***OFFICAL*** Left 4 Dead Thread!

Yeah i found that increasing the SNR ratio, my line was more unstable and kept loosing sync. Im back on the latest standard firmware right now and all is good except one thing. Whenever my girlfriend turns her pc on, my connection drops. Really annoying when you manage to fill the last slot in a vs game, i drop out and it won't connect unless i restart steam, come back on and all games are full.:mad:

Problematic routers, definately not the connection as there arn't many people having problems apart from us GT users.

Im off with horrible case f flu and have only just got out of bed as my back was starting to hurt, so will attempt to see if zombie killing will help my condition improve :(:(:)
 
But I bet you had a little chuckle to yourself....just a little one? Unfortunately, that's the kind of event that sends me into hysterics, whether it's me or a teammate - I jumped off a building yesterday and plummeted to my death :D


A wire fence across the front of the "entrance" and problem solved.
In that particular instance sure, but then there will be just another area that they migrate to. Short of fundamentally changing the impenetrable wall of death that melee currently gives you I don't see how changing map design piecemeal is going to help.
 
I still think if half of you hadn't given up by then you could have taken us out when we were rushing to the heli. All you needed was a couple of hunters to pounce, a smoker and a boomer and we'd have been dead.
You make it sound so simple, as often people do when they're defending cheap tactics/exploits, "if you coordinated a perfect dual hunter & smoker & boomer attack you would've won!" or "wait for the tanks!" or "you can do it as well", etc. Point is these hypothetical ideal circumstances and millisecond perfect attack timings don't happen in real games.

The ramp trick is a lame tactic employed by people who care more about winning than playing - it's in the same league as pushing cars in front of vital doorways, closet stacking, etc imo. I can't believe you're defending it as valid to be honest.
 
It's a tactic I've employed in campaign games. Especially on Expert. However, it's not one I'd use in a VS match. Those people who have replied with "the other team can do it too" (do you play this game for fun, or just to reach the end and "win"?) and "wait for the tank" (being an infected is a war of attrition - having two chances to finish off the survivors is a waste of time - especially on an open map like that, with a tank which can be killed in such a short space of time).

What makes it even more ridiculous is that people using this "tactic" complain about VS being too easy on Normal. Get a grip. Like I said, I'll just leave the server if it happens, but at least knowing who it is that relies on such a cheap move makes it easier to decide which games I'll join in the first place.

And DampCat, no need to apologise - we all need to run off at some point. My front doorbell keeps ringing just when I'm about to pounce a stray :D


i've been saying 102010 times that normal is too easy for vs... tank gets killed in 30s... even if boomer pukes on all 4 survivors you can protect your self... ohh.. and the game is no fun anymore when the difficutly is locked.. so all i try to do my self is win... :(
 
You make it sound so simple, as often people do when they're defending cheap tactics/exploits, "if you coordinated a perfect dual hunter & smoker & boomer attack you would've won!" or "wait for the tanks!" or "you can do it as well", etc. Point is these hypothetical ideal circumstances and millisecond perfect attack timings don't happen in real games.

The ramp trick is a lame tactic employed by people who care more about winning than playing - it's in the same league as pushing cars in front of vital doorways, closet stacking, etc imo. I can't believe you're defending it as valid to be honest.

of course you do start caring more about wining when valve locks difficulty to normal(boring) they wanted us to use tactics as infected and survivors to win the game.. now when we do it we get blamed for using map gliches that VALVE left! not us...
 
You make it sound so simple, as often people do when they're defending cheap tactics/exploits, "if you coordinated a perfect dual hunter & smoker & boomer attack you would've won!" or "wait for the tanks!" or "you can do it as well", etc. Point is these hypothetical ideal circumstances and millisecond perfect attack timings don't happen in real games.

They didn't even try, so no, it certainly wasn't going to happen. It was just "******** exploiting *******" and that was it.

Meh, I already said it was unfair, first time and last time using it. It's a shame the use of this tactic has spoilt it really because we had a good game last night up until the final level.

The ramp trick is a lame tactic employed by people who care more about winning than playing - it's in the same league as pushing cars in front of vital doorways, closet stacking, etc imo. I can't believe you're defending it as valid to be honest.

You talk about it as if it's in the same league as pulling down sv_cheats and putting god mode on or something. Valve will fix it soon enough, and in the meantime, we'll just agree not to do it and everyone can be friends again :)
 
Honestly, you must be the worst L4D player known to man. Last night, i spawned as Tank and only hit 1 person, once, before i was killed. Too easy i hear you whinge? We still "won" the round. I later spawned as tank again and was afk, and by the time i'd realised i was tank, there was only 1 survivor left alive, who i promptly destroyed. Hardly a big impact.

