*** Offical Dragon's Dogma 2 Thread ***

How are people finding the game now that the latest updates are supposedly out? Thinking about picking this up today but not sure yet.
It's a fun game with several flaws. Yes, the frame rate can plummet in towns/cities but out in the open it runs quite smoothly. Combat can be a bit janky at times, but I didn't expect any different as the original was similar. My only other gripe is that monster density could be toned down a smidge ... in the Battahl region it feels like I bump into enemies every 50 yards which can make exploration of the landscape difficult and tiresome.
 
Seems to be the general consensus, I wasn't too bothered about the sheer amount of hate it seemed to receive that was all over social media and YouTube, but I was hesitant. I have been doing a bit more reading and watching of videos and I think I might pick it up!

Having a blast with the game just hit over 80 hours with it. Some of the criticism is warranted, for me performance as a while is fine as the 7800x3D brute forces things, namely in city where no matter the GPU you have really, it becomes CPU reliant. Micro transactions also slightly poor form, but you will find that actually you can get everything you need in game. I can understand the decision to make fast travel more of a design choice as you likely read in here some of the crazy battles you can stumble into from just going A to B (Though even here, they do have too many of the same enemy types tbh). You can also get transport crystals and use carts to help get around major points.

But on the whole, having a lot of fun in it. Being able to switch up different vocations to change play styles is a cool touch.
 
I've not had any crashes in 50 hrs of gameplay on a 5800X3D, 4090 FE & 32GB. Looks like it must be something specific with your setup, or maybe worth verifying your install files ( I'm assuming you're on Steam ).
This is my concern - it’s a new build only done a week or so ago.

It’s fine when stress testing, no reboots or anything yet soon as get into Dogma in particular it just doesn’t play well. Done a verify files yesterday when it was crashing every 10-15 seconds which helped for a short while.

PSU is a Seasonic 1000W so don’t think it’s a power issue, also done a 20min stress test of GPU and CPU under full load without problem.

Only mention PSU as had one full system reboot but there wasn’t anything in event viewer.
With the crash to desktop eventviewer just show dd2.exe crash nothing else

Need to test some other games and see if get anything similar, but have played helldivers 2 for a few hours and armoured core 6 without issue.

So at a bit of a loss at the moment
 
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This is my concern - it’s a new build only done a week or so ago.

It’s fine when stress testing, no reboots or anything yet soon as get into Dogma in particular it just doesn’t play well. Done a verify files yesterday when it was crashing every 10-15 seconds which helped for a short while.

PSU is a Seasonic 1000W so don’t think it’s a power issue, also done a 20min stress test of GPU and CPU under full load without problem.

Only mention PSU as had one full system reboot but there wasn’t anything in event viewer.
With the crash to desktop eventviewer just show dd2.exe crash nothing else

Need to test some other games and see if get anything similar, but have played helldivers 2 for a few hours and armoured core 6 without issue.

So at a bit of a loss at the moment

Would defo try some other games. I have similar 7800x3D undervolted and clocked to max fuse limit and 3090 and outside of crappy performance in town, no crash's at all in 80 + hours. I have found some games actually crashed on a poor overclock, even if I pass stress tests and given this game is CPU heavy in some spots could be manifesting some oddness. You mentioned PBO enabled, try turning that off and see how you get on, or setting RAM speeds to stock (if you have enabled higher clocks with that)
 
Would defo try some other games. I have similar 7800x3D undervolted and clocked to max fuse limit and 3090 and outside of crappy performance in town, no crash's at all in 80 + hours. I have found some games actually crashed on a poor overclock, even if I pass stress tests and given this game is CPU heavy in some spots could be manifesting some oddness. You mentioned PBO enabled, try turning that off and see how you get on, or setting RAM speeds to stock (if you have enabled higher clocks with that)
I've disabled PBO now so will give that a go later today, only RAM change is for EXPO enabled.

Currently downloading Cyberpunk as that's more intensive than Helldivers / AC6 so we'll see how that plays.

Only part that isn't new in this build is the nvme, but I wouldn't have thought that would be causing this issue - and it was fine in the last build.

Though this morning PC has rebooted twice for no reason on idle - looking at Event viewer can see the Gigabyte control centre done some form of "update" at the same time this occurred - so going to remove this and see if that helps with that, not sure what's changed as this wasn't happening till a few days ago had all been fine.
 
Thanks both, I did do chipset via motherboard page actually, didn’t think about it so will remove and re-do that.

I’ve removed the gigabyte bloat as well so will do some testing later
 
Bought this on Saturday afternoon and have already done about 13hrs.

The first 30 mins of gameplay I was really worried this wasn't for me, after that I just couldn't put it down.

I have not had one issue as of yet on my 7950X3D and 3080, using a FOV mod from Nexus.

Such a great game.

Just went to do the quest Vocation Frustration, picked up the Longsword and headed back to Vernworth.

Only to realise I had forgotten to pick up a Archistaff. Back I go tomorrow :cry:
 
I can’t stop playing this just for the exploration and randomness of the encounters. I have now maxed out a thief, archer and a fighter and well on the way up the ranks of a Mystic Spearhand.

