*****Official Deus Ex 3: Human Revolution discussion thread*****

From the article I read, it sounds like the DLC takes place during the main story, specifically at the point where Jenson goes "off the grid" for a few days when he hitches a ride on one of those containers. Could be wrong, but can't be arsed to check.

:/

seriously that's ****ing lame.

"oh yeah we cut out a section of the game and are now selling it back to you in a completely disjointed way".

I know we told you you were just stuck in that coffin/medical pod thing but in reality some really cool stuff happened we just dint tell you.


Will you be your end game character or the character as you were ten?

will be hard to explain why you suddenly forgot 10 points worth of praxis for whatever reason.
 
I don't know if its bugged and doesn't update but you have to go find them yourself. Its stupid if its intentional because it goes from telling you where to go (like the Jacob mission in Detroit where it tells you exactly where to look) to making you find it yourself without actually telling you you're supposed to. Search the sewers near the other side mission.

Exactly it doesn't make sense with the way the game has worked so far.

See what i mean about hand holding.


From the information you have you do not know exactly where he is (unless Jenson is telepathic) so you have to follow the CLUE and find him DOWN BELOW probbaly say THE SEWERS.

So a good idea may be to start searching the SEWERS of various areas, they can be found DOWN BELOW the streets.




It's depressing when a game requires you to do some investigation it's dismissed as "a bug" or "stupid" because it requires you to use your brain rather than just go from point A to B in an interactive movie :(

I'm pretty sure I get that and I did mention I thought he was in the sewers right? So I am doing some investigation myself and already KNOW that. I just find it odd it goes goes against what the game has done so far that is all.

I find your comment about hand holding a bit OTT though I will admit, considering I am not usually the type of gamer that needs his hand held and guided through a game at all, like EVER. I haven't even referred to any walkthrough at all because I don't want to be told exactly, hence why I posted here asking whether it is a bug as I wasn't sure. I don't want to be HAND HELD. Maybe I didn't word my problem and question correctly initially but you seem very quick to jump in and label me. Thanks.
 
. I just find it odd it goes goes against what the game has done so far that is all.

but that's what games are meant to do, they're meant to lure you into a style of thinking then change the situation.

Like good novels do, like great films do, they're meant to set you up so you start thinking one thing so you start acting one way, believing one set of how the world works then pulling the carpet out from under you , changing things making you think again till you realise how you got suckered before.


It's what adds depth what forces you to re-evaluate everything you've learnt about the game world and how maybe, just maybe you're wrong, something that's important in deus ex and all true CRPGs
 
but that's what games are meant to do, they're meant to lure you into a style of thinking then change the situation.

Like good novels do, like great films do, they're meant to set you up so you start thinking one thing so you start acting one way, believing one set of how the world works then pulling the carpet out from under you , changing things making you think again till you realise how you got suckered before.


It's what adds depth what forces you to re-evaluate everything you've learnt about the game world and how maybe, just maybe you're wrong, something that's important in deus ex and all true CRPGs

But how am I supposed to know when all games today are either bugged or console ports?:p

I have played the original Deus Ex when it came out, and 5-7 times more since, and I never had such problems.:o
 
heh true now days it is hard to tell :(


but i loved how old games used to lead you into certain patterns of thinking then change things up to knock you on your ass.

lately though games seem to have regressed to the point before that where it's a very basic "observe mechanic, learn mechanic, congratulations the other 90% of the game will just be repeat this tactic endlessly because the other 90% of the players wont figure it out til lther final level." :(
 
but that's what games are meant to do, they're meant to lure you into a style of thinking then change the situation.

No you do that for the plot or combat strategies becoming obsolete, you don't do it for basic functions. I could understand if the game had updated the quest and told you to search the sewers but it doesn't, it tells you to read it, you read it and it hints about the sewers, and the quest doesn't update. It goes completely against everything that you've done before for no reason which makes it look like a bug.
 
It's depressing when a game requires you to do some investigation it's dismissed as "a bug" or "stupid" because it requires you to use your brain rather than just go from point A to B in an interactive movie :(

It isn't that it's difficult to figure out, it's that it was in direct contrast to the way the objectives work everywhere else in the game.

