*****Official Deus Ex 3: Human Revolution discussion thread*****

I've recently tried the ENB mod, and it does look good, but I found the mouse movement was quite lagged (except the fps was fine still) and it was too irritating for me to play the game with it, so I did away with it. And to be fair, I thought it looked better in the screenshots than it actually did ingame but I only tried certain parts of the game.

It's worth a try. :cool:
 
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And if only you had waited until today, you would have had that other location:p


Anyone tried The Missing Link yet? I think you can play it from the main menu.

I don't think adding an extra level that is supposed to fit into the story somewhere that makes no sense really qualifies as 'another location'.
 
I don't think adding an extra level that is supposed to fit into the story somewhere that makes no sense really qualifies as 'another location'.

I would have thought that seeing as it is a part of the game which takes place somewhere that is not in the game otherwise, "another location" would be a very accurate way of describing it! ;)
 
But it doesn't fit in with the story and is only accessible from the menu (so I'm led to believe). If its not part of the normal game its not really another location.
 
But it doesn't fit in with the story and is only accessible from the menu (so I'm led to believe). If its not part of the normal game its not really another location.


ONLY accessible from the main menu! I didn't know that, seems ridiculous to me as it takes place during the game. I will be very disappointed if that is true, can anyone confirm this? (or had it already been confirmed?)
 
So they haven't tried to integrate the dlc into the main game, other than giving you the option in the menu to play it seperately? That kinda sucks. How do you know 'when' to play it to make it fit with the story? I haven't read much about the whole thing, so forgive me if I am sounding rather noob.:p
 
ONLY accessible from the main menu! I didn't know that, seems ridiculous to me as it takes place during the game. I will be very disappointed if that is true, can anyone confirm this? (or had it already been confirmed?)

I dunno, thats what everyones been saying so far so I just assumed that was the only way to access it ><

Though thinking about the description of the level... accessing it via the main menu makes no sense when it acts as a 'respec'.
 
I knew it was going to be started from the main menu so that people who had finished could just jump straight in to it, but i always assumed they would also integrate it in to the game as well. I shall look into this, as i was looking forward to playing it again with the dlc(and explosive mission pack, which i haven't played yet) but i might not bother if it doesn't fit in.

On the plus side, a review says it is 4-6 hours long so that is not bad.
 
http://www.computerandvideogames.co...human-revolution-the-missing-link-dlc-review/

The problem with RPGs is that you need to complete them at least twice to get the most they have to offer. Wondering which way Deus Ex: Human Revolution's plot would have turned had you equipped Adam Jensen with invisi-skin rather than plate armour? Sorry chum - there's a few dozen hours and a couple hundred blown-apart security guards between you and the answer.
And that's why we're pleased as punch that Jensen managed to stow away on the wrong transport ship shortly before the events of the game's first DLC pack, The Missing Link. The ship in question belongs to Belltower, everybody's favourite seedy private military corporation, and the first thing they do on discovering the hirsute hitman is strap him into a chair with EMP arm-rests.



Result: goodbye to all but your entry level augments, and hello to the opportunity to re-customise your Jensen from scratch without labouring through the campaign's 20-odd hours.

Accessible straight from the main menu, the Missing Link has enough to do with the events of Human Revolution to be worth the attention of backstory-mongers, but those who've only dipped a toe in the wider plot should find it perfectly digestible.

At five or six hours in length (your mileage will surely vary), the pack's a fully fleshed-out miniature campaign. There's a new villain to rock the socks off, a handful of bystanders to shoot the breeze with (our favourite's the so-typecast-it's-brilliant Irish weapons merchant), a fancy rocket launcher to assemble, a smattering of Big Decisions to make and a stack of guards, turrets and robots to shoot at, KO, stab, hide, gas, electrify, flat-out confuse or avoid entirely.

Jail broken by a "Mr X" figure whose laryngitis rivals his own, Jensen must drag his bleeding carcass upward through the ship to a neighbouring facility, scavenging the means for survival en-route. It's hardly a gradual return to form: you're given seven Praxis Kits and a bunch of weapons around half-an-hour in, and the XP flows like water whenever you complete an objective.

By the final encounter, we'd transformed the fortified thug we completed the campaign with into a stealthy keyboard whiz, with maxed-out cloak and hack capturing functions besides a few points on dermal armour and the Typhoon for close encounters.

We were expecting the Typhoon to come in handy during boss battles, definitely Human Revolution's weakest links, but you won't need the overkill to defeat the Missing Link's solitary heavyweight. In fact, once you've disposed of the cloaking elite troopers and deactivated the turrets, all you'll need is a handful of bullets. The Missing Link's solution to the problem of incongruous boss fights is to nerf the feature entirely.


Belltower's ship and facility offer the usual Deus Ex playpen of air ducts (many cheekily hidden behind crates and fridges), laser grids, hackable door controls, gangways and security hubs. Most of Human Revolution's play styles are well served, though those who smooth-talked their way to the credits may feel a little stifled: this isn't a sociable open world like Detroit, but an Arkham-Asylum-esque linear sandbox where the idea is very much to sneak, blast or trick your way from A to B.

Among the other mild downers, dialogue animations are as bizarrely spasmodic as ever, though the dialogue itself is very good, and the plot, while graced by some entertaining characters, is a predictable tale of corporate skulduggery. The game's big card - human trafficking - might have been played with more edge.

Still, it's more than a match for the average DLC plotline - more than a match, in fact, for many full-priced solo action releases. As opening gambits in a DLC strategy go, The Missing Link is a hard act to follow. Here's hoping this is but the first link in a solid gold chain.
I can't find any mention of whether it is only accessible from the main menu though.


£8.99 on Steam.
 
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4-6 hours sounds more like marketings severe overestimate.

Don't quite understand the point behind having a respec at such a late point in the game. By that point you've only got 2 areas left and 1 of those it makes no real difference what augs you have.
 
I'm not bothered about the ability to respec in the slightest, but people seem to be lauding it as a great feature. I suppose it could be handy if you do not plan to play the game more than once.
 
Am I the only one not seeing the DLC anywhere on steam? Had some kind of an update running for DE, but halfway through steam crashed and it's not reattempting to update the game =/.

EDIT: Nvm, found it. Wasn't listed on the DLC page but it appeared on the main product page.
 
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I'm not bothered about the ability to respec in the slightest, but people seem to be lauding it as a great feature. I suppose it could be handy if you do not plan to play the game more than once.

You can't really experience the game in 1 playthrough even with respec. Plus by that point you can normally have most things you want ><
 
Yeah can't say the prospect of Respec has me drooling, I did all the side-missions I could find, bought all the Piraxis kits available at Limb clinics etc so by the end of the game I'd been able to try pretty much all the styles I wanted to (L5 hacking, max arm, drop from any height, immune to electricity/gas, crosshair not affected by moving, max armour, double-KOs etc). The only thing I didn't really touch on was stealth because most of the upgrades looked a bit rubbish, just giving you extra info etc, but that didn't mean that I was never playing stealthily, I was still sneaking around in vents, mugging people from behind etc. I don't particurly enjoy stealth games anyway so what I did experience was enough for me.

Can't say I'm keen on replaying the game, it's something I rarely do (would rather play a 'new' game) and I find myself wanting to play Deus Ex again a lot more than HR.

Would be interested to know the effect the game has had on people in terms of whether it makes them want to play Deus Ex, both people who played the original and those who didn't?
Crazy idea I had, maybe the developers could assess how feasible it would be to port the original game to the HR engine and release that as DLC, I'm sure they'd have some takers expecially those who don't own the original.
 
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