Oculus Rift

I did run my DK2 on 280X crossfire....it does (or did) work, but added noticeable latency and stutter. I don't know if it's been improved in more recent drivers/hardware but it's unlikely. Single card is always going to be preferable.

Cheers, as expected then :)

Probably going to go for a CV1 and a new GPU in a week or two, was highly tempted to impulse buy earlier this week but makes more sense to hold off (away from home for various reasons over the coming weeks)
 
I'm having terrible issues now, ever since u upgraded my machine, i reinstalled oculus software on a different drive then the one i had it on before. I restored all the correct files as mentioned in the guides.

However, ever since the new install, i constantly get a message everytime i open the app saying that the oculus device need too be updated. I select the go ahead to update it but after a little while it just reopens the same oculus app again and then deja vu, same thing repeats over and over again, and i can only use the oculus app for a few minutes before the pop up update message controls the whole screen.
 
Fetched my Oculus today from Nottingham John Lewis store, Just downloading the software at 805mb.

Anything i need to know ? will be used with Elite Dangerous a lot of the time.
 
Alright then, a base model focus compared to a F40

The gear VR does what it says on the tin, rift is better. Can't really explain more than that without listing specs etc.

I have the Gear VR and it's OK. It's a lot of cash for the Rift and I need a new GPU, that's my worry.
 
Fetched my Oculus today from Nottingham John Lewis store, Just downloading the software at 805mb.

Anything i need to know ? will be used with Elite Dangerous a lot of the time.

Only thing that stands out is the use of the Oculus debug tool.
Do a hunt and you'll find out about it.
Depending upon the horsepower of your PC, if possible use it at 1.5 or 2.0. Apparently it looks better than using supersampling in ED.
 
So tempted to pull the trigger on this and the Zotac Amp Xtreme 1070, the Apollo 11 experience looks good, War Thunder also looks the business.
 
I've been contemplating whether to get the VIVE or OR, and now decided I fancy getting the OR.
But, I only really want it for Star Citizen (though some of the current VR games do look good), which should support the OR come release / late 2017 at the earliest. So I'm wondering whether to just wait for a CV2 - if it comes out before SC.

Likewise for when I build my next PC, just waiting for the next gen GPU (a 1180 GTX?) and CPU's next year, probably spend up to £3k for PC + OR.
 
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I've been contemplating whether to get the VIVE or OR, and now decided I fancy getting the OR.
But, I only really want it for Star Citizen (though some of the current VR games do look good), which should support the OR come release / late 2017 at the earliest. So I'm wondering whether to just wait for a CV2 - if it comes out before SC.

Likewise for when I build my next PC, just waiting for the next gen GPU (a 1180 GTX?) and CPU's next year, probably spend up to £3k for PC + OR.

Well, if the app you want to use VR for isn't "ready" until at least 2017 then surely it makes sense to just wait a bit.

I'm pondering picking up an Oculus Rift for playing Elite, but I wouldn't even be having this internal debate if there were no apps I play that utilise VR.
 
I've been contemplating whether to get the VIVE or OR, and now decided I fancy getting the OR.
But, I only really want it for Star Citizen (though some of the current VR games do look good), which should support the OR come release / late 2017 at the earliest. So I'm wondering whether to just wait for a CV2 - if it comes out before SC.

Likewise for when I build my next PC, just waiting for the next gen GPU (a 1180 GTX?) and CPU's next year, probably spend up to £3k for PC + OR.

As it stands, i'd only really be interested in VR if SC supports it, but the one thing that concerns me is that the issue of character movement in VR is horrible, to the extent that games would rather let you teleport a couple of meters to the side, than let you walk there.

Im not sure im ready to drop the sort of money required on VR if it doesnt enhance the whole SC experience more than triple-screen shall. Flying, gunning etc should be amazing, but the VR industry needs to solve the freedom of movement issue (is it just even higher refresh rates and panels that can go there, or a bigger underlying issue behind it, like inner ear confusion?).
Theres absolutely no way CIG will implement these 'teleport me over to that spot' solutions, and i honestly think thats one of the reasons why they're in no rush to implement it into their engine correctly, because it was fine for use when we only had Arena Commander and you were bolted to the seat, but with a first person universe all the technical issues still exist and make it unmanageable.
 
been playing lucky`s tale today and its actually quite fun :)

The immersion and scale VR gives elite is good, just wish the display was better. Im too used to my IPS panel.
 
As it stands, i'd only really be interested in VR if SC supports it, but the one thing that concerns me is that the issue of character movement in VR is horrible, to the extent that games would rather let you teleport a couple of meters to the side, than let you walk there.

Im not sure im ready to drop the sort of money required on VR if it doesnt enhance the whole SC experience more than triple-screen shall. Flying, gunning etc should be amazing, but the VR industry needs to solve the freedom of movement issue (is it just even higher refresh rates and panels that can go there, or a bigger underlying issue behind it, like inner ear confusion?).
Theres absolutely no way CIG will implement these 'teleport me over to that spot' solutions, and i honestly think thats one of the reasons why they're in no rush to implement it into their engine correctly, because it was fine for use when we only had Arena Commander and you were bolted to the seat, but with a first person universe all the technical issues still exist and make it unmanageable.


