Oculus Rift

I recently got an Oculus Rift and tbh was a little disappointed - it looks quite low resolution (can see diagonal black lines) and theres a fair amount of colour splitting too. Particularly noticeable on text. Obviously being so close to the screen is this to be expected or do I have a faulty unit? This is the first VR device Ive ever used so dont have anything to compare it to!
 
I recently got an Oculus Rift and tbh was a little disappointed - it looks quite low resolution (can see diagonal black lines) and theres a fair amount of colour splitting too. Particularly noticeable on text. Obviously being so close to the screen is this to be expected or do I have a faulty unit? This is the first VR device Ive ever used so dont have anything to compare it to!

Whats your setup and do you run any SuperSampling, I find SS makes a huge difference.
 
The 5 port Inateck is not the same as the 4 port. Ideally you'd want the 4 port as that's a known working configuration. Next step up to a recommended card is a different brand and much more expensive, it has a controller per port though (absolutely no bandwidth issues on that).
 
The 5 port Inateck is not the same as the 4 port. Ideally you'd want the 4 port as that's a known working configuration. Next step up to a recommended card is a different brand and much more expensive, it has a controller per port though (absolutely no bandwidth issues on that).
Yeah I did have a look at that one too but I think for now this card is to tide me over until I upgrade my mobo in the future. I'll probably only have the rift on there so really I could have used the 4 port version, but number of built in ports will be something I consider when I upgrade
 
Use oculus tray tool. It's a third-party program for tweaking oculus features and has the ability to force supersampling globally or on a game-by-game basis.
https://www.reddit.com/r/oculus/comments/5okoju/oculus_tray_tool/

Thanks. I tried the tray tool and unfortunately didn't seem to make much difference. I used my phone to try capture how it looks... It has somewhat amplified the blur, but can hopefully see what I mean by the colour splitting, light streaks and diagonal lines:

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Is this normal? lol Obviously I expected some distortion being so close to the screen/lens, but not to this level! Makes me really nauseous after a really short time :/
 
The light streaks are what you hear peop
Is this normal? lol Obviously I expected some distortion being so close to the screen/lens, but not to this level! Makes me really nauseous after a really short time :/
The light streaks are what you hear people refer to as god rays - they are artefacts produced by the Fresnel lenses. Unfortunately, yes, they're normal. With the bottom image, you're seeing the screendoor effect (SDE).

It's all about trade offs with the current headsets. For example, unlike the Rift or Vive, PSVR doesn't suffer from god rays due to using normal lenses, but it has a blurrier image towards the edges and a smaller sweet spot, and while the SDE is pretty much not visible, you get a very pronounced mura effect instead.
 
Downside of buying 1st generation I'm afraid, it's hard to pick up from the picture but yes it does appear to be normal, it could be down to fogging of the lenses too, if possible have a floor fan in the room whilst playing, mine fogs up after about 10 minutes, I just wipe it then it doesn't really fog again. Also try messing with the lense spacing and re calibrating the green crosshairs. Super sampling really makes a biggest difference though, I'm only using a r9-290 so I don't have the horse power to use it sadly. The resolution is the biggest draw back of the Rift and Vive, but to be honest, after the 1st few minuites all that goes away for me, every time I put the headset on, the immersion takes over and I get lost in the game
 
If you're fogging up, let it warm up for 10-15 minutes (whenever you feel the headset get warm, really) before using it.

Besides that though, you need to have the headset positioned in the sweet spot (will give the least distortion, sharpest pixels, little to no chromatic abberation) and then yes you can focus on the pixels and see these diagonal lines (due to the RGBG layout of the pixels), but you shouldn't :) Don't focus your eyes on the pixels, just look normally ... and focus on the experience rather than the SDE. We can all see the pixels if we want to, but instead we're busy enjoying the experiences.
 
