Yeah, this is true. It's a real shame because the only platform they really could have latched onto is Steam and since it's already got Steam VR it would seem like a no brainer. Of course, that's never going ot happen now that Valve are making their own device.
So, while I agree it's necessary, it's a shame that we've ended up with more fragmentation.
Pitty they didn't get GOG Galaxy support or something!![]()
Thankfully the task of implementing VR support into an engine is actually pretty straightforward, it won't be a big deal supporting the Vive and Oculus. The tricky bit is handling the different input devices but you know, that's always been a pain in the ass
