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It wont be long before we are shaking each others hands in multiplayer games
How will this combo work with the way FPS work today? The room won't be big enough for you to run across 30 miles of landscape!
I want to see more of this...
http://www.youtube.com/watch?v=nH6Jl3cxBaw
It wont be long before we are shaking each others hands in multiplayer games
This is just bizarre - oculus co-founder killed.
http://abclocal.go.com/kabc/story?section=news/local/orange_county&id=9122999
How did he not hear the sirens coming and jump out the way , talk about punishment from the devil for being successfull, wierd stuff
How did he not hear the sirens coming and jump out the way , talk about punishment from the devil for being successfull, wierd stuff
Yes, and they've announced a 1080p screen with no screen door effect! We are on the verge of a revolution in gaming peripherals, gents.
http://www.theverge.com/2013/6/11/4419802/oculus-rift-goes-hd-virtual-reality-cinema
Really good news.
It took me a while to get my head around this concept I've played Garry's Mod modes where you have a virtual cinema, but it will be no way near the experience you'd get from the Rift.The virtual cinema is intriguing. Would you sit in a virtual cinema or would you have the equivalent of an imax strapped to your face? I can see the attraction of both.
Could you imagine a virtual cinema where you walk in, put on virtual 3D goggles, then watch a 3D film? Ok, that might blow your mind bit too much!
I was demoed Hawken and while sitting in the cockpit and looking around felt perfectly normal (and amazing), as soon as I started walking I felt uneasy.
Mind you, I’ve been playing playing UT and the like for ages and never had motion sickness problems – so that wasn’t it. Rather, I physically felt a disconnect between what I’m seeing and what I’m feeling. Without the edge of a monitor to ground myself, it felt like someone grabbed my head and started dragging it around.
I was asked to jetpack up, look down, and then free fall – and I definitely felt something when I landed. I felt like my body should shake but it didn’t, and I literally started feeling sick from that point on.
I took it easy after that – walked around a lot, made sure to land soft if I jetpack, and even then I had to take a break soon and I later found out that I lasted only like 5 minutes, and that was considered “longer than usual”. I had that carsick/seasick feeling for like an hour afterwards. I was told that with practice, you can pretty quickly train yourself to be able to play without physical symptoms.
This isn’t meant to be discouraging in any way – the experience was amazingsauce and I’d definitely buy a Rift when the consumer model comes out – but I don’t think humans are naturally designed to deal with this sort of complete sensory replacement. If anything, the Rift is doing its job a little too well. I have a feeling most of their effort right now is focused toward solving the human side of the problem, because hardware wise even the dev kit was totally ready for sale.