Anyone tried the Apollo 11 VR thing? I had to back it on Kickstarter after trying the demo. Actually found it quite moving
https://www.kickstarter.com/projects/1436197736/the-apollo-11-virtual-reality-experience-education
That is a pretty amazing experience. The launch seemed a bit naff with the flat decal panel ruining the immersion, but after launch it was amazing. Definitely kickstarter worthy, backed.
I ended up making £90 after fees etc. I'm half tempted to buy another and ebay it!
Anyone have confirmation on CV1 specs yet?
For those of you hoping for a CV Rift with wireless connectivity, keep dreaming too, as due to latency issues we’re a long way off of that according to Luckey. He did point out though that all internal demos, even the prettiest and most highest of high end experiences are run on a $2,000 gaming PC fitted with a GTX 980.
Luckey also said that alternative tracking technologies would not be used for the first consumer version of the Rift. “No one wants CV1 held up for tech that may never come!” he said.
While a bit of a pain to get working (and you NEED an Nvidia card) DCS is free to try and you get WW2 planes.
Give it a shot.
Also things are changing daily with the Rift as more developers spend more time with their projects. There's actually quite a few that work in Direct mode now but it's really inconsequential as you can easily mirror what's being displayed in extended mode with OBS (https://obsproject.com/)
Technically it's going to work, but realistically I wouldn't buy a PC NOW with the intention of it working the best with the CV1.
1) We don't have a time frame for the CV1
2) Oculus are in direct comms with Nvidia and AMD so new cards could be getting made specifically with VR improvements in mind
and, as always, you have that "PC problem" where no matter what you get there will always be SOMETHING you can't run.
Key thing to remember is that even with the DK2 the 1080p resolution isn't identical to just running a game at 1080p on your monitor. For starters it's 3D, so everything is rendered twice and two, keeping a minimum refresh rate of 75fps is ESSENTIAL.
Not a "oh no, I noticed a tear because I had vsync turned off and it dipped below 60fps for half a second". If your frame rate drops below 75fps, at 2x1080p for half a second every minute of gameplay, I'm willing to be that after 10 minutes you couldn't carry on. It's so noticeable, and so jarring in VR that it really makes you feel sick, super quick.
Then of course remember that the spec that is more likely for CV1 is going to be a 1440p screen at 90Hz minimum.
So yeah my two cents is that, yes a GTX970 will work, and likely work well for a couple of games - but it's not going to be particularity future proof.
Is it not a case that with the DK2 it has 2 960x1080 screens, so although everything is rendered twice - it has the same amount of pixels to render as a single 1920x1080 screen? i.e. it is rendering ~1million pixels for the left eye and ~1million for the right eye, whereas a single 1080p screen is rendering ~2million pixels?
No, someone correct me if I am wrong but I think it does 960x1080 x2 to make it 3D per eye. So 2 million pixels per eye
Never knew that and wondered my poor pc (that copes fine with most games) struggled powering the Rift with lowered graphics.
I'm scared the full on consumer version or vive will be too much for my current rig and will have to go a massive spending spree for a new pc.
I think this is going to be way better than the rift, i am not surprised valve make good things.
(the demos had hardcoded walls rather than the senors actually telling you where they were)