Oculus Rift

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Couldn't be without my DK2, a lot is said about resolution and although it's a consideration it's not the core aspect of the experience. And "experience" is the key word, with the Rift you inhabit and exist in a space rather than having it projected onto a flat 2D surface. It's a completely different thing.

I played Battlefield 2 for a long time and specialised in Strike at Karkand. After a year or so it became a place I'd experienced, I could imagine myself walking around the environment, had a few dreams about it etc, but it took a long time for it to become a space that I felt I had inhabited.

After my first play of Elite on the DK2, my Cobra's cockpit was immediately a place I have visited, inhabited, interacted with and experienced, I can even conjure up the smell of it!

As I say, it's a different thing. Try it before you decide.
 
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I'll reel a few off, non of which are that expensive either - BlazeRush, Toybox Turbos, Lunar Flight, Radial-G, Shufflepuck Cantina Deluxe VR, Team Fortress 2.

As for demos/experiences, just check out the DK2 secton on the Oculus Share site. Titans of Space and Sightline: The Chair are must haves, though my recent favourite is Birdy King Land.

Thanks mate, appreciated.
 
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Just bought Blaze Rush for a fiver from Steam myself. Very cool. One of the best VR implementations I've seen. No faffing about setting up either, it just works.

Although the motion sickness kicked in after about 4 or 5 goes so turned it off now.
 
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I've been playing with a DK2 on Alien Isolation. Two main observations:

1. It's scary even without seeing the Alien. Rift + headphones makes you feel like you are in that world. Truly amazing.

2. It makes me and my Dad feel nauseous after eating food!

It's incredible, but I could never switch to it 100% for gaming. After a while I would rather just play it on a normal screen. Maybe with the consumer version, I will change my mind. Also not sure if the reason we felt sick was the frame rate dropping a bit.
 
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It's incredible, but I could never switch to it 100% for gaming. After a while I would rather just play it on a normal screen. Maybe with the consumer version, I will change my mind. Also not sure if the reason we felt sick was the frame rate dropping a bit.

Framerate seems to be one main culprit for motion sickness. Low framerate introduces motion tracking lag, which confuses the brain. That's one main reason why the Rift took so long to show up (that and decent, cheap screens). Having lag-free motion tracking is #1 for a good VR experience.

Other things can contribute though. Basically, anything that is unexpected tend to trigger a loss of immersion and sometimes a feeling of nausea. Like motion tracking stutter. Needs to be super smooth and super fast.

I kind of get along with the DK1, but it's not for everyone. Some seem to suffer more than others.
 
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It seems to me that Oculus have to come up with some way of ensuring people understand that games must run at at least 75fps. For example, before each game is used with the Rift I think some sort of benchmark should be run and settings adjusted accordingly to get the frame-rate required.

I hope they sort out the connection issues for CV1 too. On one PC in our house, the monitor and Rift are both connected via 1 DVI each. On my PC as soon as the Rift is plugged in via DVI or HDMI, the monitor and Rift show black and I have to press the restart button on the case. In the end, I had the Rift connected via DVI and the monitor connected via display port :confused:
 
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It seems to me that Oculus have to come up with some way of ensuring people understand that games must run at at least 75fps. For example, before each game is used with the Rift I think some sort of benchmark should be run and settings adjusted accordingly to get the frame-rate required.

Not really, people just need to be made aware, I wasn't getting anywhere near 75fps in elite when I used one, had only very occasional issues with minor nausea, twice in fact during a good eight hours played on it.
 
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I'm sad to say I'm selling my DK2

It was fun to play with and test games and demos but it hasn't properly been used for a few weeks. It is a great piece of hardware but as far as playing games properly on it goes its not there yet.

I don't even think that is the resolution - more the weight on head and hotness of it after about 30 minutes of play. Also starting to feel nauseous after 10-15 minutes on proper games (rather than things designed for it) I think the longest I played was Laserface, Discovering Space and Richard Burns Rally at around an hour each.

I would rather it go to a good home that sit on the side of my desk doing nothing - plus the fact I have just had to pay for 2 lots of flights for holidays this year and have skiing coming up also
 
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I'm sad to say I'm selling my DK2

It was fun to play with and test games and demos but it hasn't properly been used for a few weeks. It is a great piece of hardware but as far as playing games properly on it goes its not there yet.