Buying a VR headset now specifically for SC is nuts and a sure fire road to disappointment in my opinion. There has been absolutely zero sign of any development on the VR side and comments about it are both vague and few and far between.

I do believe it will come, not just because it was one of the reach goals but because I honestly believe Chris Roberts is an enthusiast (who also owns a rift) that sees what VR can bring to his dream. However I think you may be waiting a very long time for support as it simply isn't a priority. Indeed we may very realistically be on CV2 and Vive 2 before you see VR in SC.

I think SC is going to be fantastic - I'm totally sold on it's potential. It is not however currently a VR game and future support is currently only a little more than a pipe dream... in other words don't hold your breath!

Games like Elite give a good taste of what a future VR SC might be like, but you need to be happy playing what is actually currently available before committing to a purchase in my humble opinion - don't buy on a future promise that could very well not materialise at all, let alone in a reasonable time frame.


As for your other questions, the motion sickness you are talking about isn't really an issue of display refresh rates or anything like that, it's a result of your eyes telling you that you are moving while your other senses are telling you that you aren't. If you are moving around in room scale this isn't an issue as your movements are 1:1... when you introduce artificial locomotion that your body is not actually experiencing this is where the problems tend to start for people. Generally people cope better if there is a fixed frame of reference (e.g. the car cockpit in racing games, or the ship cockpit in space sims) for people to fix their world model on. It's generally when they start running around in FPS type mode that most people suffer real discomfort, and the majority seems to come from yaw. I myself don't ever feel sick (it probably helps that my body is used to ignoring the other senses and relying on visual cues due to my job) but I do occasionally find yaw unsettling or uncomfortable when running around using e.g. an xbox controller.

Teleporting isn't the only solution to the first person artificial locomotion issue. First of all some people are fine with first person movement and VR... others find it barf city. If you are one of the lucky ones then it's not a problem at all.

Besides simply leaving it to those that can handle it, there are other techniques such as tunnelling which work by reducing your FoV (like tunnel vision) as you move and then widening back out as you stop. Apparently that reduces motion sickness significantly - its certain that more techniques will come to light with further research.

You can avoid the problem entirely for the more sensitive users by other means. For example as you exit your ship, you could transition into a virtual cinema where you are then playing the "on foot" parts on a large screen. Think like mine craft where you can play on a virtual TV then walk into the screen to then enter the world.

Technological advances further down the line will also potentially solve the problem. Galvanic Vestibular Stimulation can make you feel like you are moving (it can also be used to steer someone by remote control to hilarious effect) and could be built into headphones to give your body the feeling of motion to match the game.
 
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I'm having terrible issues now, ever since u upgraded my machine, i reinstalled oculus software on a different drive then the one i had it on before. I restored all the correct files as mentioned in the guides.

However, ever since the new install, i constantly get a message everytime i open the app saying that the oculus device need too be updated. I select the go ahead to update it but after a little while it just reopens the same oculus app again and then deja vu, same thing repeats over and over again, and i can only use the oculus app for a few minutes before the pop up update message controls the whole screen.

Disable your AV.

I need to disable Mcafee On Access Scan with every game or software update in Oculus Home.

Failing that try disabling everything else that runs in the background (box, dropbox, anything)
 
...everything he said...

Totally agree.

Buying a Rift now for SC is crazy. Hell, buying SC because it says it has Rift support is crazy! There's no guarantee they'll make it happen for a number of reasons. Doesn't stop me wanting it either though! :)

Just putting it out there, but another solution to the locomotion problem could well be that they only let you use the Rift while flying.

I.e. you enable an option called "use rift while pilot" and only then does it get activated. If you play any FPS elements it defaults back to your desktop.

It would be a compromise but when a game hasn't been developed from the ground up for VR there are some things that can work quite well (like driving games, or flight sims) and others that don't (like first person shooters).

It would be an easy win in my opinion.
 
Just putting it out there, but another solution to the locomotion problem could well be that they only let you use the Rift while flying.

I.e. you enable an option called "use rift while pilot" and only then does it get activated. If you play any FPS elements it defaults back to your desktop.

It would be a compromise but when a game hasn't been developed from the ground up for VR there are some things that can work quite well (like driving games, or flight sims) and others that don't (like first person shooters).

It would be an easy win in my opinion.


I think it's probably easier to transition to a virtual screen than to physically take the headset off or put it on all the time... certainly when the resolution of the HMDs gets better and the virtual screens become a more comparable experience to a real monitor in terms of fidelity.

But yeah, it's certainly a very easy win and a good way to get VR into the game in the short to medium term.
 
Hi all,
I've just installed the Rift on my pc and I'm quite pleased with it. I'm drowning under the number of apps available. What are th essentials I should install?

Also, I'm surprised I can't watch youtube 360 videos from the start. Do you guys buy the virtual desktop for that?

And is it easy to buy stuff on Steam?

Thanks
 
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