If you, as an infected player, require imbalanced hordes of zombies and tanks to do all the damage for you, and then rely on cheap tactics, glitch or otherwise, to survive when the tank and imbahordes are not available to you, then i'm sorry, but it can only boil down to the fact that you're not very good.

I swear i'm playing the same game. Left 4 Dead, right? The one with the team work? The one where i've never hidden under a ramp? the one with the tanks that die fast, the infected that do 5 damage a hit and the hordes of zombies that do 0 damage? Because you know, i've won way more rounds as infected than as survivors. Now why is it that our game experiences differ so much? Why am i winning games despite all these disastrous set backs to which ever team?

I still cannot understand how it can be "too easy". It's a multiplayer game. "too easy" suggests the AI has a problem. Why are you relying on the AI? You want the AI to do the work for you because you're not very good... right? But now the AI can't make up where you fall short, so you dont play?

Up to you i suppose, but to call a multiplayer game "too easy" is ridiculous. Play against better teams. Work harder as a team. Talk to each other, communication is the key.

Aiming a vomit from the top of a building when a guy walks out of a door, then watching computer controlled zombies rip him apart is not the sign of a good player. It's the sign of a bad player, of cowardice. Waiting for an invincible unit to spawn so you can kill everyone without any fear of competition is not being a good player.

Sorry for the rant. But seriously.
 

Yo, I presume the bulk of that aimed at Grudas? Cos I think I'm actually quite good :D

I thought it was too easy after they made the difficulty change, but to be honest now I actually think it's more balanced. When you see the number of normal zombies and the number of special infected that the survivors have to face, it's a huge task. I guess Valve realised that the increased intelligence of human players VS. the survivors made up for the small amount of damage they could do per hit.
 
Yeah sorry mate, took such a long time to write you slipped in between us. And yes, you are good ;)The hilarious thing is, i'm a shockingly bad player!

It's very well balanced right now, yes. As long as you play as a team. I admit, i can't imagine playing Vs. mode is any fun with a bunch of randoms without comms... but that's what campaign is for... right? Plus we have so many OCUKers playing so much that nobody here should be playing with randoms anyway ;)
 
Not sure we need to get so worked up about the small space tactics. A non OcUK friend of mine was with you guys last night, under the ramp. It was the first time he'd been made aware of it and had had a great game up until the point when the the abuse got thrown about and people left.

I'm sure this'll get fixed at some point but until then we'll have to live with it and if you feel so strongly about it then you'll have to lay some ground rules before each game. There's no doubt that it does severely hinder the infecteds' chances. If you don't mind actively doing something that will **** off the other team so much that they leave the game then, something's wrong.

More people know about this now so it'll be more widespread, let's at least get the OcUK guys on the same wavelength so that games aren't ruined by hissy fits.
 

well yeah probably im the worst player ever on l4d... im just saying what i think about the game nothing to be angry on me for that cos thats my opinion which i have right to tell.... im not saying that all vs games are easy am i? and you say that i just want everything to be easy? do you play all vs match for infected only? no you play as both survivors and infected that's how it gets balanced with more hordes.. i dont want to be making to the save room everytime i want to enjoy the game like we did before when difficulty wasn't locked... i wont use the ramp "exploit" again with ocuk players... now i've read though bug reports on valve forums and there is nothing about the ramp "exploit" :rolleyes:
 
Yeah sorry mate, took such a long time to write you slipped in between us. And yes, you are good ;)The hilarious thing is, i'm a shockingly bad player!

It's very well balanced right now, yes. As long as you play as a team. I admit, i can't imagine playing Vs. mode is any fun with a bunch of randoms without comms... but that's what campaign is for... right? Plus we have so many OCUKers playing so much that nobody here should be playing with randoms anyway ;)

i play as buckz in game and no im not bad at l4d not the best not the worst.. if i like playing with more hordes on both teams its my personal choice... :rolleyes:
 
Random teams is such an epic fail there's always a noob that runs off on own or hangs back on own and shoots the cars on purpose.

I have given up playing during the day as the games full of those types of players.
 
After reading up on the No Mercy Finale VS issues you guys were having...I am trying to picture where this "exploit" is of a ramp and people hiding in it.

