*** Offical Dragon's Dogma 2 Thread ***

It can happen to any pawn not just frequently used ones. The potential triggers are : 1. infected following an attack by a dragon or drake 2. infection via another pawn in your party. 3. your main pawn can be infected via points 1 & 2 and can pass on the infection to other pawns you bring into your party.

Technically there is a build up for several days before all hell lets loose, but the signs can be tricky to spot eg. glowing red eyes on character but as many pawns wear helms the eyes aren't clearly visible. In the final stages the affected pawn will sometimes hold their head and complain of headaches when the party is standing idle and they begin to ignore the Arisen's commands and do their own thing. Again, this isn't always easy to spot if they have a more "independent" personality to begin with.

Oh yeah no I get that. My point was I suspect Pawns which are shared more are likely so those with loads of thumbs up or hearts are also likely those who have a greater chance of having it as they have been shared around widely and been on more teams. Why I am going to go with process of chucking pawns in the river now and then I think and test with commands :p .
 
Oh yeah no I get that. My point was I suspect Pawns which are shared more are likely so those with loads of thumbs up or hearts are also likely those who have a greater chance of having it as they have been shared around widely and been on more teams. Why I am going to go with process of chucking pawns in the river now and then I think and test with commands :p .
Yup, before resting/saving at a tavern I'm going to inspect my party and if anything seems odd I'll dismiss the pawns and throw my own pawn off a cliff/into water lol.
 
I've done Fighter and maxed out Warrior, now I'm onto the Mystic Spearhand with my pawn inheriting the decent Warrior gear I had, It feels weird having some quicker attacks for a change, it's also miles better for exploring as you can just use the lunge skill to cover big gaps or force yourself up steep slopes.

I seem to have lucked out it some way as well, quite a while back I was depositing things and took a spearhand weapon off one of the the pawns I'd hired not really paying attention to it. When I switched vocations I went straight to the blacksmith to buy a better weapon, remembered I had taken one before and checked it out in storage, the one I already had hits way harder, a good 200+ more than what was on offer in the shop.
 
Have you guys seen what happens if you ignore the Dragons Plague Warnings and your Pawn goes full on mad?

You go to bed and you wake up to to a cutscene and find every single NPC in the area dead including NPC's required to move the story progress forward lol
 
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Have you guys seen what happens if you ignore the Dragons Plague Warnings and your Pawn goes full on mad?

You go to bed and you wake up to to a cutscene and find every single NPC in the area dead including NPC's required to move the story progress forward lol
You can get an eternal wakestone which revives everyone in the vicinity. Think it is part of the Sphinx quest.
 
I've done Fighter and maxed out Warrior, now I'm onto the Mystic Spearhand with my pawn inheriting the decent Warrior gear I had, It feels weird having some quicker attacks for a change, it's also miles better for exploring as you can just use the lunge skill to cover big gaps or force yourself up steep slopes.

I seem to have lucked out it some way as well, quite a while back I was depositing things and took a spearhand weapon off one of the the pawns I'd hired not really paying attention to it. When I switched vocations I went straight to the blacksmith to buy a better weapon, remembered I had taken one before and checked it out in storage, the one I already had hits way harder, a good 200+ more than what was on offer in the shop.
I put 4 ranks into Warrior but it felt way too slow and clunky. Started as a Fighter (6 ranks) and I am now playing as a thief which is a lot of fun. Even with an average set of daggers the damage output is very good due to the insane attack speed.
 
Thief class is insanely powerful. Skullsplitter just shreds things.

Moved on to Wayfarer and using a mix of Magic Archer and Thief if enemies get close. I think Mystic Spearhand is very good, but its quiet difficult to master, one where you really need to get the pattern down to a t.
 
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I put 4 ranks into Warrior but it felt way too slow and clunky. Started as a Fighter (6 ranks) and I am now playing as a thief which is a lot of fun. Even with an average set of daggers the damage output is very good due to the insane attack speed.
I think the warrior really clicked when I switched over to using hammers and just focused on staggering the bigger threat enemies.

