WOW
![Smile :) :)](/styles/default/xenforo/vbSmilies/Normal/smile.gif)
I never thought it was that good tracking and latency wise. Hmm, I think I'll start reading up on VR gear, I was contemplating a monitor upgrade, but maybe a VR headset would be money better spent.
One of the reasons VR has actually taken off this time is that they've solved the latency problem. So yeah, if you didn't know that you've got a LOT of catching up to do
Really, the two major problems that are still left are:
1) Perfecting the resolution - at the moment it's effectively like playing on a 720p monitor. We're not far off 1080p but everyone obviously want's 4K.
Remember the lenes magnify the screen so to get "4K equivalent" you're probably actually talking 6K... in stereo!
It's not just the hardware that's holding us back in this regards, it's the processing power to match it.
2) Real World Haptics - Ok, we've got controllers that give us vibration, and that's effectively the best we're going to get for a while (unless you count these guys
http://tacticalhaptics.com/ which has some potential) but again everyone wants to put on gloves and "FEEL" the apple you hold in your hand. Or to be able to push against the wall that you see in front of you.
Racing simulators (6DOF movement rigs) combined with FFB wheels get almost 90% of the way there (if not more) for this restricted scenario. But the second you talk your hands off the wheel it's not as if you can feel the door next to you in the car.
That is a little further off
![Smile :) :)](/styles/default/xenforo/vbSmilies/Normal/smile.gif)