*****Official Deus Ex 3: Human Revolution discussion thread*****

I'm not talking about gore effects. I don't want to see Dragon Age 2 visuals where you stab an enemy in the side and he head explodes in a shower of blood or something stupid.

I'm talking about basic stealth gameplay mechanics. You shoot a guy in the head or stab him through the chest, theres blood on the floor which trails off to where you dragged him to. Guy walks past and sees the blood, he gets very suspicious and calls the guards over to search, they find the body and end up alerted. You KO the guy and drag him away, no blood, no one gets suspicious. Unless you wanted to go a bit more indepth and have the gun lying on the ground get people attention or the lack of the guy patrolling there who should be which i can give or take, but blood pools on the floor are basic stealth mechanics.

eh? I agreed with you. I was just saying they decided they wanted to have "cool" gruesome executions with big blades and they totally ignored the fact blood would come out, which is just dumb. I don't think they should have had "bloody" stealth kills at all. They should have just followed MGS's example and made all stealth kills neck-breaks.
 
No chance of that on a console, instead they have chosen to make it play out like an action/spy movie that you have semi control over. Console gamers will be jumping for joy with the over elaborate kills that get repeated over and over.

Heh, have to agree. It was only a short video but you could see they spent quite some time making the absurdly excessive 'stealth kill' animations. The guy is looking away from you, you want him to be quiet and die, you have a gigantic blade on your arm. Obvious choices would be blade through the neck or arm over the mouth and blade through the chest.

Yet the gameplay footage showcases 1 with a completely unnecessary stab to the side before stabbing him in the side of the neck and another that didn't even make sense where he stabs him in the arse, then suddenly the guy has spun round after a very dodgy camera angle change and he uppercuts him.

Maybe its because i played through Hitman: Blood Money recently... Agent 47 doesn't **** around, he kills the guy quickly and quietly. Watching him wrap piano wire around someones neck and strangle them is far better than excessive 'stealth kill' animation.
 
I'm not really fussed about this game one way or t'other, but it seems a lot of people just *want* to hate it because it's not a 100% copy of the first game.

Not at all. As I said previously, I wanted to love it and that it has been my most anticipated game for a long time. However the more gameplay I see, the more it looks like poop - even if there was no original Deus Ex - this one would still look like poop.

Seems any criticism of any game before it's released, now always gets "you just want to hate it!" thrown at it. How about, "actually it just looks naff".
 
What is it with games these days and making everything that you can interact with glow!!! It really annoys me.. I'm not an idiot!
 
Yet the gameplay footage showcases 1 with a completely unnecessary stab to the side before stabbing him in the side of the neck and another that didn't even make sense where he stabs him in the arse, then suddenly the guy has spun round after a very dodgy camera angle change and he uppercuts him.

I literally lol'ed at that line. I have not laughed so hard in a while :)
 
Looking at it now it reminds me of Aliens vs. Predator released last year. crouch behind enemy press one button. Stealth kill animation, repeat infinitum.
 
What is it with games these days and making everything that you can interact with glow!!! It really annoys me.. I'm not an idiot!

To be honest though it makes some games much less frustrating to play, immediate example that jumps out is Borderlands, the little glowing thing makes the game far less frustrating to play.

In Far Cry (or perhaps Crysis) for example I always found it flipping annoying having to hunt for enemies guns that had fallen in the fight, especially as they would sometimes slide down hills!
 
To be honest though it makes some games much less frustrating to play, immediate example that jumps out is Borderlands, the little glowing thing makes the game far less frustrating to play.

In Far Cry (or perhaps Crysis) for example I always found it flipping annoying having to hunt for enemies guns that had fallen in the fight, especially as they would sometimes slide down hills!

Borderlands wasn't exactly a serious game though, and the art style could easily make it difficult to tell what was a pickup and what was area. Especially when it was a loot-whore type game.

Searching for an enemies gun... you should be searching, but its still a completely different thing to highlighting a freakin' ladder and door... AND every damn pickupable object. "You are rewarded for searching for alternative entrances" No, you are rewarded for deciding to find out where that highlighted door goes to not for looking!