I know the map well and there are a few ramps but I really can't think of where you mean. Can someone explain where it is in relation to a few things, or maybe post a screenie?

Also, to whoever said about exploits of people "closet hugging", etc I think there is always a way around this. Four of them trapped in a closet can lead to a serious incoming if the infected play correctly.

Most things in LFD are about team work and the "luck of the draw" when it comes to the AI director. If you are lucky enough to be near a closet room and you get a boomer attack and can coordinate your team into the closet and survive unscathed - kudos to you.

What happens to the times when there ARE NO closets? On Blood Harvest for example!Survivors ain't so lucky with their choice of defensive positioning on those maps!

It's also like No Mercy 04 where you defend the elevator to go up to 28th floor. I have had tanks as spawning on survivor and it's easy to take them out as a team and move on, safe in the knowledge there won't be another (unless very very unlucky). Yet, I have also had tanks spawn at the top in the very next round!! Unless you know what you are doing and have a good team, a tank on that top floor can easily mean death.


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Random teams is such an epic fail there's always a noob that runs off on own or hangs back on own and shoots the cars on purpose.

I have given up playing during the day as the games full of those types of players.

I played 30 mins of "random" VS on a different server to my usual haunts the other day...some french idiot was just running off a mile ahead and basically doing everything you described. What a waste, makes it more challenging though! I took some solace when we caught up to him, I TK'd him to the ground and we left him for dead :D

What made it worse, after ALL his stupid antics, I called a vote to kick him as I favoured even a BOT over him - and the rest of my team didn't vote yes!!!!! Even though they all complained about him!! Noobs...
 
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Random teams is such an epic fail there's always a noob that runs off on own or hangs back on own and shoots the cars on purpose.

I have given up playing during the day as the games full of those types of players.

I have had quite good luck with random players. Most people seem to be decent and try and work as a team.
 
How does more hordes balance it for both teams? If adding more hordes has the same effect for both teams, then taking away hordes has the same effect for both teams. If the two are one and the same, then taking away hordes hasn't made any difference to the difficulty of gameplay for either team.

I'm not angry, i just cannot understand how the game is "too easy". I don't understand how the term "too easy" can be applied to a game where your enemy is controlled by other players. It doesn't make sense.

As for not wanting to make it to the safe room every time, you posted at the top of this page that you'll use the "exploit" if it allows you to win, because that's all you care about.

The only difference between Normal and Expert on VS mode was the damage that the horde did, hitpoints of the tanks and damage from elite infected. The only thing you will gain from increasing the difficulty is playing as an Infected player allows you to rely only hordes to win the game. See my rant for more on this.

The game is perfectly balanced as it is now, with a few niggles that need to be ironed out. Infected are perfectly able to disrupt, single out and kill the survivors without using tanks. Hordes are stil luseful. just last night, a smoker dragged members of our team out the window like 5 times in a row. It was hugely frustrating. the other members of the team couldn't help because they were busy killing the horde. We were stuck getting into the same room and getting sucked out for like 10 minutes. That was a perfect example of Infected working together to keep each member of the survivors busy. More hp's on a tank, and more damage from hordes would have turned that from perfectly executed teamwork, to ludicrously ubalanced slaughter, and it's not the infected players who'd have been doing the slaughtering, it'd be the AI. The hordes.
 
After reading up on the No Mercy Finale VS issues you guys were having...I am trying to picture where this "exploit" is of a ramp and people hiding in it.

Here it is, it's the ramp to the helipad:

l4d_hospital05_rooftop0000.jpg


l4d_hospital05_rooftop0001.jpg
 
Here it is, it's the ramp to the helipad:

Ahh that ramp. I assume all crouching and getting underneath it basically makes you quite immune from most attacks until the Tank comes. I can understand holding the house, or minigun roof, or opposing roofs but that does take the **** a little.


Also to Dampcat. I agree with you. Unless you do get blatant positional exploiting like above, the game is quite balanced and to be honest I do find it a challenge playing survivor against a good team of infected. I'd say more often than not infected win in VS from my experience. When you are up against a GOOD team with a GOOD team of your own, it makes it quite rewarding getting to the end on some maps!
 

k... you like the game like that i like it too it isn't a big problem for me :o that was a good work from smooker, boomers and at the end hunters done good job too.. yeah it's balanced but it's not what i want some times i dont say lock the difficulty to advanced but give players a choice at the lobby... it wont make it worse if you want more challenging game :p i wont hide under the ramp again... if you lot getting so upset with it.. not that's it's fun or challanging for me.. :p
 
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