Yeah I did have a look at that one too but I think for now this card is to tide me over until I upgrade my mobo in the future. I'll probably only have the rift on there so really I could have used the 4 port version, but number of built in ports will be something I consider when I upgrade

I hope it works for you. The 5 port version has been known to have issues with the Rift. The 4 port one is the recommended one for a reason.
 
I recently got an Oculus Rift and tbh was a little disappointed - it looks quite low resolution (can see diagonal black lines) and theres a fair amount of colour splitting too. Particularly noticeable on text. Obviously being so close to the screen is this to be expected or do I have a faulty unit? This is the first VR device Ive ever used so dont have anything to compare it to!

There is a guide to putting on the headset correctly that help with god rays. What most people don't realise is that the back of the headset should sit really low on the your head, nearly touching your neck.
 
There is a guide to putting on the headset correctly that help with god rays. What most people don't realise is that the back of the headset should sit really low on the your head, nearly touching your neck.

made a massive impact for me on god rays and comfort, you actually dont need the headset very tight at all, infact id say it sides on the loose end of the scale tbh. I find as you become accustomed to the gaming experience you notice the artifacts/sde less and less and it becomes a worth while trade off for the immersion. ss helps massively for making the trade offs less of a costly one.
 
There is a guide to putting on the headset correctly that help with god rays. What most people don't realise is that the back of the headset should sit really low on the your head, nearly touching your neck.
Really??? I didn't know that

The back of mine is probably half way up the back of my head
 
made a massive impact for me on god rays and comfort, you actually dont need the headset very tight at all, infact id say it sides on the loose end of the scale tbh. I find as you become accustomed to the gaming experience you notice the artifacts/sde less and less and it becomes a worth while trade off for the immersion. ss helps massively for making the trade offs less of a costly one.

I meant to make that point as well. You do become accustomed to the visuals and the imperfections don't bother you so much anymore. At least most people do, some people just can't get over the graphic issues.
 
I went in expecting it to look terrible and it was nowhere near as bad as I expected tbh. In fact, I was pleasantly surprised by how decent it looked, despite the shortcomings compared to a monitor.
Guess having low expectations can work in your favour sometimes.

As said, you kind of just get on with the game and forget about it after a short while.
 
Really??? I didn't know that

The back of mine is probably half way up the back of my head

Ok, here is a quick guide.

Loosen all straps completely.
Put the headset on your head, front to back, like you were putting on a gasmask. Most people put it on like a baseball cap.
Make sure the triangle of straps at the back of the headset is as low as possible on your head. Almost to the neck.
Now tighten the side straps, don't tighten them too much, just enough so that the headset isn't loose on your head. Over tightening makes things worse.
Now tilt the faceplate until it's comfortable (more people don't realise that the faceplate moves)
Then tighten the top strap. Tighten it until it takes the weight of the headset but not too much so that it moves the headset from it's current position.

You will know when it's right because the headset will feel much more comfortable. Most people get headset face because they are using the side straps to pull the headset into correct position and this means the whole weight of the headset is on the face.

If these are unclear, let me know and I will go look for the proper instructions :)
 
Ok, here is a quick guide.

Loosen all straps completely.
Put the headset on your head, front to back, like you were putting on a gasmask. Most people put it on like a baseball cap.
Make sure the triangle of straps at the back of the headset is as low as possible on your head. Almost to the neck.
Now tighten the side straps, don't tighten them too much, just enough so that the headset isn't loose on your head. Over tightening makes things worse.
Now tilt the faceplate until it's comfortable (more people don't realise that the faceplate moves)
Then tighten the top strap. Tighten it until it takes the weight of the headset but not too much so that it moves the headset from it's current position.

You will know when it's right because the headset will feel much more comfortable. Most people get headset face because they are using the side straps to pull the headset into correct position and this means the whole weight of the headset is on the face.

If these are unclear, let me know and I will go look for the proper instructions :)
Never wore a gasmask before so here are some instructions just incase iam not alone.:D

http://www.wikihow.com/Wear-a-Gas-Mask

Not sure I can be bothered to wax my face every time I use the rift.:p
 
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