An artifact caused by tessellation, with some driver sets.
Switch off tessellation to "fix" the problem.
Ok thanks!
An artifact caused by tessellation, with some driver sets.
Switch off tessellation to "fix" the problem.
Anybody else having problems with microstutter/loading in outside areas? Seems to be a thread for it on the Eidos forums but wondering if anybody had a solution?
Expecting a lot of DLC for thise considering how much they left out. Hope it isn't just a money grab.
Expecting a lot of DLC for thise considering how much they left out. Hope it isn't just a money grab.
No solution as far as I know. I think it will take a patch to fix, in order to raise the VRAM limit...
The game enforces a fairly strict limit on VRAM usage - stays below 400Mb for the most part, even at 2560*1600 with AA. So, as you move around the map, data needs to be periodically shifted in and out of the video memory. The stuttering is paging as new data is loaded into the GPU VRAM.
...as an aside, this effect is very similar to what you will encounter if you have insufficient VRAM on your card. In this game we're effectively all using cards with <500Mb of VRAM!
If that's where I think it is, there's actually a vent at the bottom that you can get to from a control room with two guards in. You can't miss it. Alternatively, if you have the Icarus Landing System augmentation, just jump
Also, that isn't where you need to go to progress (unless you have the aforementioned aug that is). In the room with the button to move the walkway, there's a staircase on your right (when facing the button and walkway that is).