you who need it add me to msn with [email protected]

I would highly recommend we get an instance of Trac on the go, it makes managing projects much easier, either that or get a SourceForge account.

I'm building a VM now which will have jabberd, IRC, trac, and SVN. Though am I right in thinking that trac == SVN? Albeit in a different guise.

Added a few of you to MSN :)
 
I dont mid giving a hand... I'm a full time web programmer, I use mostly asp.net so looking at C#

I also program in SQL

add me stellyuk at hotmail dot co dot uk

Stelly
 
No problem at all - though I now need to discard all of it because of the name issue :D

Not meaning to rock the boat - but might it be an idea to establish some sort of structure for the team, and then take a vote on what projects the team should fork into? That is, in a months time, we might have maybe 10-15 developers who are committed to the idea - yet 10 of them might have no interest in developing a game.

Added a few of you to MSN :)

Well at present we need to see where the chain of command (hierarchy) will be and who's in it. Then need to finalise the concept and get art work for that, and only then can we start about passing the information onto the web and FPS teams for coding.

We also need a code name, every good product as one!

Blackvault
 
The game should be called attack of the killer giant dvdbunny. Imagine fighting a huge bunny with a dvd for a head, best FPS ever! Everyone plays as lolwut pears :p

No seriously, what sort of game is this going to be?
 
slylittlefox, can you add me on msn?

Will post my ideas when I get a reply from you.

Also, if we go forum based, we could install a chat box.
 
The game should be called attack of the killer giant dvdbunny. Imagine fighting a huge bunny with a dvd for a head, best FPS ever! Everyone plays as lolwut pears :p

No seriously, what sort of game is this going to be?

There was talk of a mafia game

I propose that we have a small team of say 5 to accept all the concept ideas that people might have and then narrow that down to 3. A vote then could be taken on which is the best. Once this has been established the concept team could the produce drawings etc of the characters and what not.


Blackvault
 
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Has anyone played battlefield heroes? The purchasing system in that could be a good way to go. (not the money one but the points you earn from playing)
 
As for a heirarchy - I don't know if it'd be wise to have a rigid structure like that. That is, if somebody is seen as 'in charge', and that person is deemed to have too much control, or alternatively is having too much say over where the project is headed, people won't like it and will leave.

I think it'd be better to have a looser structure, where votes are taken reguarly. As such, nobody has 'more power', but rather more responsibility. That's how these things tend to work in the long-run - if it's based on a 'power structure', projects crash and burn - a la millions of other similar OpenSource projects. Power structure's only ever work if the people below are getting paid a wage :D

In my opinion, it'd be an idea to have people put in charge of relevant sections or segments of code (or admin) - and everybody should have equal weight when it comes time to vote on a project change etc.

Basically, nobody will tolerate somebody bossing them about outside of work. Tis the interweb afterall :p

For example, has a vote been taken to say that a game is what the contributing dev's are willing/happy to develop? Is it too early to take a vote on such a big decision?

Edit: It might help to point out at this point, that I'm all for the game idea - I just think it's important to make sure everyone else is behind it! Would especially love a Mafia game :cool:

What about modding an already existing game? Or writing for the UT engine or similar?
 
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A heirarchy is needed. (covered this in this semester of uni's group work :P)

Then people can ask questions and such in their "branch" of people, for instance then the branch leader can talk to other "branch" leaders.

You need one fixed point where discussion ends and someone has to say yes or no, it might not suit everyone but it has to be done! and in a group as big as this, you need multiple group leaders having the final say on what goes and what doesnt, in line with that the design brief goes with.
 
I think in programming terms we should be looking at using at least a pre-existing rendering or game engine, but something more like Irrlicht - we should be using something where we don't have to create our own rendering system or anything extreme like that, but at the same time we should have a lot of control over the features we choose to use or implement, or similar rather than just making a modification for an existing game which may give us stricter limitations than we might like.

I think also a lot of us are looking to gain experience working in a team using transferable tools including programming languages, subversion control, etc. which we may miss out on by just modifying a game like HL2 or UT2004. Just in my opinion of course. I've not made any games modifications, but have successfully learnt to make simple games using graphics libraries with C# and C++, so my analysis may be flawed in some areas.
 
I'm currently writing a version of Tetris in Python using the Blender Game Engine for my coursework, it's not something I'd recommend doing. Blender is fine for the models but as a Game Engine it's not great.
 
I would love to join in but a lot of this is going right over my head. Only started some pascal, vb6 and vb.NET this year in school. Still, i think the experience would really help.
 
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