Anying other than the drakes were are easy to take down when you get into a good rhythm with it. Just knock them down in around 2 charged hits, then a big savage lash to the head that takes off full life bars does the job.

I've got a sorcerer pawn with me with the meteor spell, that damage seems to trump everything when it goes off!
 
Dragons-Dogma-2-upcoming-fixes.jpg
 
It's funny when the developer says turning Ray tracing off will not affect the game's framerate cause it's super bottlenecked
 
Still getting to grips with the mechanics of this but the sense of achievement just getting back from a trek between two towns is immense. Died a few times and had no more camping packs, so had a much diminished health bar getting back to an inn. I do dislike the fact you have to keep changing the non main pawns though as you do get attached to them sometimes.
 
Still getting to grips with the mechanics of this but the sense of achievement just getting back from a trek between two towns is immense. Died a few times and had no more camping packs, so had a much diminished health bar getting back to an inn. I do dislike the fact you have to keep changing the non main pawns though as you do get attached to them sometimes.
I think that's part of the experience and makes it feel more of an adventure as these characters come and go throughout your time, losing the long standing ones in battles suddenly carries a lot more impact.

I've actually come across one of the pawns I hired at the beginning of the game just wandering around near one of the towns, when I stopped to talk to him he gave off some lines recalling our travels and wished well, it was a nice touch.
 
I think that's part of the experience and makes it feel more of an adventure as these characters come and go throughout your time, losing the long standing ones in battles suddenly carries a lot more impact.

I've actually come across one of the pawns I hired at the beginning of the game just wandering around near one of the towns, when I stopped to talk to him he gave off some lines recalling our travels and wished well, it was a nice touch.

Yeah you can pick up the pawns again later on and they've usually levelled up by then, I have a particular favourite called Ma'ra and I always keep an eye out for that one whenever it appears at or around my level.

I just want to hit on this too - "makes it feel more of an adventure" - this is something that this game does very well. Too many games out there dont feel like you are going on a grand adventure, they just feel like talk to NPC with ! or ? over their head, get quest that you havent bothered to read the words on, go to waypoint on map, fast travel back to town and cash in quest, rinse - repeat. However, the way that Dragons Dogma 2 works with its limited fast travel, world size (and kudos to the devs here for their fully hand crafted world that has all manner of nooks and crannies to explore) and the events that happen while you are out and about, combined with the strict encumberence rules really does make every trip out of town feel like a long adventure, doing just 1 quest can feel like an epic adventure spanning multiple days. They've nailed that aspect of it, in a way that so many games fail to do.

Ironically, although no doubt there will eventually be mods or something to change the fast travel and remove the encumberence limits, I actually think that changing those would be of great detriment to the actual gameplay.
 
I think that's part of the experience and makes it feel more of an adventure as these characters come and go throughout your time, losing the long standing ones in battles suddenly carries a lot more impact.

I've actually come across one of the pawns I hired at the beginning of the game just wandering around near one of the towns, when I stopped to talk to him he gave off some lines recalling our travels and wished well, it was a nice touch.

Is the adventure aspect similar to how it felt in elden ring? I loved that. Still toying between this and Horizon, this page in particular is now making me leans towards this (all previous pages have just been about the microtransactions and lack of fast travel).
 
I think the warrior really clicked when I switched over to using hammers and just focused on staggering the bigger threat enemies.

Anying other than the drakes were are easy to take down when you get into a good rhythm with it. Just knock them down in around 2 charged hits, then a big savage lash to the head that takes off full life bars does the job.

I've got a sorcerer pawn with me with the meteor spell, that damage seems to trump everything when it goes off!
The damage output was good, but I wasn't a fan of the 'charged' attacks as it seems a bit situational, and you have to time it right. I found with faster enemies it just wasn't cutting it and I was missing more than I was hitting, or I was getting hit before the attack went off.
I like the Thief as it is a lot faster, and you have a good dodge to avoid attacks. I was debating going Sorcerer with my main pawn but I think I will keep Her as a Mage. I might hire one though at some stage. At the minute I am liking Thief/Mage(Main Pawn)/Archer(Pawn)/Warrior(Pawn) setup.
 
