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***Official AMD Mantle Thread***

Just... The bickering... This is a great outcome for mantle, OpenGL, AMD, Nvidia, you and me. As for no public SDK, AMD quite possibly intended to release it, but with DX12 so hot on the heals of Mantle and limited dev uptake they probably CHANGED THEIR MINDS - when they realised it had a limited future. People/companies can do that when situations change/develope, it doesn't mean they lied.

I agree this is likely the reality of it.
 
Good news, hopefully this will benefit everyone, AMD and Nvidia users!

Finally! Should have come a bit earlier(12 months before). Still don't understand why AMD wanted to do this way(delay the whole thing for nothing, this way just wasted our time).
 
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Yes, AMD contributed Mantle code and IP to Volkan -so has Nvidia. Sure, AMD likely contributed more but we will never know how much all the different partners have contributed exactly or what relevance that will have in the final product.

the person who runs the khronos group said the project started with mantle - what is clearer than that??
 
Good news, hopefully this will benefit everyone, AMD and Nvidia users!

It is always good news when (in this case an API) consumers come out better through this process. If hardware can take a leap in performance meaning some of us do not have to fork out for churn reasons then it is a great thing.

Why on earth is has to derail into an AMD vs nvidia thing is as per usual on this forum - for neolithic reasons.
 
Just... The bickering... This is a great outcome for mantle, OpenGL, AMD, Nvidia, you and me. As for no public SDK, AMD quite possibly intended to release it, but with DX12 so hot on the heals of Mantle and limited dev uptake they probably CHANGED THEIR MINDS - when they realised it had a limited future. People/companies can do that when situations change/develope, it doesn't mean they lied.

I think the point is many of us said that Mantle with never catch on with DX12 and glNext on the horizon and the fact that developers don't want a vendor specific API. Turns out we were right.

I agree it is good that AMD gave their code and IP to the khronos group and it should benefit everyone. Too bad they wasted so much R&D on it and now have to back-peddle on all their publicity statements.
 
the person who runs the khronos group said the project started with mantle - what is clearer than that??

Eh, glNExt has started long before Mantle came along!
Vulkan is just a renaming of glNext because they feel they need to more strongly differentiate the name to avoid confusion since it wont be backwards compatible with OGL.
 
Eh, glNExt has started long before Mantle came along!
Vulkan is just a renaming of glNext because they feel they need to more strongly differentiate the name to avoid confusion since it wont be backwards compatible with OGL.

Neil Trevett, the current president of Khronos Group and a vice president at NVIDIA, made an on-the-record statement to acknowledge the start of the Vulkan API. The quote came to me via Ryan, but I think it is a copy-paste of an email, so it should be verbatim.

Many companies have made great contributions to Vulkan, including AMD who contributed Mantle. Being able to start with the Mantle design definitely helped us get rolling quickly – but there has been a lot of design iteration, not the least making sure that Vulkan can run across many different GPU architectures. Vulkan is definitely a working group design now.


not according to the person whio is the PRESIDENT OF KHRONOS

but apparently you know better than he does about his `companies` project
 
Good news for cross vendor support. Kudos to Dice for giving Mantle to Khronos (or whoever it was that created Mantle) :p
 
AMD passed Mantle over to the Khronos Group, like they said they would and they have.:cool:

Didn't they also say they would be maintaining control of Mantle to allow them to add in new features as and when they wanted to support the capabilities of their existing and new hardware?

Mind you I also remember Huddy talking about Mantle 2 and 3 and so on, so maybe they're just making way for Mantle 2.
 
Eh, glNExt has started long before Mantle came along!
Vulkan is just a renaming of glNext because they feel they need to more strongly differentiate the name to avoid confusion since it wont be backwards compatible with OGL.

August 11th, 2014

Industry leaders align behind latest versions of OpenGL ES, OpenGL and WebGL;
Khronos begins work on next-generation graphics standards

https://www.khronos.org/news/press/khronos-group-announces-key-advances-in-opengl-ecosystem

Straight from the horses mouth.

Khronos announced a call for participation today in a project to define a future open standard for high-efficiency access to graphics and compute on modern GPUs.


August 14th, 2014:

AMD hopes to put a little Mantle in OpenGL Next

Huddy told us AMD has done a "great deal of work" with the Khronos Group, the stewards of the OpenGL spec, on OpenGL Next. AMD has given the organization unfettered access to Mantle and told them, in so many words, "This is how we do it. If you want to take the same approach, go ahead." Khronos is free to take as many pages as it wants out of the Mantle playbook, and AMD will impose no restrictions, nor will it charge any licensing fees.

http://techreport.com/news/26922/amd-hopes-to-put-a-little-mantle-in-opengl-next


Don't know what the negativity is all about tbh, AMD fulfilled their promise and handed the keys to Khronos Group.
 
August 11th, 2014



https://www.khronos.org/news/press/khronos-group-announces-key-advances-in-opengl-ecosystem

Straight from the horses mouth.




August 14th, 2014:



http://techreport.com/news/26922/amd-hopes-to-put-a-little-mantle-in-opengl-next


Don't know what the negativity is all about tbh, AMD fulfilled their promise and handed the keys to Khronos Group.

The whole thing could happened much earlier if AMD would open up mantle to "public", in this case to industrial company who can develops things further as an open standard. The matter is in this case : time. Waste of time. Collaboration with other tech companies and lose of earlier support.
 
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This not the real answer. Time has been wasted, not a bit but so much. We are not talking about future API`s. Just a bit of part of it because of this. Everything slowed down.
 
If DX12 is as good as it is supposed to be AMD or anyone else would be crazy wasting resources on anything else like Mantle.

Time for AMD to move on and put all their efforts into the next gen of cards.
 
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