If, after reading the PDA, the mission objective had changed to say "I should try to follow up on these leads..." then it would have been obvious it wasn't a bug. Hell, even if the original objective had said "read the pocket secretary and then find Zelazny then there would be no problem whatsoever.

But no - even after reading the PDA the objective remains "read the PDA". Since this does not occur ANYWHERE else in the game, I naturally assumed that the quest was bugged (not the first quest-stopping bug I've come across). And if the quest was bugged, it seemed unlikely that Zelazny had even spawned.

It's not about "hand holding", but about giving the (false) impression that the quest is broken.
 
It isn't that it's difficult to figure out, it's that it was in direct contrast to the way the objectives work everywhere else in the game.

If, after reading the PDA, the mission objective had changed to say "I should try to follow up on these leads..." then it would have been obvious it wasn't a bug. Hell, even if the original objective had said "read the pocket secretary and then find Zelazny then there would be no problem whatsoever.

But no - even after reading the PDA the objective remains "read the PDA". Since this does not occur ANYWHERE else in the game, I naturally assumed that the quest was bugged (not the first quest-stopping bug I've come across). And if the quest was bugged, it seemed unlikely that Zelazny had even spawned.

It's not about "hand holding", but about giving the (false) impression that the quest is broken.

it's not the games fault you're in the special Ed class.
 
it's not the games fault you're in the special Ed class.

:rolleyes:

Perhaps if there were less game-breaking bugs it would be clear that this was "intentional".

I found him anyway, as it was fairly obvious where to look, but I was fully expecting to find nothing but another bugged quest. Just like when I had to eliminate double-T's crew and one of them was invisible (but still had a marker floating around in space). Or when I tried to complete the Cassandra Reed quest for the first time, and couldn't get out of the conversation window (had to re-load from the start of Detroit).
 
CE8FF6BEEEFCA0C0F01BFF503BF92533A2D46946


The worlds stealthiest hacker.

Going well with the zero encounters playthrough. Just about to go through the Funicular which is going to consist of me hiding in a vent for 5 minutes till it arrives...
 
Well just completed my 3rd play through which was solely to get the "Foxiest of the Hounds" achievement. Sat down at 7pm and just finished the game now, I did it as fast as I could so it's possible to do the game in 5.5 hours :p
 
Evilsod said:
The worlds stealthiest hacker.

Going well with the zero encounters playthrough. Just about to go through the Funicular which is going to consist of me hiding in a vent for 5 minutes till it arrives...

I just made a barricade of containers around the lift door which I hid behind before they came in. I had to ninja tranq one that went up on the balcony before he saw me though. This was after doing the obligatory 'ho ho ho I have a turret' setup first then reloading.
 
It isn't that it's difficult to figure out, it's that it was in direct contrast to the way the objectives work everywhere else in the game.

If, after reading the PDA, the mission objective had changed to say "I should try to follow up on these leads..." then it would have been obvious it wasn't a bug. Hell, even if the original objective had said "read the pocket secretary and then find Zelazny then there would be no problem whatsoever.

But no - even after reading the PDA the objective remains "read the PDA". Since this does not occur ANYWHERE else in the game, I naturally assumed that the quest was bugged (not the first quest-stopping bug I've come across). And if the quest was bugged, it seemed unlikely that Zelazny had even spawned.

It's not about "hand holding", but about giving the (false) impression that the quest is broken.

Have to agree on this. I also became confused by this due to the mission not updating but it was obvious where he went. Felt bugged to me.

Really hope they release another game within the next year although i'm not asking for CoD release dates (ie what feels like 1 every 6 months)
 
Well i decided against it, seems to suspicious to me. Over paranoid maybe lol

Biochips that are developed by different companies all suddenly glitching at random moments at the same time and getting steadily worse, emails and conversations all over TYM about distributing a large number of new biochips they didn't even develop and a global conspiracy centered around augmentation companies?

You can tell whats going to happen a mile away ><
 
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