Oculus Quest (Santa Cruz)

Oculus Link - all Rift software on Quest :cool: (officially) via USB-C (November update)


Hand tracking on Quest next year :eek:


Passthrough+ (like S) next week.
 
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With Beat Sabre being such a killer app wouldn't it be wise for Facebook to put their hand in the pocket and work out a licencing agreement with a music service. A long shot of I don't know how's, but it's the no1 system seller imo. Normally I would say that they could curate an audience coming in behind a dlc paywall, but the newer audience that are coming in to VR with the Quest are doing so watching the streamers and youtubers playing those custom songs, there will be disappointment.

The custom songs I really, really like through my pc, I would gladly drop a couple of quid on each.

Facebook doesn't own it, Beat Games do and they must be earning a packet off drip-feeding licenced music packs and pleased as punch that this has happened. Wouldn't surprise me if they had a word in OF ear about the new TOS since they have the biggest selling title on their platform and storefront.
 
Sure I get that they don't own it. But when there's money on the table it's in the general interests of all parties to work something out. I'm sure that the dlc packs are selling, but could they make more by licencing a music service, would the product (beat sabre) be more appealing with a custom library, would it sell more quests....

Until something comes a long to trump Beat Sabre, it's in the interests of all I would have thought.
Whose going to make the beat maps for all the songs available on the streaming service, this is done by the community on a popularity basis at the moment and quality varies tremendously.

According to Oculus they are selling Quest as fast as they make them.
 
If anyone here has a PC headset and a Quest and got Oculus link working, can they compare the 'world size' between the two headsets? I've tried Project Cars 2 on my Rift CV1 and my Quest via Oculus Link, and the cockpit, player arms and UI are noticeably smaller - like it's using a different FOV. I'm not the only person to notice this and I'm wondering if this is an issue with all Quests or just a few.
If it's not noticeable on other Quest's I may have to open a support ticket to try to get to the bottom of it.
Have you put a post on the Quest Reddit?
 
Gutted, there's no black Friday deals on the quest. Star wars shizz is not a deal, it's something I don't need.... like treading in dog poo.
Fifty quid off would've offset the cost of the official link cable a bit. :confused::(:mad::confused::(:mad:

No need to discount if you are selling as fast as making. SW is a first-party title so not costing them anything to bundle.
 
I'm considering getting the Oculus Quest; The room that my computer is in doesn't have the room for VR other than stuff which is stationary, or doesn't require sudden swinging of the controllers (Like Beat Saber, for example). Because of this, the wireless feature of the Oculus Quest sings to me- but sometimes, I want the option to use my 2070 super to run it. That's why I got that card, after all. Thankfully, Oculus Link (Especially with Oculus' cable) should do this for me.

My issue is that the Quest is said to be front heavy, and the common solution of using the Vive Deluxe Audio Strap doesn't appeal to me; If possible, I'd prefer to use my Steelseries Arctis 7 headphones (They have a wire that can be used to plug the headphones directly into the audio source, such as a phone, so they aren't purely wireless.) Does anyone have any suggestions?
Welding mask head gear mod? Battery as counterweight on back?

 
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