Oculus Rift

Soldato
Joined
12 Jan 2004
Posts
5,406
Location
London
It wont be long before we are shaking each others hands in multiplayer games


More like trying to hack off each others heads :p

Quite interesting though, as we move towards fully realised 3d, haptic gloves, integrate the kinect and doubtless even more yet to be invented goodness, we'll probably start socialising in a different way - ocuk forum room anyone? on a planet somewhere, with a separate moon for Dayz discussions. Very Ready Player One.
 
Last edited:
Associate
Joined
3 Apr 2006
Posts
1,274
Location
Scotland
How did he not hear the sirens coming and jump out the way , talk about punishment from the devil for being successfull, wierd stuff

Sounds like the car was going at some speed, hit two other cars, then hit the pedestrian. He probably didn't have much of a chance, from the report he was knocked 30-40ft.
 
Soldato
Joined
8 Feb 2004
Posts
3,716
Location
London
More games getting "driver hack" support, this video uses a beta of the VorpX driver:


Demo-ed are:

Bioshock Infinite
Mass Effect 3
Tera

I really can't wait for my kit - it must be a month away from coming now...!
 
Last edited:
Soldato
Joined
11 Sep 2009
Posts
6,172
Location
Limbo
I've held off because the res is surprisingly poor on the dev kit. Apparently you can see the pixels.. Other than that it was amazing from what I've been told. The consumer version will obviously be better.
 
Soldato
Joined
12 Jan 2004
Posts
5,406
Location
London
Yes, and they've announced a 1080p screen with no screen door effect! We are on the verge of a revolution in gaming peripherals, gents.

http://www.theverge.com/2013/6/11/4419802/oculus-rift-goes-hd-virtual-reality-cinema

Really good news.

Brilliant! It really was only a matter of time. As they said, tablet and phone screen techmology is driving this forward, and theyre effectively outsourcing the r&d for future developments.

The virtual cinema is intriguing. Would you sit in a virtual cinema or would you have the equivalent of an imax strapped to your face? I can see the attraction of both.

Anyhow, the only way is up for this kit!
 
Last edited:
Soldato
Joined
8 Feb 2004
Posts
3,716
Location
London
The virtual cinema is intriguing. Would you sit in a virtual cinema or would you have the equivalent of an imax strapped to your face? I can see the attraction of both.
It took me a while to get my head around this concept :) I've played Garry's Mod modes where you have a virtual cinema, but it will be no way near the experience you'd get from the Rift.

Could you imagine a virtual cinema where you walk in, put on virtual 3D goggles, then watch a 3D film? Ok, that might blow your mind bit too much! :D
 
Associate
Joined
2 Mar 2006
Posts
754
Location
Birmingham, England
I've used the Rift a few times at work and I have to say it really is a mind blowing experience!

My initial experience of the Rift was in the Tuscany demo. When you first put it on and you're adjusting the straps and stuff you think "Ahh, it's ok, bit blurry/blocky..." but once you get it adjusted correctly and in focus you instantly forget that you can see the pixels in front of your eyes and you're instantly immersed in the world.

Walking up to chairs I felt like I could touch them and looking up at tree's and chandeliers was a nice experience, the sense of depth is spot on! I felt I had to avoid the fairies blowing in the wind outside in case they hit my eyes and walking up to the edge of the patio area overlooking the sea I got a little bit of vertigo.

After this I tried the roller coaster demo and this is where I seriously felt vertigo. After the drop it really felt like I was on the ride and it made my stomach feel weird on a few turns and such. Great experience.

Yesterday we booted up Half-Life 2 and I loaded up Ravenholm. Now I replayed HL2 last week and the difference it made was astonishing. I was controlling my characters movement with WASD on the keyboard and aiming/turning with the mouse (the only difference was to turn I had to move the mouse near the edge of the screen, kind of like Wii shooters). I got to grips with the movement pretty quickly and was shooting headcrabs out of the air in no time. I will say the shotgun is very fun to use if you let your enemies get in your face and blow them away :D

I've tried a few more demos too. Basically any game where you are seated (Racing games and flight sims for example) are very awesome to play since you're seated in real life too.

Next up we're trying out War Thunder and rocket jumping in TF2. :)

If you guys have any questions about it just give me a shout and I'll try answer them as best as I can!
 
Soldato
Joined
12 Jan 2004
Posts
5,406
Location
London
I was demoed Hawken and while sitting in the cockpit and looking around felt perfectly normal (and amazing), as soon as I started walking I felt uneasy.

Mind you, I’ve been playing playing UT and the like for ages and never had motion sickness problems – so that wasn’t it. Rather, I physically felt a disconnect between what I’m seeing and what I’m feeling. Without the edge of a monitor to ground myself, it felt like someone grabbed my head and started dragging it around.

I was asked to jetpack up, look down, and then free fall – and I definitely felt something when I landed. I felt like my body should shake but it didn’t, and I literally started feeling sick from that point on.

I took it easy after that – walked around a lot, made sure to land soft if I jetpack, and even then I had to take a break soon and I later found out that I lasted only like 5 minutes, and that was considered “longer than usual”. I had that carsick/seasick feeling for like an hour afterwards. I was told that with practice, you can pretty quickly train yourself to be able to play without physical symptoms.

This isn’t meant to be discouraging in any way – the experience was amazingsauce and I’d definitely buy a Rift when the consumer model comes out – but I don’t think humans are naturally designed to deal with this sort of complete sensory replacement. If anything, the Rift is doing its job a little too well. I have a feeling most of their effort right now is focused toward solving the human side of the problem, because hardware wise even the dev kit was totally ready for sale.

this i suspect is going to be an issue for some, at least in the short term. The disconnect between what you're now seeing and the lack of equivalent spatial movement is going to cause some issues until you get used to it by 'training'. Whats the feeling with those who have the dev kit?
 
Back
Top Bottom