I think the issue of "it's too easy" stems from people assuming that infected should be "as good as" the survivors. It's difficult to get past the concept that teams can be unevenly matched (class wise) whilst the game is still balanced, and it's hard to get past the usual FPS logic of trying to stay alive as long as possible. With infected as I'm sure you & most people know it's all about the war of attrition, and it's not a big deal if you die several times during a round so long as you've contributed something - in fact if you aren't dying fairly regularly you're probably being counter-productive (except perhaps if you're smoker in a killer spot - pulling people out of windows, etc).If it's too easy for survivors i dont know why they'd hide under the ramp![]()
FWIW I think regular Versus is "too easy" for survivors, but that's mainly because I prefer playing infected. A team of survivors that have good communication skills will take little if any damage from the AI, even hordes, and a tightly huddled group will typically mean a lot of hunter pounces that only do a trivial amount of damage.
The above said I'm not so sure simply setting the difficulty to Advanced or Expert (lol) is the answer. I would much prefer to see some parity between rounds - i.e. no additional medpacks outside of the initial saferoom, and both teams receiving the same amount of pills even if they are in different places. Imo an extra medpack is far more destabilising than beefing up the AI or simply making them do a bit extra damage, you can wear someone down to the point where they're on the verge of being incapped only for them to find a magical random medpack somewhere and be back up to almost full health. Currently you can't legislate for that.
I think with a combination of dynamic melee fatigue (i.e. you're fatigued depending on how many infected you knocked away on the last swing - so hitting 1 = same speed as always, hitting 2 or more results in % of additional fatigue, etc) and consistent extra medpacks (or none preferably outside of safehouses & known-location cupboards) it would feel more balanced.



