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***Official AMD Mantle Thread***

Wut.

Are you oblivious to the leagues of Nvidia and AMD defending there is? I mean you're always in the thick of it for AMD.

I don't mind people fighting their corner for their adopted PC Hardware, within reason...

But Microsoft? i feel like i need to scrub myself with a wire brush reading some of the crap in this thread, its where we should find common ground really and yet....
 
I agree. With publishers being stringent on timelines and the PC getting shoddy ports, no way is a developer using Mantle without some financial gain.

or PhysX for that matter - which I do believe has died a death since there were only 3 PhysX games last year and 1 was on an older engine as well (borderlands).


maybe time for NV to open up PhysX? and maybe let AMD cards use older nv cards for hardware PhysX and maybe support the old dedicated PhysX cards as well...
 
or PhysX for that matter - which I do believe has died a death since there were only 3 PhysX games last year and 1 was on an older engine as well (borderlands).


maybe time for NV to open up PhysX? and maybe let AMD cards use older nv cards for hardware PhysX and maybe support the old dedicated PhysX cards as well...


AMD don't need PhysX, no one does. there are alternatives just as good and more performance efficient. :)
 
or PhysX for that matter - which I do believe has died a death since there were only 3 PhysX games last year and 1 was on an older engine as well (borderlands).


maybe time for NV to open up PhysX? and maybe let AMD cards use older nv cards for hardware PhysX and maybe support the old dedicated PhysX cards as well...

PhysX is dead and is now part of GameWorks and is called PhysX Flex, which works with AMD hardware. They have moved on.

https://developer.nvidia.com/physx-flex
 
PhysX is dead and is now part of GameWorks and is called PhysX Flex, which works with AMD hardware. They have moved on.

https://developer.nvidia.com/physx-flex

Very, very good news, and should have a dedicated thread to spread the word(hint), when's the first title coming?



Personally I compare what Mantle injected to Api's like Gsync injected to A Sync tech, they both got the ball rolling.
 
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ofc! - and nv pay to get gameworks titles ; same game just they`ve moved on

Of course they do lol. It doesn't make AMD or nVidia bad to get their tech in games and I expect it is needed with the tight fisted console orientated publishers.

NFS Rivals already does as it's on Frostbite 3 afaik

I don't think it does Mike. I just looked again (and I did look a few weeks back) but nothing apart from rumours and that AMD slide.
 
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Of course they do lol. It doesn't make AMD or nVidia bad to get their tech in games and I expect it is needed with the tight fisted console orientated publishers.

gonna say thank you - going to email asus about drivers for the old P1 PhysX card ; now the PhysX sdk is open , it shouldn't be too hard to write new ones
 
gonna say thank you - going to email asus about drivers for the old P1 PhysX card ; now the PhysX sdk is open , it shouldn't be too hard to write new ones

Good luck - Well above my station but I thought the same as you until I got corrected and told that PhysX Flex works on AMD hardware. I don't care if something is proprietary and if I want something that badly that is locked to a specific vendor (G-Sync for example), I buy that hardware.

I was also a proponent of what Mantle brought to AMD users. I could see the benefit for what it does and my only concern was the limited user base getting the benefit and it really needed to be open to succeed (that's if Intel or AMD adopted it of course (and I believe Intel asked for it but got declined but not 100% on that)).

Glide was the same thing and looks like Mantle has followed that path.
 
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It is basicly a modified mantle 1.0. Thats why amd recommends developers who are interested in mantle 1.0 to focus on it. They will announce it on thursdaY.

Google translated link to some info: http://translate.google.com/translate?hl=en&sl=auto&tl=en&u=http%3A%2F%2Fprohardver.hu%2Fteszt%2Fvulkan_grafikus_api_khronos_group_jovo%2Fspir-v_vulkan_ujitas.html

If that's the case, classic AMD execution.

AMD relay team; Leg 2 runner has left the baton handoff zone before the 1st runner has reached it.
 
http://anandtech.com/show/9038/next-generation-opengl-becomes-vulkan-additional-details-released

In fact Khronos has confirmed that AMD has contributed Mantle towards the development of Vulkan, and though we need to be clear that Vulkan is not Mantle, Mantle was used to bootstrap the process and speed its development, making Vulkan a derivation of sorts of Mantle (think Unix family tree). What has changed from Mantle is that Khronos has gone through a period of refinement, keeping what worked in Vulcan and throwing out portions of Mantle that didn’t work well – particularly HLSL and anything that would prevent the API from being cross-vendor – replacing it with the other necessary/better functionality



AMD have given Mantle to kronos as a basis of Vulkan *confirmed* in the way that Linux is a development of unix
 
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