Plus with the 'Ghost' bonus losing you XP for killing enemies (insignificant it seems which is fair enough) but also losing the items from enemies i'd probably sneak past an area then turn round and shoot them all. Unless of course stealthily dispatching everyone also gets you the bonus.
 
As long as its story is good im still on board with this game. As she said, its the first level. Still early days yet. But yeah the glowing objects is plain stupid, it should only highlight when you get up close to intereact with.
 
I know it's only one level but I get a feeling that there won't be as much variety or options to solve problems as with the first, though having had watched a few videos now I think the graphics are going to look rather nice.
 
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Certain parts of the gameplay video really did leave me feeling a bit negative, but some of the level design and gameplay was nice to see which is key to the Deus Ex gameplay, if a little different. I feel less annoyed from the look of this video than when I played through Invisible War (and I did enjoy parts of Invisible War quite a lot) and saw how they stripped the core features that made the first game great - this video shows that they have retained quite a few bits and added news ones even if it does come across a bit more simple than the original Deus Ex.

It may never be another 'Deus Ex' but if it can give us some of the features that the first game had and improve over the stuff that failed in Invisible War, then I think it's still a worthy game to the Deus Ex name. I also think it's still far too early to tell what all those features meant just yet - it could very well have been a tutorial.
 
Originally posted by Guy:
A walk through of one of the earlier levels has been posted on IGN:

http://uk.ign.com/videos/2011/03/21/...eo-walkthrough

Just showing the different ways you can go about one section of the game.

You know those videos on the IGN website, they dont work for me, because you know when the video appears, it says enter date of birth, and has a button that says "submit" I enter my date of birth and press the button, but the button doesnt press...does anyone else have this problem? I use google chrome for browsing web but I also loaded that website into internet explorer too and it still doesnt work?

By the way I am really looking forward to this game, don't think there's any other game coming out this year that I want more then this. I just hope it's as good as I hope it to be. I've watched loads of videos of it on other game websites and graphics look nice to me, just hope the game-play is amazing too.

EDIT: Well I made an account and now the videos dont ask for my date of birth so managed to get around it that way, wasn't too impressed by that video, think I need to watch some more videos though before I can make a proper opinion. I know what you guys mean by the kill animations, when he stabs in his in spine with the big dagger thing, looks pretty daft.
 
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Certain parts of the gameplay video really did leave me feeling a bit negative, but some of the level design and gameplay was nice to see which is key to the Deus Ex gameplay, if a little different. I feel less annoyed from the look of this video than when I played through Invisible War (and I did enjoy parts of Invisible War quite a lot) and saw how they stripped the core features that made the first game great - this video shows that they have retained quite a few bits and added news ones even if it does come across a bit more simple than the original Deus Ex.

The openness was 1 of the things that made Deus Ex. First level, Liberty Island, large open area, secondary objectives you didn't have to do, 'secret' areas. Second level, Battery Park, multiple ways into the compound, a hidden back door that you could learn about if you gave a kid some food, a few ways around the base, followed by multiple ways to deal with the hostage situation, part two in Hells Kitchen, lots of sidequests and hidden/secret areas if you bothered to look, so many ways to the NSF compound and around the rooftops, several points of entry and methods of blowing the generator.

If they get that right they are on to something.

it could very well have been a tutorial.

I'm not so sure it was looking at it again. Tutorials tend to highlight things for a purpose, not just automatically. They say 'go here' and highlight a door or 'move this object' and highlight the object. Plus theres the glaring popup box telling you to activate a tutorial about guards (at least i assume thats what it means)/
 
I literally lol'ed at that line. I have not laughed so hard in a while :)

Me too, I think it's because I remember when watching it last night thinking WTF is going on here, they've put in some gratuitous kill move that feels totally out of character with the Deus Ex lore.

FWIW I'm one of the few that didn't particularly like the first level of Deus Ex, I think the game grew as it went on, peaking with the Hong Kong level.
 
What didn't you like about it?

Hong Kong was a great level. 1 time i decided to head back into Versalife using the front door... safe to say the Commandos inside weren't all that friendly... Just gave the impression that they'd tried to make it feel like you were in a city. The market traders, police station, the triads, maintanence access to the destroyed, flooded tunnel, small restuarants, etc.
 
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