There are so many differences in how each class has to fight and some of the unique skills are so cool. Using a grapple as a thief to pull smaller and even mid sized enemies to the ground and follow up with a single critical hit to finish them just feels so badass. The fact you end up appreciating each of the vocation nuances to me means they spent a lot of time tuning the combat.

The more I play it the more I am loving it.
 
I had a 'Lemmings' moment with all my 3 pawns. I managed to fall down a steep cliff to my death, so I used a wakestone and the game decided to spawn me at the bottom. No way I could climb back up, so I just stood there helplessly as my pawns decided to follow me :D Luckily I managed to revive all of them.

I noticed the combine magic thing as well. Not sure if it is any quicker though as it is hard to gauge. I keep swapping my main pawn vocation, but I think I will keep her as a Sorcerer now that I have the two master spells.

Going back to this. Not sure if you may be aware (likely are and I only just realised now :D). With Sorc (or Mage) you can store the ultimate, so Meteron or Malestrom in the high spellhold slot. Get it charged up and stored just running around for any boss's you run into or large packs. Or even double spam it, charge one up, let it go then unleash one in spellhold slot for massive damage in a quick go.
 
Going back to this. Not sure if you may be aware (likely are and I only just realised now :D). With Sorc (or Mage) you can store the ultimate, so Meteron or Malestrom in the high spellhold slot. Get it charged up and stored just running around for any boss's you run into or large packs. Or even double spam it, charge one up, let it go then unleash one in spellhold slot for massive damage in a quick go.
Yeah I have High spellhold on my Sorcerer along with Augural Flare, Meteoron and Maelstrom. It's a bit hit and miss though as sometimes my Sorcerer will use one of the ultimate spells on a pack of Goblins :D
 
To those that are playing magic characters, are you finding magic builds viable in the game? Elden Ring did magic really well, to the point where it was actually overpowered with certain spells. It would be great if there was some balance.
 
To those that are playing magic characters, are you finding magic builds viable in the game? Elden Ring did magic really well, to the point where it was actually overpowered with certain spells. It would be great if there was some balance.

Absolutely. Well playing everything now as maxed every vocation in the game now so had a good hand at everything. Mage is a more support class, I find pawns do a very good job in the role and the mage ultimate Celestial Paean is one of the best in the game. IMO a Mage is a must in most party combinations. Can buff and heal very well.

Sorcerer is your artillery, more so once you also unlock the ultimate's. Deal out massive amount of damage to point you can one shot some of the things like ogres and wipe groups of smaller enemies on one hit. Pair it with a spell such as Agural flare then lay down one of the ultimate's and you will one shot even drakes. Now you do need support such as a tank taking the flack as some of the spells take some time to build up (the ultimate's) and you cannot move, however there is another spell call spell hold, in which you can cast store a spell ready for use without taking time to build up spells, so before a battle store a spell and when you enter combat, lay it down to wipe the map in seconds :D . So yeah TLDR, sorcerer is really good at laying tons of damage down if you use them right while mage is insanely good buff and healer.
 
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I can’t stop playing this just for the exploration and randomness of the encounters. I have now maxed out a thief, archer and a fighter and well on the way up the ranks of a Mystic Spearhand.

There are so many differences in how each class has to fight and some of the unique skills are so cool. Using a grapple as a thief to pull smaller and even mid sized enemies to the ground and follow up with a single critical hit to finish them just feels so badass. The fact you end up appreciating each of the vocation nuances to me means they spent a lot of time tuning the combat.

The more I play it the more I am loving it.
I am currently level 48 and I am still finding things in the first region. I stumbled across the Dullahan Boss at night when I was heading over to fight a Drake. Also found a few caves that I had missed. Just started in the second region and I have noticed that the basic mobs are a bit tougher, as there are different variants.

I have Thief and Mystic Spearhand both maxed out. I didn't care for Mystic spearhand to start with, but I am getting the hang of it now. Main pawn is fully maxed Sorcerer (Also maxed Mage) with a really nice Staff (Lion-Lord Archistaff) that does lightning damage which I got from the Elven village of all places.

This is game of the year for me so far.
 
Just found a Trebuchet near the ancient battlegrounds and fired a couple of rocks from it. The camera panned over to where it hit, but it didn't break anything. Wondering if those explosive barrels might work :confused:
 
Just found a Trebuchet near the ancient battlegrounds and fired a couple of rocks from it. The camera panned over to where it hit, but it didn't break anything. Wondering if those explosive barrels might work :confused:

If its one aimed at a rock wall (behind roughly where a dragon sits and side you can come in from), you need to load in about 5 rocks. It breaks down a wall for some loot and seeker coin.
 
If its one aimed at a rock wall (behind roughly where a dragon sits and side you can come in from), you need to load in about 5 rocks. It breaks down a wall for some loot and seeker coin.
Ah right. Fired one more rock and it opened up.

There are also two other trebuchets in that area in case you haven't found them. If you haven't then you need to go to location III first as that opens up the area to get to IV.

Screenshot-2024-04-02-005727.png
 
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