I don't even think that is the resolution - more the weight on head and hotness of it after about 30 minutes of play. Also starting to feel nauseous after 10-15 minutes on proper games (rather than things designed for it) I think the longest I played was Laserface, Discovering Space and Richard Burns Rally at around an hour each.

I would rather it go to a good home that sit on the side of my desk doing nothing - plus the fact I have just had to pay for 2 lots of flights for holidays this year and have skiing coming up also

I'll be doing the same. It was great to play with but mine has had hardly any use for several weeks now. I don't regret buying it though.
 
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Hey guys! I somehow managed to sell an AWP Lightning Strike gun on Counterstrike for £25! Anyway, I put it to good use by buying Assetto Corsa :D

I've got a Thrustmaster RGT FF wheel and pedals which only has a 240 degree rotation. I do find it great for drifting but is too senstive to even keep a car in a straight line. Will I benefit a great deal from a 900 wheel?

Also, what difficulty settings do you all use? I tried gamer but was just understeering everywhere and felt really slow. At the moment I've turned off TC and SC is set at 30%, I still have auto clutch and blip on, but manual gears of course.

My favorite car so far is actually the Evora GTC. The handling on it fits my style of driving perfectly.

Interesting though the Arbarth single seater is very similar to my OMS in terms of speed and handling. It's just the noise that doesnt quite fit! :D
 
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The issue will be somewhere between the wheel device driver/software and the games settings. I had similar issues with my G27 which is 900 degree. Make sure the game knows you want 240 and the driver has the same.
From there, try adjusting the degree setting in each (ie change driver to 180, game to 240, then vice versa) and you should find one makes matters worse, one helps, and just 'bodge' it till you're happy with it. Ideally both would be the same value though.

I initially had this issue, and iirc my driver setting was for 600, game 900. In the end i had to mess about so AC felt accurate, and so did pCARS. Really, if you're wheel rotates 90 then so should the animation. I actually like a little more movement in-game, but thats personal preference. Its not the wheels limitations, it'll just require some settings to be messed with, until reality and in-game movement meshes.
I know it wasnt easy to figure it out at first, i seem to recall changing things which seemed like they'd make a difference, and they'd do nothing at all, amd in the end i had to make driver software changes cos the game wasnt, and those changes meant i'd need changes in other games to correct the tweaks. Was annoying.
 
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The issue will be somewhere between the wheel device driver/software and the games settings. I had similar issues with my G27 which is 900 degree. Make sure the game knows you want 240 and the driver has the same.
From there, try adjusting the degree setting in each (ie change driver to 180, game to 240, then vice versa) and you should find one makes matters worse, one helps, and just 'bodge' it till you're happy with it. Ideally both would be the same value though.

I initially had this issue, and iirc my driver setting was for 600, game 900. In the end i had to mess about so AC felt accurate, and so did pCARS. Really, if you're wheel rotates 90 then so should the animation. I actually like a little more movement in-game, but thats personal preference. Its not the wheels limitations, it'll just require some settings to be messed with, until reality and in-game movement meshes.
I know it wasnt easy to figure it out at first, i seem to recall changing things which seemed like they'd make a difference, and they'd do nothing at all, amd in the end i had to make driver software changes cos the game wasnt, and those changes meant i'd need changes in other games to correct the tweaks. Was annoying.

I'm intending to set up AC with my G27, would be good to have a starting point, any chance you could share the game/driver settings?
 
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I'm intending to set up AC with my G27, would be good to have a starting point, any chance you could share the game/driver settings?

I havent played it in months tbh, and im not even sure if the previous issues were on an old O/S install and the current settings might be default. I just happened to be sub'd on this thread and caught the post and recognised having had those same issues myself, excessive steering from the wheel, because the game didnt seem to respond the way i'd expected, and i had to do it via driver settings.
Dont think i ever actually tweaked the game settings to get a 'feel' i wanted, it was always just nice as is, once i had the wheel movement matching what it was IRL, instead of turning 90 IRL and it doing 270 in-game etc.
 
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