Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
Goodbye mantle! It did it's job to push things forward.
Now G sync needs to go too.
This again, What did it push forward, DX12?
Can you link me to the information backing this up please?
can you supply anything that disputes it?
Goodbye mantle! It did it's job to push things forward.
In a news post on AMD’s gaming website, AMD has announced that due to the progress on DX12 and glNext, the company is changing direction on the API. The API will be sticking around, but AMD’s earlier plans have partially changed. As originally planned, AMD is transitioning Mantle application development from a closed beta to a (quasi) released product – via the release of a programming guide and API reference this month – however AMD’s broader plans to also release a Mantle SDK to allow full access, particularly allowing iit to be implemented on other hardware, has been shelved. In place of that AMD is refocusing Mantle on being a “graphics innovation platform” to develop new technologies.
Ignore him, ^^^^ he's looking for an argument.
+1, tho its not gone, its still being developed, its just not going to be released as an Open SDK.
Sorry Humbug but if you make a claim and some one asks for a source of the information how is that looking for an argument. It is asking for proof of your claim. Now it is easy to dismiss it as someone looking for an argument when you can not answer the question.
Now if it is in some ones opinion then that is what it is..
I do not need to, I am not the one claiming something.
Good try
For AMD this is still something of a win because it has led to Microsoft and Khronos implementing the core ideas of Mantle in the first place, but it also means that Mantle would be relegated to a third wheel. As a result AMD is shifting focus, and advising developers looking to tap Mantle for its draw call benefits (and other features also found in DX12/glNext) to just use those forthcoming APIs instead.
Khronos Group's new API Vulkan is based on mantle, with some changes to run on other hardware.
Sorry Humbug but if you make a claim and some one asks for a source of the information how is that looking for an argument. It is asking for proof of your claim. Now it is easy to dismiss it as someone looking for an argument when you can not answer the question.
Now if it is in some ones opinion then that is what it is..
well , mantle was announced early 2013 and was available in games before dx12 was even announced.
if you recall from mid 2014 , the feature set for DX12 wasn't even locked down - it took until September 2014 before it was declared feature levels would be the standard - by then we had 1/2 dozen mantle games on the market ;
so , since mantle was `in the wild` first and useable (DX12 isn't finalised yet , since you can get Win10 - and that's still not RC either)
http://www.anandtech.com/show/9036/...changing-direction-in-face-of-dx12-and-glnext
so AMD can claim they spurred the industry forward
well , mantle was announced early 2013 and was available in games before dx12 was even announced.
if you recall from mid 2014 , the feature set for DX12 wasn't even locked down - it took until September 2014 before it was declared feature levels would be the standard - by then we had 1/2 dozen mantle games on the market ;
so , since mantle was `in the wild` first and useable (DX12 isn't finalised yet , since you can get Win10 - and that's still not RC either)
http://www.anandtech.com/show/9036/...changing-direction-in-face-of-dx12-and-glnext
so AMD can claim they spurred the industry forward
AMD claimed that Microsoft's DX12 was dead and Microsoft called AMD out and said it was BS and that was long before it was in any game, so you have that wrong bud.
Khronos Group's new API Vulkan is based on mantle, with some changes to run on other hardware.
when did AMD claim that DX12 was dead?
Khronos Group's new API Vulkan is based on mantle, with some changes to run on other hardware.
Vulkan might be the way to go, Microsoft will only do what they need to for PC Gaming, with no competition they will do nothing as Consoles are where the money is for them.
Mantle can't really provide that competition anymore as its one vendor specific.