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***Official AMD Mantle Thread***

Ignore him, ^^^^ he's looking for an argument.

Goodbye mantle! It did it's job to push things forward.

+1, tho its not gone, its still being developed, its just not going to be released as an Open SDK.

In a news post on AMD’s gaming website, AMD has announced that due to the progress on DX12 and glNext, the company is changing direction on the API. The API will be sticking around, but AMD’s earlier plans have partially changed. As originally planned, AMD is transitioning Mantle application development from a closed beta to a (quasi) released product – via the release of a programming guide and API reference this month – however AMD’s broader plans to also release a Mantle SDK to allow full access, particularly allowing iit to be implemented on other hardware, has been shelved. In place of that AMD is refocusing Mantle on being a “graphics innovation platform” to develop new technologies.
 
Khronos Group's new API Vulkan is based on mantle, with some changes to run on other hardware.
 
Ignore him, ^^^^ he's looking for an argument.



+1, tho its not gone, its still being developed, its just not going to be released as an Open SDK.

Sorry Humbug but if you make a claim and some one asks for a source of the information how is that looking for an argument. It is asking for proof of your claim. Now it is easy to dismiss it as someone looking for an argument when you can not answer the question.

Now if it is in some ones opinion then that is what it is..
 
There was a number of us who called this news and whilst it was a proprietary API (like Glide), there was only ever going to be one outcome. It does go to show that AMD are no different to nVidia when it comes to proprietary.

I do find it a shame though, as Mantle was a good selling point for AMD and a few seem to be really pleased with what it does in the couple of games it is in. They might well still be working on it but I can't see AMD with limited staff and funding chucking time and money at this now.

Sorry Humbug but if you make a claim and some one asks for a source of the information how is that looking for an argument. It is asking for proof of your claim. Now it is easy to dismiss it as someone looking for an argument when you can not answer the question.

Now if it is in some ones opinion then that is what it is..

Spot on.
 
I do not need to, I am not the one claiming something.


Good try

well , mantle was announced early 2013 and was available in games before dx12 was even announced.

if you recall from mid 2014 , the feature set for DX12 wasn't even locked down - it took until September 2014 before it was declared feature levels would be the standard - by then we had 1/2 dozen mantle games on the market ;

so , since mantle was `in the wild` first and useable (DX12 isn't finalised yet , since you can get Win10 - and that's still not RC either)

http://www.anandtech.com/show/9036/...changing-direction-in-face-of-dx12-and-glnext

For AMD this is still something of a win because it has led to Microsoft and Khronos implementing the core ideas of Mantle in the first place, but it also means that Mantle would be relegated to a third wheel. As a result AMD is shifting focus, and advising developers looking to tap Mantle for its draw call benefits (and other features also found in DX12/glNext) to just use those forthcoming APIs instead.

so AMD can claim they spurred the industry forward
 
Khronos Group's new API Vulkan is based on mantle, with some changes to run on other hardware.


Vulkan might be the way to go, Microsoft will only do what they need to for PC Gaming, with no competition they will do nothing as Consoles are where the money is for them.
Mantle can't really provide that competition anymore as its one vendor specific.
 
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Sorry Humbug but if you make a claim and some one asks for a source of the information how is that looking for an argument. It is asking for proof of your claim. Now it is easy to dismiss it as someone looking for an argument when you can not answer the question.

Now if it is in some ones opinion then that is what it is..

I think we can all see that prior to Mantle, Microsoft were not overly interested in doing anything similar with DX12.

I think enough weight got behind Mantle without ever doing anything to force Microsofts hand into doing something with DX12 (wasnt there some bigger players interested in Mantle?)

I think its safe to assume that the amount of noise made over low level API's and with Mantle being a great example of one, and the amount of talk about it at previous conventions, Microsoft really had to do something, enough developers were asking for it.

So yes, i think its safe to say Mantle paved the way for Microsoft to adopt similar with DX12.
 
well , mantle was announced early 2013 and was available in games before dx12 was even announced.

if you recall from mid 2014 , the feature set for DX12 wasn't even locked down - it took until September 2014 before it was declared feature levels would be the standard - by then we had 1/2 dozen mantle games on the market ;

so , since mantle was `in the wild` first and useable (DX12 isn't finalised yet , since you can get Win10 - and that's still not RC either)

http://www.anandtech.com/show/9036/...changing-direction-in-face-of-dx12-and-glnext



so AMD can claim they spurred the industry forward

AMD claimed that Microsoft's DX12 was dead and Microsoft called AMD out and said it was BS and that was long before it was in any game, so you have that wrong bud.
 
Never mind that a new windows usally means a newer version of dx. Wonder how much ms announcing win10 free for existing users of win7/8 has made them change their plans?
 
well , mantle was announced early 2013 and was available in games before dx12 was even announced.

if you recall from mid 2014 , the feature set for DX12 wasn't even locked down - it took until September 2014 before it was declared feature levels would be the standard - by then we had 1/2 dozen mantle games on the market ;

so , since mantle was `in the wild` first and useable (DX12 isn't finalised yet , since you can get Win10 - and that's still not RC either)

http://www.anandtech.com/show/9036/...changing-direction-in-face-of-dx12-and-glnext

so AMD can claim they spurred the industry forward


So, by your logic, as Direct3D 8 was released before Mantle was announced then Mantle was spurred on by Direct3D 8? O.o

Direct3D 12 was in development long before Mantle was usable, probably even before it was announced, it's development cycle would have completely dwarfed Mantles as it needs to work with N times as many GPU's, it's probably been in development since before Windows 8 launched!
 
Mantle right now is a proprietary BETA API just to clear that up.:)

Khronos Group's new API Vulkan is based on mantle, with some changes to run on other hardware.

Vulkan might be the way to go, Microsoft will only do what they need to for PC Gaming, with no competition they will do nothing as Consoles are where the money is for them.
Mantle can't really provide that competition anymore as its one vendor specific.


'Mantle dead as we know it' SDK cancellation could be a hint that Mantle could be handed straight over as Vulcan?

There is your SDK access right there and AMD have indeed actually handed the keys straight over to Khronos like AMD originally stated?
 
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