Is the adventure aspect similar to how it felt in elden ring? I loved that. Still toying between this and Horizon, this page in particular is now making me leans towards this (all previous pages have just been about the microtransactions and lack of fast travel).

I think the comparisons with Elden Ring come from the limited hand holding that the game gives you, you have icons on the map that mark out camp sites and points of interest, but there's not loads of floating UI elements telling you exactly where to go, how far away it is or exactly who to talk to. Some quests might point things out, others can vague or require you to listen to directions carefully. It makes you want to explore when you see something interesting, turning simple A to B quests into zig zagging trips.

As above, when you factor in the various needs of managing your party, camping, encumbrance management, Day/Night cycle and even just the passage of time, it can make some quite memorable moments that might be unique to yourself.

One example from me from the other night, I set off from the inn in the morning to finish exploring an abandoned fort after passing through it earlier on another quest. I found some new gear for my class at the peak that was a big upgrade, but then found a small cave behind the fort. I went exploring in there and was harassed by ghost enemies that the party struggled to deal with, eventually I made it through into some ruins where a giant golem now appeared to fight. We barely made it through that and it was now night time. I decided to push on, going through another short cave and coming out high in the mountains, luckily there was camp site nearby so I rested until morning and healed up. In the light of day I could now see stairs leading to ruins even further up, I followed them up, found 'something', I noped out of it and went traversing back down the mountain via a different path.

Now I was in a misty wood with skeletons ambushing at every turn and the map obscured, I blindly made my way out back onto the map and found a woman being attacked by goblins, she wanted to be escorted to the town I'd originally set off from. I took her in and started to work my way back and found there was now a Drake roaming the main road back. Too much for me to deal with I had to loop back around, cross over a bridge and go the long way. By the time I was on the right road back the party was all injured, full of loot weighing us down and the sun was setting again. I decided to push on as the town wasn't too much farther up the hill, except we then ran into an Ogre that sprang side of the cliff, snatching one of the pawns and legging it back into the darkness. I had to leave her to die and scrambled back to town dodging zombies along the way with the escort woman at one point falling behind and being swarmed. I just about got to her in time, making it back to town and receiving a poultry reward for the trouble.

All that and what was probably a good 2 hours of running about because I wasn't sure if I'd missed a chest the first time going through an area :cry:
 
So after all that you got a chicken? ;)

Same thing today with me. From what you describe I went the same way as you. Through a misty area full of ghosts, only I was doing in the dark. Then through an abandoned fort that had ballistas on turrets. A dragon was fighting an Ogre and I used the distraction to fight through the fort. I used one of the ballistas to shoot the dragon who by now had killed the Ogre. After I got through that fort, there was a cave with a Lion/Goat/Snake type creature then an Ogre that was blocking the only bridge on the path to what I hoped was an undiscovered town. The fight with him finally finished off two of my Pawns. It started getting dark just as I saw a campfire ahead and I was just so relieved.

Now I have a long trek to the town through an undiscovered part of the map with one Pawn and we are already on heavy load. I genuinely believe the experience would be significantly weakened if I could simply fast travel my way to safety.

It is not the prettiest game, the combat can be janky and the performance sometimes suffers. But the experience of the exploration is just so good.
 
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So after all that you got a chicken? ;)
:o

Ruffled my feathers it did.

The Frame Generation mod is out for non RTX4000 series cards:

https://www.nexusmods.com/dragonsdogma2/mods/115

A quick test for me is giving anywhere up to +70% performance on a 2080ti outside of the city, but unfortunately as is the case with these mods it means that the UI flickers quite badly under motion when enabled. It can be toggled on/off in game so this might still be handy for some people.
 
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