*****Official Deus Ex 3: Human Revolution discussion thread*****

Graphical errors are bugs within the game, not an actual problem with how the graphics engine itself looks, thats a completely different thing.




Because the Graphics in Deus Ex 3 are hardly as terrible as people are trying to make them out to be. In fact they very far away from terrible and actually very decent from what I can see.

That is your taste. You have to accept the fact that people have different tastes and might actually prefer the graphics of WoW over the graphics of Deus Ex 3. Just like someone might prefer the looks of Jennifer Lopez over the looks of Scarlett Johannson.
 
I cant see anything more irrational about my logic than your false assumptions of the graphics in a game thats meant to work on the X Box 360.

How do you expect consoles to be able to run the kind of Graphics you describe? How do you know that the screenshots you took and complain about are or arent on the PC at highest detail?

That is your taste. You have to accept the fact that people have different tastes and might actually prefer the graphics of WoW over the graphics of Deus Ex 3.

I seriously doubt that anyone plays WoW just for its graphics. People play the game because they enjoy the gameplay, not because of the graphics.
 
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Graphical errors are bugs within the game, not an actual problem with how the graphics engine itself looks, thats a completely different thing.

If graphics are irrelevant then it does not matter whether they are correctly displayed or not.

I seriously doubt that anyone plays WoW just for its graphics. People play the game because they enjoy the gameplay, not because of the graphics.

I did not say they did. I said that some people might prefer WoW grapics over DX3 graphics.
 
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If graphics are irrelevant then it does not matter whether they are correctly displayed or not.

LOL no. Have you watched or played the Dragon Age 2 demo yet in DX11 with its severe shadow errors? People dont care what the base graphics are like if they are running how they should without bugs.

I did not say they did. I said that some people might prefer WoW grapics over DX3 graphics.

And if they do then they have absolutely no ground to stand on whining about the graphics in Deus Ex 3.
 
I cant see anything more irrational about my logic than your false assumptions of the graphics in a game thats meant to work on the X Box 360.

How do you expect consoles to be able to run the kind of Graphics you describe? How do you know that the screenshots you took and complain about are or arent on the PC at highest detail?
Consoles can look fantastic sometimes. Gears of War, Crysis 2, Lost Planet 2, Killzone 3 etc prove it. Trailers for multi-platform games never show PC gameplay, and any console port never looks dramatically better on PC (barring the very few exceptions, GTAIV etc) so it's not unthinkable that it wont look any better than that, whilst in my opinion, should look better than that.
 
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LOL no. Have you watched or played the Dragon Age 2 demo yet in DX11 with its severe shadow errors? People dont care what the base graphics are like if they are running how they should without bugs.

You said graphics were irrelevant. Are you saying that graphics suddenly become important when they are not displayed correctly?


And if they do then they have absolutely no ground to stand on whining about the graphics in Deus Ex 3.

Yes they do, because this is called taste. Beauty is in the eye of the beholder as they say.
 
You said graphics were irrelevant. Are you saying that graphics suddenly become important when they are not displayed correctly?

This argument of yours is completely stupid. I have no need to bother with debating with such a ridiculous statement.
 
So Blizzard Games are sub par as well? WoW, SC2, and the upcoming Diablo 3?

Blizzard have always used outdated graphics even at the time of each games release, so are their games automatically bad?



No because large scale mp/mmo games like wow etc aim for the lowest common denominator so can't have high end gfx as they need masses of players so need to run on crap computers.

Deus ex aimed at the lowest common denominator is going to be **** if you want a deus ex sequal.

also SC2's gfx are hardly sub par.

But an SP game ran by a big company with very poor ps2 era gfx would be lacking in investment.
 
Which ridiculous statement? I did not make one...

That you obviously think that bugs and graphical errors are the same thing as the graphics engine.

Deus ex aimed at the lowest common denominator is going to be **** if you want a deus ex sequal.

Thats only if you assume that graphics also represent the gameplay, which they dont. The game will most likely be a dumbed down console title in terms of gameplay, but the graphics dont really have anything to do with that.

also SC2's gfx are hardly sub par.

Exactly the same with Deus Ex 3 tbh.
 
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Uh oh. Can I just say, while I love both SS2 and DE1, and they will forever be classics, it's not just the graphics that are dated. A lot of the mechanics are weak, and some systems are needlessly complicated (and btw, fixing these issues is not to be considered 'dumbing down'). I tend to play them both every few years, and always find interesting design elements, but there's also plenty there that dates them aside from the graphics.

Deus Ex especially was an important game, as at that time we all thought that games like that were going to be the future. In reality, they were the past. Modern design is all about taking a handful of strong mechanics, and refining them to the nth degree. Games like Deus Ex tried to do *everything*, and that in itself was exciting. It's this feeling of being able to do anything, being able to influence the story, being able to tackle things your way. That is Deus Ex. However, the mechanics that make up the Deus Ex or 1999 seen in the cold light of day are very weak by todays standards. For example, the stealth mechanics are pretty damn weak. Weak in terms of player feedback, weak in terms of feel, weak in terms of ruleset. It didn't matter then, we'd not really seen it done much better, and to be able to have that choice was novel.

SS2 has similar problems too. I love these games, but the world has changed, the audience has changed. You COULD NOT just re-release them with a graphical refresh and expect a fresh generation of players to have that same experience we did.

As a Game/Level designer by profession, when I'm working on levels and mechanics, I really don't care what it looks like until the very end. It's the final bit of polish to the experience. So far, I think the design of DE3 looks promising, and visually I think it's looks pretty distinct too. I remain cautiously optimistic . . .
 
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Well, I hope that this does mean they are taking the time to improve the game, rather than also fix things that aren't broke. Sometimes too much time developing a game has its drawbacks.

Cannot wait for August, soo desperate to play it, but would've loved to have seen it released in September - the same month and day the original was in Europe.:cool:;)
 
Just been watching the latest trailer (http://www.youtube.com/watch?v=GzHQ2cTjxNA&feature=player_embedded ), not overly impressed:

-Designer getting over-excited about multiple ways to play based on an incredibly simplistic section - kill 2 people, sneak past them, or go round them. It just seems incredibly small scale, I mean the 'gameplay options' there we've seen in many games before, it's not even close to Deus Ex: The Invisible War, never mind the original.
-Weird glowing border around all the items you can interact with, basically saying "hey, i'm a box, pick me up!".
-Shoddy graphics for a 2011 game
 
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