Reedy what order number were you?
Im order 8888 was wondering what you were on the list.
Really want this to arrive.
How you finding it then Reedy? Fired anything up with it yet?
"Three different pairs of lenses are included with the development kit. The tallest set (A) is designed for 20/20 or farsighted vision. The middle set (B) is designed for moderately nearsighted users. The shortest set (C) is designed for very nearsighted users.... If you wish to wear corrective lenses while using the Rift, please use lens set A, the tallest lens cups and use the side screws of the Rift to adjust the headset to fit on your head"
Crappy photo of inside the plastic dev kit case:
I heard the latest TF2 update broke Rift support.
Various reports of it not working properly in TF2 too.. https://developer.oculusvr.com/forums/viewtopic.php?f=42&t=777 See if updating to pre-release (rather than the TF2 Beta separate thing).
Not sure but i think they mentioned near the end of the year.
Not really much point me ordering a dev kit then, given that they wont be shipping any new orders till august.
They've never given a release date. Current speculation is that we're at least a year away for the consumer version. There was a leaked slide from a presentation that suggests there will at least be a revision 2 dev kit in between now and the official launch, so it's a long time off yet.
I think some of the most visually innovative stuff will come from the demo scene, but seeing what indie devs and hobbyists are already playing about with is pretty cool.They definitely seem interested in pushing at the developer community right now, rather than mass market, which is great - the more indie devs that get involved, the more likely the mass market will get involved too.
Same here (backed it just before the kickstarter ended). I remember the old Legend Quest Virtuality machines from the 90's, so yeah, I've been waiting a good couple of decades for someone to make a proper push at VR.I've only pre-ordered the dev kit, not for serious game development, but for playing around with as a hobbyist - I've always dreamed of using a device like this.
Been wondering that myself. At the end of the day, the panel for the first consumer version will come down to cost. I think a 1920x1080 (or 1920x1200) panel will be used just to keep the retail price down. It would be a nice surprise if they went for something higher though.For the consumer version, I imagine they will be aiming for a higher res screen (I'm not sure 1080p is going to cut it). So we might be waiting until Retina-like displays are cheaper and available.
That's correct. But at 1280x800, it's not that demanding right now. If the consumer version is 1920x1200 or perhaps even higher, you're gonna need a beast of a PC, as 60fps is essential.Performance wise can we expect a bit of a performance hit? I presume each frame needs to be drawn twice at a slightly different offset for each eye, fine for half-life 2 engine games...not so good if you want to play Crysis 3
Performance wise can we expect a bit of a performance hit? I presume each frame needs to be drawn twice at a slightly different offset for each eye, fine for half-life 2 engine games...not so good if you want to play Crysis 3
Essential read if you're a gamer that grew up during the 80s.All I can think about is Ready Player One by Ernest Cline. (worth a read.