i want anyway some realism aka THE LAST OF US.
eh ? that sentence doesn't even make sense.
i want anyway some realism aka THE LAST OF US.
Graphics looks similar to other Sony's games. Do those studios exchange graphic engine and they just tweak it for their needs?
Not saying it's bad (the opposite, looks really good), but the Last of us, Uncharted, HZD, Days gone look pretty similar, just different world. Because of it they have more time to focus on the story etc. I've not read anything so just wonder.
Blimey, you're in for one hell of a ride. Big fan of all of those games, and Dying Light contains the most **** your pants moments out of the three. It is about to get a raft of free DLC's leading upto a possible sequel next year too. Looking forward to seeing how Days Gone turns out - I do love post apoc horror games and this seems to fit the mould nicely.I haven't played Dead Rising, Dying Light, State of Decay
- Been in development for five years
-First idea after making Uncharted Golden Abyss
-More than 100 developers, team size has doubled since 2016
-Picks up several years after a pandemic has ravaged the US.
-People infected by virus are simply called "infected" by NERO(National Emergency Response Organization)
-NERO operated 12 checkpoints for quarantining and processing people, but now abandoned
-Deacon has a mercenary friend named Boozer
-Plot is about surviving, not finding a cure
-Stealing Boozer's stuff will make him upset, which will effect your relationship
-Five encampments in the world which Deacon goes between, has to forge relationships
-Have to clear out locations to unlock fast travel
-Weapons look worn down because of the rain
-Larger towns to explore
-Weapons lockers and safehouses which refill ammo
-Deacon can scout camps with binoculars
-Deacon is the enforcer of a biker club called the Mongrels
-Bike is completely upgradeable with cosmetic upgrades such as paint jobs. Can increase fuel efficiency and durability, swap out tires based on weather
-Can ambush camps
-Shotguns, sniper rifles, molotov cocktails, pistols, LMGs, grenades, napalm
-Freaker-ear bounties, hunting animals, camps to clear
-Flashback missions where you learn about Deacon's past with Sarah
-Ambush camps are bad, encampments are good
- Ambush camps will attack you roadside(marauders)
-Freakers are drawn to dark places such as tunnels and will make nests
-Only way to clear freaker nests is via molotovs, gas cans, oil drums
-Deacon has "survival vision" which highlights items of interest, can be upgraded to highlight enemies
-Deacons stamina, health, time slowdown are upgradable
-Radio towers that you can climb
-No fetch quests or time trials, everything has context
-Hordes are scattered throughout the world.
-300 zombie hoard is a "baby hoard" , E3 2016 demo had 500
-Hordes need to eat, sleep, and drink. Travel in groups. NERO mass grave was where they were in demo